direction         159 core/gps.c     static int direction;                                  // direction
direction         289 core/gps.c         direction = radian2deg  (pspeed.alpha);                                 // get direction
direction         325 core/gps.c                 sprintf(vBuf, lang_str(LANG_MENU_GPS_t_12), direction);
direction         349 core/gps.c                 angle1= direction;
direction        2728 core/gui.c     static void sd_override_koef(int direction)
direction        2730 core/gui.c         if (direction > 0)
direction        2746 core/gui.c         else if (direction < 0)
direction        2767 core/gui.c     static void sd_override(int direction)
direction        2771 core/gui.c             gui_subj_dist_override_value_enum(direction*menu_get_increment_factor(),0);
direction         312 core/gui_menu.c static void update_int_value(const CMenuItem *mi, int direction)
direction         315 core/gui_menu.c     *(mi->value) += int_incr * direction;
direction         383 core/gui_menu.c static void update_enum_value(const CMenuItem *mi, int direction)
direction         389 core/gui_menu.c             direction *= int_incr;
direction         392 core/gui_menu.c             ((const char* (*)(int change, int arg))(mi->value))(direction, mi->arg);
direction         397 core/gui_menu.c             gui_change_enum2(mi, direction);
direction          47 core/usb_module.c     static int direction = 0 ;                                          // 0 = left button,  1 = right button
direction          62 core/usb_module.c                     direction = direction ? 0 : 1 ;                     // fall through to next case
direction          64 core/usb_module.c                     if ( direction ) kbd_key_press(KEY_LEFT);
direction          70 core/usb_module.c                     direction = 0 ;
direction          73 core/usb_module.c                     direction = 1 ;
direction          83 core/usb_module.c                 if ( direction ) kbd_key_release(KEY_LEFT);
direction          44 modules/games/gui_snake.c unsigned char direction;
direction         295 modules/games/gui_snake.c   direction = DIR_RIGHT;
direction         313 modules/games/gui_snake.c             if(direction != DIR_DOWN) direction = DIR_UP;
direction         316 modules/games/gui_snake.c             if(direction != DIR_UP) direction = DIR_DOWN;
direction         319 modules/games/gui_snake.c                 if(direction != DIR_RIGHT) direction = DIR_LEFT;
direction         322 modules/games/gui_snake.c                 if(direction != DIR_LEFT) direction = DIR_RIGHT;
direction         341 modules/games/gui_snake.c     unsigned char prevdir = direction;
direction         347 modules/games/gui_snake.c     if (direction == DIR_RIGHT)
direction         353 modules/games/gui_snake.c     else if (direction == DIR_LEFT)
direction         361 modules/games/gui_snake.c     else if (direction == DIR_UP)
direction         369 modules/games/gui_snake.c     else if (direction == DIR_DOWN)
direction         407 modules/games/gui_snake.c         draw_element(snake[new_head][0], snake[new_head][1], head, direction);
direction         412 modules/games/gui_snake.c         if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_UP)
direction         414 modules/games/gui_snake.c         else if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_LEFT)
direction         416 modules/games/gui_snake.c         else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_UP)
direction         418 modules/games/gui_snake.c         else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_RIGHT)
direction         420 modules/games/gui_snake.c         else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_RIGHT)
direction         422 modules/games/gui_snake.c         else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_DOWN)
direction         424 modules/games/gui_snake.c         else if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_LEFT)
direction         426 modules/games/gui_snake.c         else if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_DOWN)
direction         428 modules/games/gui_snake.c         else if (prevdir == direction && (direction == DIR_RIGHT || direction == DIR_LEFT))
direction         430 modules/games/gui_snake.c         else if (prevdir == direction && (direction == DIR_UP || direction == DIR_DOWN))
direction         433 modules/games/gui_snake.c     prevdir = direction;
direction         268 modules/gui_tbox.c static void tbox_move_cursor(int direction)
direction         271 modules/gui_tbox.c     if (direction < 0)
direction         280 modules/gui_tbox.c     if (direction > 0)
direction         292 modules/gui_tbox.c static void tbox_move_text(int direction)
direction         295 modules/gui_tbox.c     if (direction < 0)
direction         303 modules/gui_tbox.c     if (direction > 0)