column            167 lib/ubasic/camera_functions.c int md_get_cell_diff(int column, int row)
column            169 lib/ubasic/camera_functions.c     printf("*** md_get_sell_diff %d %d ***\n", column, row);
column            172 lib/ubasic/camera_functions.c int md_get_cell_val(int column, int row)
column            174 lib/ubasic/camera_functions.c     printf("*** md_get_sell_abs %d %d ***\n", column, row);
column             15 lib/ubasic/camera_functions.h int md_get_cell_diff(int column, int row);
column             16 lib/ubasic/camera_functions.h int md_get_cell_val(int column, int row);
column             48 modules/games/gui_4wins.c static void stone(int column, int row, color cl)
column             50 modules/games/gui_4wins.c     draw_ellipse((XBORDER+((column-1)*RECT_SIZE))+(RECT_SIZE/2), (BORDER_TOP+((7-row)*RECT_SIZE))+(RECT_SIZE/2), STONE_SIZE, STONE_SIZE, cl, DRAW_FILLED);
column             53 modules/games/gui_4wins.c static void cursor(int column, color cl)
column             55 modules/games/gui_4wins.c     stone(column+1, 7, cl);
column             58 modules/games/gui_4wins.c static char isFull(int column)
column             60 modules/games/gui_4wins.c     if (field[column - 1][6])
column             66 modules/games/gui_4wins.c static char set_stone(int column, char player, char visible)
column             70 modules/games/gui_4wins.c     if (!isFull(column))
column             72 modules/games/gui_4wins.c         for (i = 1; field[column - 1][i]; i++)
column             76 modules/games/gui_4wins.c             stone(column, i, (cur_player == 1) ? P1_COLOR : P2_COLOR);
column             78 modules/games/gui_4wins.c         field[column - 1][i] = player;
column             85 modules/games/gui_4wins.c static void unset_stone(int column)
column             88 modules/games/gui_4wins.c     for(i=1;(i<=6)&&field[column-1][i];i++);			//1 ist wichtig (0=Fundament)
column             89 modules/games/gui_4wins.c     field[column-1][i-1]=0;
column             92 modules/games/gui_4wins.c char ki_isBadColumn(int column)
column             94 modules/games/gui_4wins.c     if (badColumns[column - 1])
column             95 modules/games/gui_4wins.c         return column;
column            767 modules/motion_detector.c int md_get_cell_val(int column, int row)
column            769 modules/motion_detector.c     if ((column<1 || column > motion_detector.columns) ||
column            775 modules/motion_detector.c     return motion_detector.prev[ MD_XY2IDX(column-1,row-1) ]/motion_detector.points ;
column            778 modules/motion_detector.c int md_get_cell_diff(int column, int row)
column            780 modules/motion_detector.c     if ((column<1 || column > motion_detector.columns) ||
column            786 modules/motion_detector.c     return motion_detector.diff[ MD_XY2IDX(column-1,row-1) ];
column            125 modules/motion_detector.h     int (*md_get_cell_diff)(int column, int row);
column            127 modules/motion_detector.h     int (*md_get_cell_val)(int column, int row);