curr_color         32 modules/games/gui_mastermind.c int curr_color[4];
curr_color         57 modules/games/gui_mastermind.c         if (answer[i] == curr_color[i])
curr_color         74 modules/games/gui_mastermind.c             if ((answer[i] == curr_color[j]) && (i != j))
curr_color         98 modules/games/gui_mastermind.c     if (curr_color[0] == 99 || curr_color[1] == 99 || curr_color[2] == 99 || curr_color[3] == 99)
curr_color        100 modules/games/gui_mastermind.c     else if (curr_color[0] == curr_color[1] || curr_color[0] == curr_color[2] || curr_color[0] == curr_color[3] ||
curr_color        101 modules/games/gui_mastermind.c              curr_color[1] == curr_color[2] || curr_color[1] == curr_color[3] ||
curr_color        102 modules/games/gui_mastermind.c              curr_color[2] == curr_color[3])
curr_color        174 modules/games/gui_mastermind.c         curr_color[i] = 99;
curr_color        184 modules/games/gui_mastermind.c     if (curr_color[curr_x] == 99) curr_color[curr_x] = 0;
curr_color        185 modules/games/gui_mastermind.c     choice_box(curr_x, curr_y, MAKE_COLOR(colors[curr_color[curr_x]],border));
curr_color        198 modules/games/gui_mastermind.c     draw_box(colors[curr_color[curr_x]]);
curr_color        200 modules/games/gui_mastermind.c     if (curr_color[curr_x] == 99) curr_color[curr_x] = 0;
curr_color        201 modules/games/gui_mastermind.c     curr_color[curr_x] = (curr_color[curr_x] + inc_val);
curr_color        202 modules/games/gui_mastermind.c     if (curr_color[curr_x] < 0) curr_color[curr_x] = 5;
curr_color        203 modules/games/gui_mastermind.c     else if (curr_color[curr_x] > 5) curr_color[curr_x] = 0;
curr_color        232 modules/games/gui_mastermind.c                             draw_box(colors[curr_color[curr_x]]);
curr_color        234 modules/games/gui_mastermind.c                                 curr_color[i] = 99;