badColumns 43 modules/games/gui_4wins.c char badColumns[7]; badColumns 94 modules/games/gui_4wins.c if (badColumns[column - 1]) badColumns 179 modules/games/gui_4wins.c badColumns[i-1]=ki_findColumn('b',otherplayer); //ungünstige Spalten ermitteln b=bad badColumns 180 modules/games/gui_4wins.c if(!badColumns[i-1]) badColumns[i-1]=ki_findColumn('b',cam); badColumns 182 modules/games/gui_4wins.c } else badColumns[i-1]=9; //9=full