avb_v 85 core/shooting.c char avb_v; avb_v 87 core/shooting.c avb_v = active_viewport_buffer; avb_v 88 core/shooting.c if (avb_v != avb_pv) { avb_v 89 core/shooting.c avb_history[avb_hp] = avb_v; avb_v 93 core/shooting.c avb_pv = avb_v;