counter            22 loader/g10/main.c     int counter;
counter            24 loader/g10/main.c     counter = DELAY; *p1 = 0x46;  while (counter--) { asm("nop\n nop\n"); };
counter            25 loader/g10/main.c     counter = DELAY; *p1 = 0x44;  while (counter--) { asm("nop\n nop\n"); };
counter            23 loader/g11/resetcode/main.c         int counter;
counter            23 loader/s90/resetcode/main.c         int counter;
counter            17 loader/sx1/resetcode/main.c         int counter;
counter            20 loader/sx1/resetcode/main.c         counter = DELAY; *p = 0x46;  while (counter--) { asm("nop\n nop\n"); };
counter            21 loader/sx1/resetcode/main.c         counter = DELAY; *p = 0x44;  while (counter--) { asm("nop\n nop\n"); };
counter           169 modules/games/gui_4wins.c   char erg=0, cam=player, otherplayer, i, counter=0;
counter           188 modules/games/gui_4wins.c           if(!erg) do erg=(rand()%7)+1; while((isFull(erg)||erg==0||ki_isBadColumn(erg))&&counter++<100);	//zufall
counter           189 modules/games/gui_4wins.c           if(counter>100) for(i=1;i<=7;i++) if(!isFull(i)) erg=i;
counter            98 modules/games/gui_sudoku.c 	int counter=0;
counter           104 modules/games/gui_sudoku.c 			if (counter==1)return 1;
counter           105 modules/games/gui_sudoku.c 			counter++;
counter           115 modules/games/gui_sudoku.c 	int counter=0;
counter           121 modules/games/gui_sudoku.c 			if (counter==1)return 0;
counter           122 modules/games/gui_sudoku.c 			counter++;
counter           298 modules/games/gui_sudoku.c 	int counter, chkflag, x, y, xs, ys, linenum, columnnum;
counter           305 modules/games/gui_sudoku.c 		counter=0;
counter           310 modules/games/gui_sudoku.c 				counter++;
counter           311 modules/games/gui_sudoku.c 				if (counter>1) return 0;
counter           323 modules/games/gui_sudoku.c 			counter=0;
counter           328 modules/games/gui_sudoku.c 					counter++;
counter           329 modules/games/gui_sudoku.c 					if (counter>1) return 0;
counter           344 modules/games/gui_sudoku.c 				counter=0;
counter           352 modules/games/gui_sudoku.c 							counter++;
counter           353 modules/games/gui_sudoku.c 							if (counter>1)return 0;
counter           129 modules/sha1.c 	u8 zero = 0, counter = 0;
counter           142 modules/sha1.c 	addr[3] = &counter;
counter           158 modules/sha1.c 		counter++;
counter           180 modules/sha1.c 	unsigned char counter = 0;
counter           196 modules/sha1.c 	addr[4] = &counter;
counter           203 modules/sha1.c 		counter++;
counter           680 platform/d10/sub/100a/boot.c         int counter = 0;
counter           704 platform/d10/sub/100a/boot.c                 if (counter == 2) {
counter           711 platform/d10/sub/100a/boot.c                 if (counter == 10) {
counter           716 platform/d10/sub/100a/boot.c                 counter++;
counter           742 platform/ixus110_sd960/sub/100b/boot.c         int counter = 0;
counter           766 platform/ixus110_sd960/sub/100b/boot.c                 if (counter == 2) {
counter           773 platform/ixus110_sd960/sub/100b/boot.c                 if (counter == 10) {
counter           778 platform/ixus110_sd960/sub/100b/boot.c                 counter++;
counter           742 platform/ixus110_sd960/sub/101d/boot.c         int counter = 0;
counter           766 platform/ixus110_sd960/sub/101d/boot.c                 if (counter == 2) {
counter           773 platform/ixus110_sd960/sub/101d/boot.c                 if (counter == 10) {
counter           778 platform/ixus110_sd960/sub/101d/boot.c                 counter++;
counter           742 platform/ixus110_sd960/sub/101f/boot.c         int counter = 0;
counter           766 platform/ixus110_sd960/sub/101f/boot.c                 if (counter == 2) {
counter           773 platform/ixus110_sd960/sub/101f/boot.c                 if (counter == 10) {
counter           778 platform/ixus110_sd960/sub/101f/boot.c                 counter++;
counter            12 platform/ixus80_sd1100/leds.c     int counter;
counter            16 platform/ixus80_sd1100/leds.c     counter = DELAY; *p = 0x46;
counter            17 platform/ixus80_sd1100/leds.c     while (counter--) { asm("nop\n nop\n"); };
counter            18 platform/ixus80_sd1100/leds.c     counter = DELAY; *p = 0x44;
counter            19 platform/ixus80_sd1100/leds.c     while (counter--) { asm("nop\n nop\n"); };
counter           775 platform/ixus980_sd990/sub/100e/boot.c         int counter = 0;
counter           799 platform/ixus980_sd990/sub/100e/boot.c                 if (counter == 2) {
counter           806 platform/ixus980_sd990/sub/100e/boot.c                 if (counter == 10) {
counter           811 platform/ixus980_sd990/sub/100e/boot.c                 counter++;
counter           775 platform/ixus980_sd990/sub/101b/boot.c         int counter = 0;
counter           799 platform/ixus980_sd990/sub/101b/boot.c                 if (counter == 2) {
counter           806 platform/ixus980_sd990/sub/101b/boot.c                 if (counter == 10) {
counter           811 platform/ixus980_sd990/sub/101b/boot.c                 counter++;
counter            22 platform/sx110is/sub/100b/boot.c 	int counter;
counter            26 platform/sx110is/sub/100b/boot.c 	counter = DELAY; 
counter            28 platform/sx110is/sub/100b/boot.c 	while (counter--) { asm("nop\n nop\n"); };
counter            31 platform/sx110is/sub/100b/boot.c 	counter = DELAY; 
counter            33 platform/sx110is/sub/100b/boot.c 	while (counter--) { asm("nop\n nop\n"); };
counter            40 platform/sx130is/lib.c 	int counter;
counter            42 platform/sx130is/lib.c 	counter = DELAY; 
counter            43 platform/sx130is/lib.c 	while (counter--) { asm("nop\n nop\n"); };