aspOffset         357 modules/zebra.c     unsigned aspOffset = 0; // offset to add to x-coord (or buffer address) when drawing zebra
aspOffset         365 modules/zebra.c             aspOffset = camera_screen.width / 8; // half of the difference in width between equal height 16:9 and 4:3 screens, = black bar width
aspOffset         376 modules/zebra.c         s = aspOffset;
aspOffset         382 modules/zebra.c                 if (!bWide && (x + aspOffset >= camera_screen.width - aspOffset)) continue; // do not draw "outside screen"