cell_size          22 modules/games/gui_mastermind.c int cell_size = 20;
cell_size          38 modules/games/gui_mastermind.c     x = camera_screen.disp_left+FONT_WIDTH+(x*cell_size);
cell_size          39 modules/games/gui_mastermind.c     y = FONT_HEIGHT+FONT_HEIGHT/2+(y*cell_size);
cell_size          40 modules/games/gui_mastermind.c     draw_rectangle(x+5, y+5, x+cell_size-5, y+cell_size-5, cl, RECT_BORDER1|DRAW_FILLED);
cell_size          45 modules/games/gui_mastermind.c     int x = camera_screen.disp_left+4*cell_size+10+(pos+2)*(FONT_WIDTH+2);
cell_size          46 modules/games/gui_mastermind.c     int y = FONT_HEIGHT+FONT_HEIGHT/2+(curr_y*cell_size) + cell_size/2 - FONT_WIDTH/2 + 1;
cell_size         136 modules/games/gui_mastermind.c         cell_size = 8 * (camera_screen.height - FONT_HEIGHT * 2) / (9 * 9);
cell_size         140 modules/games/gui_mastermind.c         cell_size = (camera_screen.height - FONT_HEIGHT * 2) / 10;
cell_size         152 modules/games/gui_mastermind.c     draw_hline(camera_screen.disp_left + FONT_WIDTH / 2, FONT_HEIGHT * 2 + 8 * cell_size, 4 * cell_size + FONT_WIDTH, COLOR_WHITE);
cell_size         153 modules/games/gui_mastermind.c     draw_vline(camera_screen.disp_left + 4 * cell_size + FONT_WIDTH * 2, FONT_HEIGHT, 8 * cell_size, COLOR_WHITE);
cell_size         154 modules/games/gui_mastermind.c     draw_vline(camera_screen.disp_left + 4 * cell_size + FONT_WIDTH * 2 + 3, FONT_HEIGHT, 8 * cell_size, COLOR_WHITE);
cell_size          42 modules/games/gui_reversi.c static unsigned short field_size, field_x, field_y, cell_size;
cell_size          71 modules/games/gui_reversi.c     draw_rectangle(field_x+cell_size*x, field_y+cell_size*y,
cell_size          72 modules/games/gui_reversi.c                    field_x+cell_size*(x+1), field_y+cell_size*(y+1),
cell_size          79 modules/games/gui_reversi.c             draw_ellipse(field_x+cell_size*x+(cell_size>>1), field_y+cell_size*y+(cell_size>>1),
cell_size          80 modules/games/gui_reversi.c                                 (cell_size>>1)-4, (cell_size>>1)-4, COLOR_WHITE, DRAW_FILLED);
cell_size          83 modules/games/gui_reversi.c             draw_ellipse(field_x+cell_size*x+(cell_size>>1), field_y+cell_size*y+(cell_size>>1),
cell_size          84 modules/games/gui_reversi.c                                 (cell_size>>1)-4, (cell_size>>1)-4, COLOR_BLACK, DRAW_FILLED);
cell_size         239 modules/games/gui_reversi.c     cell_size = field_size >> 3;
cell_size         325 modules/games/gui_reversi.c     draw_rectangle(field_x+cell_size*xPos, field_y+cell_size*yPos, field_x+cell_size*(xPos+1),
cell_size         326 modules/games/gui_reversi.c                    field_y+cell_size*(yPos+1), MAKE_COLOR(COLOR_RED,COLOR_RED), RECT_BORDER1);
cell_size         334 modules/games/gui_reversi.c     draw_ellipse(x+FONT_WIDTH*1.5+(cell_size>>1), y+FONT_HEIGHT*3+(cell_size>>1),
cell_size         335 modules/games/gui_reversi.c                         (cell_size>>1)-4, (cell_size>>1)-4, COLOR_WHITE, DRAW_FILLED);
cell_size         339 modules/games/gui_reversi.c     draw_ellipse(x+FONT_WIDTH*1.5+(cell_size>>1), y+FONT_HEIGHT*7+(cell_size>>1),
cell_size         340 modules/games/gui_reversi.c                         (cell_size>>1)-4, (cell_size>>1)-4, COLOR_BLACK, DRAW_FILLED);
cell_size         392 modules/games/gui_reversi.c     if ((sx >= field_x) && (sx < field_x+cell_size*8) && (sy >= field_y) && (sy < field_x+cell_size*8))
cell_size         394 modules/games/gui_reversi.c         sx = (sx - field_x) / cell_size;
cell_size         395 modules/games/gui_reversi.c         sy = (sy - field_y) / cell_size;
