root/platform/a410/sub/100f/movie_rec.c

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DEFINITIONS

This source file includes following definitions.
  1. change_video_tables
  2. movie_record_task
  3. sub_FFD1D7A8_my
  4. sub_FFD1F044_my
  5. sub_FFD1E3C8_my
  6. sub_FFD1D2E0_my
  7. sub_FFD1E6BC_my

   1 #include "conf.h"
   2 
   3 int *video_quality = &conf.video_quality;
   4 int *video_mode    = &conf.video_mode;
   5 
   6 long def_table1[9]={0x2000,0x38D,0x788,0x5800,0x9C5,0x14B8,0x10000,0x1C6A,0x3C45};
   7 long def_table2[9]={0x1CCD,-0x2E1,-0x579,0x4F33,-0x7EB,-0xF0C,0xE666,-0x170A,-0x2BC6};
   8 
   9 long table1[9], table2[9];
  10 
  11 void change_video_tables(int a, int b){
  12  int i;
  13  for (i=0;i<9;i++) {table1[i]=(def_table1[i]*a)/b; table2[i]=(def_table2[i]*a)/b;}
  14 }
  15 
  16 long CompressionRateTable[]={0x60, 0x5D, 0x5A, 0x57, 0x54, 0x51, 0x4D, 0x48, 0x42, 0x3B, 0x32, 0x29, 0x22, 0x1D, 0x17, 0x14, 0x10, 0xE, 0xB, 9, 7, 6, 5, 4, 3, 2, 1};
  17 
  18 
  19 void __attribute__((naked,noinline)) movie_record_task(){
  20  asm volatile(
  21 "                 STMFD   SP!, {R4,LR}\n"
  22 "                 SUB     SP, SP, #4\n"
  23 "                 MOV     R4, SP\n"
  24 "                 B       loc_FFD1D02C\n"
  25 " loc_FFD1CF7C:\n"
  26 "                 LDR     R3, =0x73EB8\n"
  27 "                 LDR     R2, [R3]\n"
  28 "                 CMP     R2, #0\n"
  29 "                 BNE     loc_FFD1D018\n"
  30 "                 SUB     R3, R12, #1\n"
  31 "                 CMP     R3, #0xA\n"
  32 "                 LDRLS   PC, [PC,R3,LSL#2]\n"
  33 "                 B       loc_FFD1D018\n"
  34 "                 .long loc_FFD1CFC8\n"
  35 "                 .long loc_FFD1CFD0\n"
  36 "                 .long loc_FFD1CFE8\n"
  37 "                 .long loc_FFD1CFF0\n"
  38 "                 .long loc_FFD1CFF8\n"
  39 "                 .long loc_FFD1CFD8\n"
  40 "                 .long loc_FFD1D000\n"
  41 "                 .long loc_FFD1CFE0\n"
  42 "                 .long loc_FFD1D018\n"
  43 "                 .long loc_FFD1D010\n"
  44 "                 .long loc_FFD1D008\n"
  45 " loc_FFD1CFC8:\n"
  46 "                 BL      sub_FFD1D0AC\n"
  47 "                 B       loc_FFD1D014\n"
  48 " loc_FFD1CFD0:\n"
  49 "                 BL      unlock_optical_zoom\n" // +
  50 "                 BL      sub_FFD1D2E0_my\n" //changed some code to allow longer movies
  51 "                 B       loc_FFD1D014\n"
  52 " loc_FFD1CFD8:\n"
  53 "                 BL      sub_FFD1D7A8_my\n" //
  54 "                 B       loc_FFD1D014\n"
  55 " loc_FFD1CFE0:\n"
  56 "                 BL      sub_FFD1DC94\n"
  57 "                 B       loc_FFD1D014\n"
  58 " loc_FFD1CFE8:\n"
  59 "                 BL      sub_FFD1DA7C\n"
  60 "                 B       loc_FFD1D014\n"
  61 " loc_FFD1CFF0:\n"
  62 "                 BL      sub_FFD1DEA0\n"
  63 "                 B       loc_FFD1D014\n"
  64 " loc_FFD1CFF8:\n"
  65 "                 BL      sub_FFD1E064\n"
  66 "                 B       loc_FFD1D014\n"
  67 " loc_FFD1D000:\n"
  68 "                 BL      sub_FFD1DD54\n"
  69 "                 B       loc_FFD1D014\n"
  70 " loc_FFD1D008:\n"
  71 "                 BL      sub_FFD1DE34\n"
