Field              38 modules/games/gui_reversi.c static uchar Field[8][8];
Field              63 modules/games/gui_reversi.c             if (Field[x][y]==FIELD_PLAYER1) ++NumPl1;
Field              64 modules/games/gui_reversi.c             if (Field[x][y]==FIELD_PLAYER2) ++NumPl2;
Field              74 modules/games/gui_reversi.c     switch (Field[x][y]) {
Field              94 modules/games/gui_reversi.c     if (Field[x][y]!=FIELD_EMPTY) {
Field             103 modules/games/gui_reversi.c                 while (((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY) && (Field[x1][y1]!=Player)) {
Field             108 modules/games/gui_reversi.c                 if ((Placed) && ((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY) && (E>0)) {
Field             109 modules/games/gui_reversi.c                     Field[x][y] = Player;
Field             113 modules/games/gui_reversi.c                     while (((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY) && (Field[x1][y1]!=Player)) {
Field             114 modules/games/gui_reversi.c                         Field[x1][y1] = Player;
Field             120 modules/games/gui_reversi.c                 if (((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY))
Field             243 modules/games/gui_reversi.c     memset(Field, FIELD_EMPTY, sizeof(Field));
Field             244 modules/games/gui_reversi.c     Field[3][3] = Field[4][4] = FIELD_PLAYER1;
Field             245 modules/games/gui_reversi.c     Field[3][4] = Field[4][3] = FIELD_PLAYER2;