cells 77 modules/games/gui_tetris.c int cells[4][4]; cells 166 modules/games/gui_tetris.c if (game->nextBlock.cells[i][j] != EMPTY_CELL) cells 172 modules/games/gui_tetris.c MAKE_COLOR(game->nextBlock.cells[i][j], game->nextBlock.cells[i][j]), RECT_BORDER0 | DRAW_FILLED); cells 202 modules/games/gui_tetris.c if (game->fallingBlock.cells[i][j] != EMPTY_CELL) cells 204 modules/games/gui_tetris.c tmp[i + game->fallingBlock.x][j + game->fallingBlock.y] = game->fallingBlock.cells[i][j]; cells 287 modules/games/gui_tetris.c setMatrixCells(&tetramino->cells[0][0], 4, 4, EMPTY_CELL); cells 296 modules/games/gui_tetris.c tetramino->cells[0][1] = TETRIS_COLOR_CYAN; cells 297 modules/games/gui_tetris.c tetramino->cells[1][1] = TETRIS_COLOR_CYAN; cells 298 modules/games/gui_tetris.c tetramino->cells[2][1] = TETRIS_COLOR_CYAN; cells 299 modules/games/gui_tetris.c tetramino->cells[3][1] = TETRIS_COLOR_CYAN; cells 303 modules/games/gui_tetris.c tetramino->cells[0][0] = TETRIS_COLOR_YELLOW; cells 304 modules/games/gui_tetris.c tetramino->cells[0][1] = TETRIS_COLOR_YELLOW; cells 305 modules/games/gui_tetris.c tetramino->cells[1][0] = TETRIS_COLOR_YELLOW; cells 306 modules/games/gui_tetris.c tetramino->cells[1][1] = TETRIS_COLOR_YELLOW; cells 310 modules/games/gui_tetris.c tetramino->cells[0][1] = TETRIS_COLOR_PURPLE; cells 311 modules/games/gui_tetris.c tetramino->cells[1][0] = TETRIS_COLOR_PURPLE; cells 312 modules/games/gui_tetris.c tetramino->cells[1][1] = TETRIS_COLOR_PURPLE; cells 313 modules/games/gui_tetris.c tetramino->cells[2][1] = TETRIS_COLOR_PURPLE; cells 316 modules/games/gui_tetris.c tetramino->cells[0][1] = TETRIS_COLOR_GREEN; cells 317 modules/games/gui_tetris.c tetramino->cells[1][0] = TETRIS_COLOR_GREEN; cells 318 modules/games/gui_tetris.c tetramino->cells[1][1] = TETRIS_COLOR_GREEN; cells 319 modules/games/gui_tetris.c tetramino->cells[2][0] = TETRIS_COLOR_GREEN; cells 322 modules/games/gui_tetris.c tetramino->cells[0][0] = TETRIS_COLOR_RED; cells 323 modules/games/gui_tetris.c tetramino->cells[1][0] = TETRIS_COLOR_RED; cells 324 modules/games/gui_tetris.c tetramino->cells[1][1] = TETRIS_COLOR_RED; cells 325 modules/games/gui_tetris.c tetramino->cells[2][1] = TETRIS_COLOR_RED; cells 328 modules/games/gui_tetris.c tetramino->cells[0][0] = TETRIS_COLOR_BLUE; cells 329 modules/games/gui_tetris.c tetramino->cells[0][1] = TETRIS_COLOR_BLUE; cells 330 modules/games/gui_tetris.c tetramino->cells[1][1] = TETRIS_COLOR_BLUE; cells 331 modules/games/gui_tetris.c tetramino->cells[2][1] = TETRIS_COLOR_BLUE; cells 334 modules/games/gui_tetris.c tetramino->cells[0][1] = TETRIS_COLOR_ORANGE; cells 335 modules/games/gui_tetris.c tetramino->cells[1][1] = TETRIS_COLOR_ORANGE; cells 336 modules/games/gui_tetris.c tetramino->cells[2][0] = TETRIS_COLOR_ORANGE; cells 337 modules/games/gui_tetris.c tetramino->cells[2][1] = TETRIS_COLOR_ORANGE; cells 442 modules/games/gui_tetris.c rotated[game->fallingBlock.size - j - 1][i] = game->fallingBlock.cells[i][j]; cells 446 modules/games/gui_tetris.c rotated[j][game->fallingBlock.size - i - 1] = game->fallingBlock.cells[i][j]; cells 475 modules/games/gui_tetris.c game->fallingBlock.cells[i][j] = rotated[i][j]; cells 495 modules/games/gui_tetris.c if (game->fallingBlock.cells[i][j] != EMPTY_CELL) cells 576 modules/games/gui_tetris.c if (game->fallingBlock.cells[i][j] != EMPTY_CELL) cells 578 modules/games/gui_tetris.c game->map[game->fallingBlock.x + i][game->fallingBlock.y + j] = game->fallingBlock.cells[i][j]; cells 625 modules/games/gui_tetris.c game->fallingBlock.cells[i][j] = game->nextBlock.cells[i][j];