E 92 modules/games/gui_reversi.c uchar Eated, E; E 100 modules/games/gui_reversi.c E = 0; E 104 modules/games/gui_reversi.c E++; E 108 modules/games/gui_reversi.c if ((Placed) && ((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY) && (E>0)) { E 121 modules/games/gui_reversi.c Eated += E; E 143 modules/games/gui_reversi.c uchar NPl = 0, I, J, MaxE = 0, E, MinPr = 100; E 153 modules/games/gui_reversi.c E = Place(I, J, Player, 0); E 154 modules/games/gui_reversi.c if ((MinPr>DynTable[I][J]) && (E<0xFF) && (E>0)) { E 159 modules/games/gui_reversi.c if ((E<0xFF) && (MinPr==DynTable[I][J])) { E 160 modules/games/gui_reversi.c if (E>MaxE) { E 161 modules/games/gui_reversi.c MaxE = E; E 166 modules/games/gui_reversi.c if (E==MaxE) { E 180 modules/games/gui_reversi.c E = Place(I, J, Player, 0); E 181 modules/games/gui_reversi.c if ((E<0xFF) && (E>0)) {MaxE = E; MinPr = (I<<4) + J + 1;} E 185 modules/games/gui_reversi.c E = (rand()%NPl) + 1; E 187 modules/games/gui_reversi.c else Place(PlX[E], PlY[E], Player, 1); E 194 modules/games/gui_reversi.c uchar I, J, E = 0, E1; E 199 modules/games/gui_reversi.c if (E1<0xFF) E+=E1; E 202 modules/games/gui_reversi.c return (E>0);