cursor_position    40 modules/games/gui_4wins.c char cursor_position,cur_player=1;
cursor_position   213 modules/games/gui_4wins.c     cursor(cursor_position, (cur_player == 1) ? P1_COLOR : P2_COLOR);
cursor_position   293 modules/games/gui_4wins.c         if (cursor_position == 7 && in_game == 0)
cursor_position   300 modules/games/gui_4wins.c                 if (set_stone(cursor_position + 1, cur_player, 1))
cursor_position   311 modules/games/gui_4wins.c     cursor(cursor_position, BK_COLOR);
cursor_position   314 modules/games/gui_4wins.c         if (cursor_position == 0 && in_x_pos < 0)
cursor_position   315 modules/games/gui_4wins.c             cursor_position = 7 + in_x_pos;
cursor_position   317 modules/games/gui_4wins.c             cursor_position = (cursor_position + in_x_pos) % 7;
cursor_position   321 modules/games/gui_4wins.c         if (cursor_position == 0 && in_x_pos < 0)
cursor_position   322 modules/games/gui_4wins.c             cursor_position = 8 + in_x_pos;
cursor_position   324 modules/games/gui_4wins.c             cursor_position = (cursor_position + in_x_pos) % 8;
cursor_position   326 modules/games/gui_4wins.c     cursor(cursor_position, (cur_player == 1) ? P1_COLOR : P2_COLOR);
cursor_position   344 modules/games/gui_4wins.c     cursor_position = 3;