bWide             356 modules/zebra.c     unsigned bWide = 1; // if wide (16:9) or standard (4:3) aspect ratio (but 1 in cameras that only have 4:3)
bWide             363 modules/zebra.c             bWide = 0;
bWide             382 modules/zebra.c                 if (!bWide && (x + aspOffset >= camera_screen.width - aspOffset)) continue; // do not draw "outside screen"