avb_v              85 core/shooting.c     char avb_v;
avb_v              87 core/shooting.c     avb_v = active_viewport_buffer;
avb_v              88 core/shooting.c     if (avb_v != avb_pv) {
avb_v              89 core/shooting.c         avb_history[avb_hp] = avb_v;
avb_v              93 core/shooting.c         avb_pv = avb_v;