cells              77 modules/games/gui_tetris.c     int cells[4][4];
cells             166 modules/games/gui_tetris.c                 if (game->nextBlock.cells[i][j] != EMPTY_CELL)
cells             172 modules/games/gui_tetris.c                                    MAKE_COLOR(game->nextBlock.cells[i][j], game->nextBlock.cells[i][j]), RECT_BORDER0 | DRAW_FILLED);
cells             202 modules/games/gui_tetris.c             if (game->fallingBlock.cells[i][j] != EMPTY_CELL)
cells             204 modules/games/gui_tetris.c                 tmp[i + game->fallingBlock.x][j + game->fallingBlock.y] = game->fallingBlock.cells[i][j];
cells             287 modules/games/gui_tetris.c     setMatrixCells(&tetramino->cells[0][0], 4, 4, EMPTY_CELL);
cells             296 modules/games/gui_tetris.c             tetramino->cells[0][1] = TETRIS_COLOR_CYAN;
cells             297 modules/games/gui_tetris.c             tetramino->cells[1][1] = TETRIS_COLOR_CYAN;
cells             298 modules/games/gui_tetris.c             tetramino->cells[2][1] = TETRIS_COLOR_CYAN;
cells             299 modules/games/gui_tetris.c             tetramino->cells[3][1] = TETRIS_COLOR_CYAN;
cells             303 modules/games/gui_tetris.c             tetramino->cells[0][0] = TETRIS_COLOR_YELLOW;
cells             304 modules/games/gui_tetris.c             tetramino->cells[0][1] = TETRIS_COLOR_YELLOW;
cells             305 modules/games/gui_tetris.c             tetramino->cells[1][0] = TETRIS_COLOR_YELLOW;
cells             306 modules/games/gui_tetris.c             tetramino->cells[1][1] = TETRIS_COLOR_YELLOW;
cells             310 modules/games/gui_tetris.c             tetramino->cells[0][1] = TETRIS_COLOR_PURPLE;
cells             311 modules/games/gui_tetris.c             tetramino->cells[1][0] = TETRIS_COLOR_PURPLE;
cells             312 modules/games/gui_tetris.c             tetramino->cells[1][1] = TETRIS_COLOR_PURPLE;
cells             313 modules/games/gui_tetris.c             tetramino->cells[2][1] = TETRIS_COLOR_PURPLE;
cells             316 modules/games/gui_tetris.c             tetramino->cells[0][1] = TETRIS_COLOR_GREEN;
cells             317 modules/games/gui_tetris.c             tetramino->cells[1][0] = TETRIS_COLOR_GREEN;
cells             318 modules/games/gui_tetris.c             tetramino->cells[1][1] = TETRIS_COLOR_GREEN;
cells             319 modules/games/gui_tetris.c             tetramino->cells[2][0] = TETRIS_COLOR_GREEN;
cells             322 modules/games/gui_tetris.c             tetramino->cells[0][0] = TETRIS_COLOR_RED;
cells             323 modules/games/gui_tetris.c             tetramino->cells[1][0] = TETRIS_COLOR_RED;
cells             324 modules/games/gui_tetris.c             tetramino->cells[1][1] = TETRIS_COLOR_RED;
cells             325 modules/games/gui_tetris.c             tetramino->cells[2][1] = TETRIS_COLOR_RED;
cells             328 modules/games/gui_tetris.c             tetramino->cells[0][0] = TETRIS_COLOR_BLUE;
cells             329 modules/games/gui_tetris.c             tetramino->cells[0][1] = TETRIS_COLOR_BLUE;
cells             330 modules/games/gui_tetris.c             tetramino->cells[1][1] = TETRIS_COLOR_BLUE;
cells             331 modules/games/gui_tetris.c             tetramino->cells[2][1] = TETRIS_COLOR_BLUE;
cells             334 modules/games/gui_tetris.c             tetramino->cells[0][1] = TETRIS_COLOR_ORANGE;
cells             335 modules/games/gui_tetris.c             tetramino->cells[1][1] = TETRIS_COLOR_ORANGE;
cells             336 modules/games/gui_tetris.c             tetramino->cells[2][0] = TETRIS_COLOR_ORANGE;
cells             337 modules/games/gui_tetris.c             tetramino->cells[2][1] = TETRIS_COLOR_ORANGE;
cells             442 modules/games/gui_tetris.c                 rotated[game->fallingBlock.size - j - 1][i] = game->fallingBlock.cells[i][j];
cells             446 modules/games/gui_tetris.c                 rotated[j][game->fallingBlock.size - i - 1] = game->fallingBlock.cells[i][j];
cells             475 modules/games/gui_tetris.c             game->fallingBlock.cells[i][j] = rotated[i][j];
cells             495 modules/games/gui_tetris.c             if (game->fallingBlock.cells[i][j] != EMPTY_CELL)
cells             576 modules/games/gui_tetris.c                         if (game->fallingBlock.cells[i][j] != EMPTY_CELL)
cells             578 modules/games/gui_tetris.c                             game->map[game->fallingBlock.x + i][game->fallingBlock.y + j] = game->fallingBlock.cells[i][j];
cells             625 modules/games/gui_tetris.c                         game->fallingBlock.cells[i][j] = game->nextBlock.cells[i][j];