badColumns         43 modules/games/gui_4wins.c char badColumns[7];
badColumns         94 modules/games/gui_4wins.c     if (badColumns[column - 1])
badColumns        179 modules/games/gui_4wins.c                 badColumns[i-1]=ki_findColumn('b',otherplayer);			//ungünstige Spalten ermitteln b=bad
badColumns        180 modules/games/gui_4wins.c                 if(!badColumns[i-1]) badColumns[i-1]=ki_findColumn('b',cam);
badColumns        182 modules/games/gui_4wins.c               } else badColumns[i-1]=9;								//9=full