  72 "                 B       loc_FFD1D014\n"
  73 " loc_FFD1D010:\n"
  74 "                 BL      sub_FFD1DACC\n"
  75 " loc_FFD1D014:\n"
  76 "                 LDR     R1, [SP]\n"
  77 " loc_FFD1D018:\n"
  78 "                 LDR     R3, =0x73DE8\n"
  79 "                 MOV     R2, #0\n"
  80 "                 STR     R2, [R1]\n"
  81 "                 LDR     R0, [R3]\n"
  82 "                 BL      sub_ffc113ac\n" // PostMessageQueue
  83 " loc_FFD1D02C:\n"
  84 "                 LDR     R3, =0x73DE4\n"
  85 "                 MOV     R1, R4\n"
  86 "                 LDR     R0, [R3]\n"
  87 "                 MOV     R2, #0\n"
  88 "                 BL      sub_ffc10f94\n" // ReceiveMessageQueue
  89 "                 LDR     R0, [SP]\n"
  90 "                 LDR     R12, [R0]\n"
  91 "                 CMP     R12, #0xC\n"
  92 "                 MOV     R1, R0\n"
  93 "                 BNE     loc_FFD1CF7C\n"
  94 "                 LDR     R3, =0x73DDC\n"
  95 "                 LDR     R0, [R3]\n"
  96 "                 BL      sub_ffc11d68\n" // GiveSemaphore
  97 "                 BL      sub_ffc12724\n" // ExitTask
  98 "                 ADD     SP, SP, #4\n"
  99 "                 LDMFD   SP!, {R4,PC}\n"
 100  );
 101 }
 102 
 103 void __attribute__((naked,noinline)) sub_FFD1D7A8_my(){
 104  asm volatile(
 105 "                 STMFD   SP!, {R4-R11,LR}\n"
 106 "                 LDR     R5, =0x73ED4\n"
 107 "                 SUB     SP, SP, #0x34\n"
 108 "                 LDR     R3, [R5]\n"
 109 "                 CMP     R3, #3\n"
 110 "                 MOV     R4, R0\n"
 111 "                 MOVEQ   R3, #4\n"
 112 "                 STREQ   R3, [R5]\n"
 113 "                 LDR     R3, =0x73F7C\n"
 114 "                 MOV     LR, PC\n"
 115 "                 LDR     PC, [R3]\n"
 116 "                 LDR     R2, [R5]\n"
 117 "                 CMP     R2, #4\n"
 118 "                 BNE     loc_FFD1D9A4\n"
 119 "                 ADD     R0, SP, #0x58-0x28\n"
 120 "                 ADD     R1, SP, #0x58-0x2C\n"
 121 "                 ADD     R2, SP, #0x58-0x30\n"
 122 "                 ADD     R3, SP, #0x58-0x34\n"
 123 "                 BL      sub_FFD1F044_my\n"
 124 "                 CMP     R0, #0\n"
 125 "                 BNE     loc_FFD1D824\n"
 126 "                 LDR     R3, =0x73EC0\n"
 127 "                 LDR     R2, [R3]\n"
 128 "                 CMP     R2, #1\n"
 129 "                 BNE     loc_FFD1D838\n"
 130 "                 LDR     R2, =0x73F10\n"
 131 "                 LDR     R1, =0x73EE8\n"
 132 "                 LDR     R12, [R2]\n"
 133 "                 LDR     R3, [R1]\n"
 134 "                 CMP     R12, R3\n"
 135 "                 BCC     loc_FFD1D838\n"
 136 " loc_FFD1D824:\n"
 137 "                 BL      sub_FFD1D9F4\n"
 138 "                 BL      sub_FFD1DC28\n"
 139 "                 MOV     R3, #5\n"
 140 "                 STR     R3, [R5]\n"
 141 "                 B       loc_FFD1D9A4\n"
 142 " loc_FFD1D838:\n"
 143 "                 LDR     R12, =0x73F18\n"
 144 "                 LDR     R11, =0x73F24\n"
 145 "                 LDMIB   R4, {R0-R2}\n"
 146 "                 LDR     R10, [R12]\n"
 147 "                 LDR     R7, [R11]\n"