cell_size          77 modules/games/gui_sokoban.c static int cell_size;
cell_size         275 modules/games/gui_sokoban.c     draw_rectangle(camera_screen.disp_left+x*cell_size, y*cell_size, camera_screen.disp_left+x*cell_size+cell_size-1, y*cell_size+cell_size-1, cl, RECT_BORDER1|DRAW_FILLED);
cell_size         276 modules/games/gui_sokoban.c     draw_line(camera_screen.disp_left+x*cell_size+2, y*cell_size, camera_screen.disp_left+x*cell_size+2, y*cell_size+cell_size-1, FG_COLOR(cl));
cell_size         277 modules/games/gui_sokoban.c     draw_line(camera_screen.disp_left+x*cell_size+cell_size-1-2, y*cell_size, camera_screen.disp_left+x*cell_size+cell_size-1-2, y*cell_size+cell_size-1, FG_COLOR(cl));
cell_size         278 modules/games/gui_sokoban.c     draw_line(camera_screen.disp_left+x*cell_size+2, y*cell_size+2, camera_screen.disp_left+x*cell_size+cell_size-1-2, y*cell_size+2, FG_COLOR(cl));
cell_size         279 modules/games/gui_sokoban.c     draw_line(camera_screen.disp_left+x*cell_size+2, y*cell_size+cell_size-1-2, camera_screen.disp_left+x*cell_size+cell_size-1-2, y*cell_size+cell_size-1-2, FG_COLOR(cl));
cell_size         343 modules/games/gui_sokoban.c         cell_size = 8*camera_screen.height/(9*FIELD_HEIGHT);
cell_size         346 modules/games/gui_sokoban.c         cell_size = camera_screen.height/FIELD_HEIGHT;
cell_size         417 modules/games/gui_sokoban.c                         draw_rectangle(camera_screen.disp_left+x*cell_size, y*cell_size, camera_screen.disp_left+x*cell_size+cell_size-1, y*cell_size+cell_size-1, MAKE_COLOR(WALL_COLOR_1, WALL_COLOR_2), RECT_BORDER1|DRAW_FILLED);
cell_size         423 modules/games/gui_sokoban.c                         draw_rectangle(camera_screen.disp_left+x*cell_size, y*cell_size, camera_screen.disp_left+x*cell_size+cell_size-1, y*cell_size+cell_size-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
cell_size         424 modules/games/gui_sokoban.c                         draw_rectangle(camera_screen.disp_left+x*cell_size+4, y*cell_size+4, camera_screen.disp_left+x*cell_size+cell_size-1-4, y*cell_size+cell_size-1-4, MAKE_COLOR(PLACE_COLOR_1, PLACE_COLOR_2), RECT_BORDER1|DRAW_FILLED);
cell_size         431 modules/games/gui_sokoban.c                         draw_rectangle(camera_screen.disp_left+x*cell_size, y*cell_size, camera_screen.disp_left+x*cell_size+cell_size-1, y*cell_size+cell_size-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
cell_size         432 modules/games/gui_sokoban.c                         draw_ellipse(camera_screen.disp_left+x*cell_size+(cell_size>>1)-1, y*cell_size+(cell_size>>1)-1, (cell_size>>1)-3, (cell_size>>1)-3, PLAYER_COLOR_1, DRAW_FILLED);
cell_size         436 modules/games/gui_sokoban.c                         draw_rectangle(camera_screen.disp_left+x*cell_size, y*cell_size, camera_screen.disp_left+x*cell_size+cell_size-1, y*cell_size+cell_size-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
cell_size         442 modules/games/gui_sokoban.c         draw_line(camera_screen.disp_left+cell_size*FIELD_WIDTH, 0, camera_screen.disp_left+cell_size*FIELD_WIDTH, camera_screen.height-1, COLOR_WHITE);
cell_size         443 modules/games/gui_sokoban.c         draw_line(camera_screen.disp_left+cell_size*FIELD_WIDTH+1, 0, camera_screen.disp_left+cell_size*FIELD_WIDTH+1, camera_screen.height-1, COLOR_BLACK);
cell_size         446 modules/games/gui_sokoban.c         draw_string(camera_screen.disp_left+cell_size*FIELD_WIDTH+2, 8, str, MAKE_COLOR(COLOR_BLACK, COLOR_WHITE));
cell_size         448 modules/games/gui_sokoban.c         draw_string(camera_screen.disp_left+cell_size*FIELD_WIDTH+2, 8+FONT_HEIGHT, str, MAKE_COLOR(COLOR_BLACK, COLOR_WHITE));