E                  92 modules/games/gui_reversi.c     uchar Eated, E;
E                 100 modules/games/gui_reversi.c                 E = 0;
E                 104 modules/games/gui_reversi.c                     E++;
E                 108 modules/games/gui_reversi.c                 if ((Placed) && ((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY) && (E>0)) {
E                 121 modules/games/gui_reversi.c                     Eated += E;
E                 143 modules/games/gui_reversi.c     uchar NPl = 0, I, J, MaxE = 0, E, MinPr = 100;
E                 153 modules/games/gui_reversi.c             E = Place(I, J, Player, 0);
E                 154 modules/games/gui_reversi.c             if ((MinPr>DynTable[I][J]) && (E<0xFF) && (E>0)) {
E                 159 modules/games/gui_reversi.c             if ((E<0xFF) && (MinPr==DynTable[I][J])) {
E                 160 modules/games/gui_reversi.c                 if (E>MaxE) {
E                 161 modules/games/gui_reversi.c                     MaxE = E;
E                 166 modules/games/gui_reversi.c                     if (E==MaxE) {
E                 180 modules/games/gui_reversi.c             E = Place(I, J, Player, 0);
E                 181 modules/games/gui_reversi.c             if ((E<0xFF) && (E>0)) {MaxE = E; MinPr = (I<<4) + J + 1;}
E                 185 modules/games/gui_reversi.c     E = (rand()%NPl) + 1;
E                 187 modules/games/gui_reversi.c     else  Place(PlX[E], PlY[E], Player, 1);
E                 194 modules/games/gui_reversi.c     uchar I, J, E = 0, E1;
E                 199 modules/games/gui_reversi.c             if (E1<0xFF) E+=E1;
E                 202 modules/games/gui_reversi.c     return (E>0);