curr_color 32 modules/games/gui_mastermind.c int curr_color[4]; curr_color 57 modules/games/gui_mastermind.c if (answer[i] == curr_color[i]) curr_color 74 modules/games/gui_mastermind.c if ((answer[i] == curr_color[j]) && (i != j)) curr_color 98 modules/games/gui_mastermind.c if (curr_color[0] == 99 || curr_color[1] == 99 || curr_color[2] == 99 || curr_color[3] == 99) curr_color 100 modules/games/gui_mastermind.c else if (curr_color[0] == curr_color[1] || curr_color[0] == curr_color[2] || curr_color[0] == curr_color[3] || curr_color 101 modules/games/gui_mastermind.c curr_color[1] == curr_color[2] || curr_color[1] == curr_color[3] || curr_color 102 modules/games/gui_mastermind.c curr_color[2] == curr_color[3]) curr_color 174 modules/games/gui_mastermind.c curr_color[i] = 99; curr_color 184 modules/games/gui_mastermind.c if (curr_color[curr_x] == 99) curr_color[curr_x] = 0; curr_color 185 modules/games/gui_mastermind.c choice_box(curr_x, curr_y, MAKE_COLOR(colors[curr_color[curr_x]],border)); curr_color 198 modules/games/gui_mastermind.c draw_box(colors[curr_color[curr_x]]); curr_color 200 modules/games/gui_mastermind.c if (curr_color[curr_x] == 99) curr_color[curr_x] = 0; curr_color 201 modules/games/gui_mastermind.c curr_color[curr_x] = (curr_color[curr_x] + inc_val); curr_color 202 modules/games/gui_mastermind.c if (curr_color[curr_x] < 0) curr_color[curr_x] = 5; curr_color 203 modules/games/gui_mastermind.c else if (curr_color[curr_x] > 5) curr_color[curr_x] = 0; curr_color 232 modules/games/gui_mastermind.c draw_box(colors[curr_color[curr_x]]); curr_color 234 modules/games/gui_mastermind.c curr_color[i] = 99;