 148 "                 LDR     R4, [SP,#0x58-0x2C]\n"
 149 "                 LDR     R5, [SP,#0x58-0x30]\n"
 150 "                 LDR     R6, [SP,#0x58-0x34]\n"
 151 "                 LDR     R8, =0x73EC4\n"
 152 "                 ADD     R12, SP, #0x58-0x38\n"
 153 "                 ADD     LR, SP, #0x58-0x3C\n"
 154 "                 MOV     R9, #1\n"
 155 "                 LDR     R3, [SP,#0x58-0x28]\n"
 156 "                 STMEA   SP, {R4-R6,R12}\n"
 157 "                 STR     R10, [SP,#0x58-0x48]\n"
 158 "                 STR     R7, [SP,#0x58-0x44]\n"
 159 "                 STR     LR, [SP,#0x58-0x40]\n"
 160 "                 STR     R9, [R8]\n"
 161 "                 BL      sub_FFC82338\n"
 162 "                 LDR     R3, =0x73DDC\n"
 163 "                 MOV     R1, #0x3E8\n"
 164 "                 LDR     R0, [R3]\n"
 165 "                 BL      sub_ffc11b80\n" // TakeSemaphore
 166 "                 CMP     R0, #9\n"
 167 "                 BNE     loc_FFD1D8AC\n"
 168 "                 BL      sub_FFD1F794\n"
 169 "                 LDR     R3, =0x73ED4\n"
 170 "                 LDR     R0, =0xffd1d790\n" //  JPEGTimeOut
 171 "                 B       loc_FFD1D8C4\n"
 172 " loc_FFD1D8AC:\n"
 173 "                 LDR     R6, [SP,#0x58-0x3C]\n"
 174 "                 CMP     R6, #0\n"
 175 "                 BEQ     loc_FFD1D8D0\n"
 176 "                 BL      sub_FFD1F794\n"
 177 "                 LDR     R3, =0x73ED4\n"
 178 "                 LDR     R0, =0xffd1d79c\n" //  JPEGICError
 179 " loc_FFD1D8C4:\n"
 180 "                 STR     R9, [R3]\n"
 181 "                 BL      sub_FFD31890\n"
 182 "                 B       loc_FFD1D9A4\n"
 183 " loc_FFD1D8D0:\n"
 184 "                 BL      sub_FFC824AC\n"
 185 "                 LDR     R7, =0x73F10\n"
 186 "                 LDR     R0, [SP,#0x58-0x28]\n"
 187 "                 LDR     R1, [SP,#0x58-0x38]\n"
 188 "                 BL      sub_FFD1F4B8\n"
 189 "                 LDR     R3, [R7]\n"
 190 "                 LDR     R8, =0x73EFC\n"
 191 "                 ADD     R3, R3, #1\n"
 192 "                 LDR     R1, [R8]\n" //fps
 193 "                 MOV     R0, R3\n"
 194 "                 STR     R3, [R7]\n"
 195 "                 BL      sub_ffe68858\n"
 196 "                 CMP     R0, #0\n"
 197 "                 BNE     loc_FFD1D944\n"
 198 "                 LDR     R4, =0x73F90\n"
 199 "                 LDR     R3, [R4]\n"
 200 "                 LDR     R2, =0x73ED8\n"
 201 "                 LDR     R5, =0x73F88\n"
 202 "                 AND     R3, R3, #1\n"
 203 "                 LDR     R0, [R5,R3,LSL#2]\n"
 204 "                 LDR     R1, [R2]\n"
 205 "                 BL      sub_FFD1EF5C\n"
 206 "                 LDR     R0, [R4]\n"
 207 "                 AND     R0, R0, #1\n"
 208 "                 ADD     R0, R5, R0,LSL#2\n"
 209 "                 BL      sub_FFD1EF08\n"
 210 "                 LDR     R3, [R4]\n"
 211 "                 ADD     R3, R3, #1\n"
 212 "                 STR     R3, [R4]\n"
 213 " loc_FFD1D944:\n"
 214 "                 LDR     R0, [SP,#0x58-0x38]\n"
 215 "                 MOV     R1, R11\n"
 216 "                 MOV     R2, R6\n"
 217 "                 BL      sub_FFD1E3C8_my\n" // hope it's the right one...
