aspOffset 357 modules/zebra.c unsigned aspOffset = 0; // offset to add to x-coord (or buffer address) when drawing zebra aspOffset 365 modules/zebra.c aspOffset = camera_screen.width / 8; // half of the difference in width between equal height 16:9 and 4:3 screens, = black bar width aspOffset 376 modules/zebra.c s = aspOffset; aspOffset 382 modules/zebra.c if (!bWide && (x + aspOffset >= camera_screen.width - aspOffset)) continue; // do not draw "outside screen"