disp_width       2668 core/gui.c             int w = camera_screen.disp_width;
disp_width        228 core/gui_menu.c     w = camera_screen.disp_width - camera_screen.menu_border_width*2;
disp_width         95 include/camera_info.h     int     disp_left, disp_right, disp_width;          // Usable horizontal size (after excluding touch screen buttons)
disp_width        274 modules/games/gui_mastermind.c                           buf, TEXT_COLOR, 0, camera_screen.disp_width-FONT_WIDTH, TEXT_RIGHT);
disp_width        426 modules/games/gui_reversi.c                           buf, MAKE_COLOR(COLOR_BLUE, COLOR_WHITE), 0, camera_screen.disp_width, TEXT_RIGHT);
disp_width        304 modules/games/gui_snake.c     draw_string(camera_screen.disp_width / 2 - strlen(str_buf)*FONT_WIDTH/2,camera_screen.height/2-FONT_HEIGHT/2,str_buf, MAKE_COLOR(COLOR_GREY, COLOR_BLUE));
disp_width        453 modules/games/gui_snake.c         draw_string(camera_screen.disp_width/2 - strlen(str_buf)*FONT_WIDTH/2, camera_screen.height-FONT_HEIGHT-4, str_buf, MAKE_COLOR(COLOR_GREY, COLOR_BLUE));
disp_width        462 modules/games/gui_snake.c     screen_left = camera_screen.disp_left + (camera_screen.disp_width - RING_WIDTH * snake_screen_size)/2;
disp_width        458 modules/games/gui_sokoban.c                           str, MAKE_COLOR(COLOR_BLACK, COLOR_WHITE), 0, camera_screen.disp_width-FONT_WIDTH, TEXT_RIGHT);
disp_width        198 modules/gui_palette.c             w = camera_screen.disp_width / 4;
disp_width        213 modules/gui_palette.c             w = camera_screen.disp_width / 2;
disp_width        228 modules/gui_palette.c             w = camera_screen.disp_width / 5;
disp_width         87 modules/gui_read.c     w=camera_screen.disp_width-6-6-8;
disp_width        311 modules/user_menu_edit.c     w = camera_screen.disp_width - camera_screen.menu_border_width;
disp_width        184 platform/g5x/lib.c     camera_screen.disp_width = camera_screen.width;