 218 "                 LDR     R4, [R7]\n"
 219 "                 LDR     R1, [R8]\n"
 220 "                 MOV     R0, R4\n"
 221 "                 BL      sub_ffe68858\n"
 222 "                 CMP     R0, #0\n"
 223 "                 BEQ     loc_FFD1D980\n"
 224 "                 LDR     R5, =0x73EC8\n"
 225 "                 LDR     R3, [R5]\n"
 226 "                 CMP     R3, #1\n"
 227 "                 BNE     loc_FFD1D998\n"
 228 "                 B       loc_FFD1D984\n"
 229 " loc_FFD1D980:\n"
 230 "                 LDR     R5, =0x73EC8\n"
 231 " loc_FFD1D984:\n"
 232 "                 MOV     R0, R4\n"
 233 "                 LDR     R3, =0x73F58\n"
 234 "                 MOV     LR, PC\n"
 235 "                 LDR     PC, [R3]\n"
 236 "                 STR     R6, [R5]\n"
 237 " loc_FFD1D998:\n"
 238 "                 LDR     R2, =0x73EC4\n"
 239 "                 MOV     R3, #0\n"
 240 "                 STR     R3, [R2]\n"
 241 " loc_FFD1D9A4:\n"
 242 "                 ADD     SP, SP, #0x34\n"
 243 "                 LDMFD   SP!, {R4-R11,PC}\n"
 244  );
 245 }
 246 
 247 void __attribute__((naked,noinline)) sub_FFD1F044_my(){
 248  asm volatile(
 249 "                 STMFD   SP!, {R4-R11,LR}\n"
 250 "                 LDR     R5, =0x74234\n" //video frames counter
 251 "                 SUB     SP, SP, #0x14\n"
 252 "                 LDR     LR, [R5]\n"
 253 "                 LDR     R12, =0x7424C\n" //[0x7424c] holds 3600 dec during rec. :) happens to be the framenum limit @ 20fps
 254 "                 ADD     LR, LR, #1\n" //add 1 frame
 255 "                 LDR     R4, [R12]\n"
 256 "                 STR     LR, [R5]\n" //store it back
 257 "                 LDR     R12, =0x742C8\n"
 258 "                 STR     R0, [SP,#0x38-0x28]\n"
 259 "                 STR     R1, [SP,#0x38-0x2C]\n"
 260 "                 STR     R2, [SP,#0x38-0x30]\n"
 261 "                 STR     R3, [SP,#0x38-0x34]\n"
 262 "                 CMP     LR, R4\n" //framenum > allowed?
 263 "                 LDR     R11, [R12]\n"
 264 "                 MOVHI   R0, #0x80000001\n"
 265 "                 BHI     loc_FFD1F46C\n" //if so, go to end with status 0x80000001 (but we don't want that :) unfortunately, this isn't enough
 266 "                 LDR     R3, =0x742B0\n"
 267 "                 MOV     R0, LR\n"
 268 "                 LDR     R1, [R3]\n"
 269 "                 BL      sub_ffe68858\n" // umodsi3
 270 "                 CMP     R0, #1\n"
 271 "                 BNE     loc_FFD1F264\n"
 272 "                 LDR     R0, =0x742D0\n"
 273 "                 LDR     R1, =0x74220\n"
 274 "                 LDR     R3, [R0]\n"
 275 "                 LDR     R2, [R1]\n"
 276 "                 CMP     R3, R2\n"
 277 "                 LDREQ   R3, =0x742CC\n"
 278 "                 LDREQ   R5, [R3]\n"
 279 "                 MOVNE   R5, R2\n"
 280 "                 LDR     R3, =0x74234\n"
 281 "                 LDR     R2, =0x742B0\n"
 282 "                 LDR     R0, [R3]\n"
 283 "                 LDR     R1, [R2]\n"
 284 "                 BL      sub_ffe681c8\n" // udivsi3
 285 "                 LDR     R3, =0x74228\n"
 286 "                 ADD     R0, R0, #1\n"
 287 "                 AND     R0, R0, #1\n"
 288 "                 STR     R5, [R3,R0,LSL#2]\n"
