bWide 356 modules/zebra.c unsigned bWide = 1; // if wide (16:9) or standard (4:3) aspect ratio (but 1 in cameras that only have 4:3) bWide 363 modules/zebra.c bWide = 0; bWide 382 modules/zebra.c if (!bWide && (x + aspOffset >= camera_screen.width - aspOffset)) continue; // do not draw "outside screen"