 289 "                 LDR     R3, =0x7421C\n"
 290 "                 LDR     R2, [R3]\n"
 291 "                 CMP     R5, R2\n"
 292 "                 BHI     loc_FFD1F114\n"
 293 "                 LDR     R4, =0x7426C\n"
 294 "                 LDR     R3, [R4]\n"
 295 "                 ADD     R3, R5, R3\n"
 296 "                 ADD     R3, R3, #8\n"
 297 "                 CMP     R2, R3\n"
 298 "                 BCS     loc_FFD1F118\n"
 299 " loc_FFD1F10C:\n"
 300 "                 MOV     R0, #0x80000003\n"
 301 "                 B       loc_FFD1F46C\n"
 302 " loc_FFD1F114:\n"
 303 "                 LDR     R4, =0x7426C\n"
 304 " loc_FFD1F118:\n"
 305 "                 LDR     R3, [R4]\n"
 306 "                 LDR     R2, =0x742D0\n"
 307 "                 ADD     R1, R5, R3\n"
 308 "                 LDR     R3, [R2]\n"
 309 "                 ADD     R2, R1, #8\n"
 310 "                 CMP     R2, R3\n"
 311 "                 BLS     loc_FFD1F164\n"
 312 "                 LDR     R2, =0x742CC\n"
 313 "                 LDR     R0, =0x7421C\n"
 314 "                 RSB     R3, R3, R1\n"
 315 "                 LDR     R1, [R2]\n"
 316 "                 ADD     R3, R3, #8\n"
 317 "                 LDR     R2, [R0]\n"
 318 "                 ADD     R1, R1, R3\n"
 319 "                 CMP     R2, R1\n"
 320 "                 BCC     loc_FFD1F10C\n"
 321 "                 LDR     R3, =0x74220\n"
 322 "                 STR     R1, [R3]\n"
 323 "                 B       loc_FFD1F16C\n"
 324 " loc_FFD1F164:\n"
 325 "                 LDR     R3, =0x74220\n"
 326 "                 STR     R2, [R3]\n"
 327 " loc_FFD1F16C:\n"
 328 "                 LDR     R3, [R4]\n"
 329 "                 LDR     R12, =0x74280\n"
 330 "                 ADD     R3, R3, #0x18\n"
 331 "                 LDR     R2, [R12,#4]\n"
 332 "                 MOV     R0, R3\n"
 333 "                 MOV     R1, #0\n"
 334 "                 CMP     R1, R2\n"
 335 "                 BHI     loc_FFD1F3B0\n"
 336 "                 BNE     loc_FFD1F19C\n"
 337 "                 LDR     R3, [R12]\n"
 338 "                 CMP     R0, R3\n"
 339 "                 BHI     loc_FFD1F3B0\n"
 340 " loc_FFD1F19C:\n"
 341 "                 LDR     R4, [R4]\n"
 342 "                 LDR     LR, =0x74288\n"
 343 "                 STR     R4, [SP,#0x38-0x38]\n"
 344 "                 LDR     R12, =0x74280\n"
 345 "                 LDR     R3, =0x74234\n"
 346 "                 LDMIA   LR, {R7,R8}\n"
 347 "                 LDMIA   R12, {R5,R6}\n"
 348 "                 LDR     R10, [R3]\n"
 349 "                 LDR     R2, =0x742B0\n"
 350 "                 MOV     R3, R4\n"
 351 "                 MOV     R4, #0\n"
 352 "                 ADDS    R7, R7, R3\n"
 353 "                 ADC     R8, R8, R4\n"
 354 "                 LDR     R9, [R2]\n"
 355 "                 SUBS    R5, R5, R3\n"
 356 "                 SBC     R6, R6, R4\n"
 357 "                 MVN     R2, #0x0\n"
 358 "                 MVN     R1, #0x17\n"
 359 "                 ADDS    R5, R5, R1\n"
 360 "                 MOV     R4, #0\n"
 361 "                 MOV     R3, #0x18\n"
 362 "                 ADC     R6, R6, R2\n"
 363 "                 ADDS    R7, R7, R3\n"
 364 "                 ADC     R8, R8, R4\n"
 365 "                 STMIA   R12, {R5,R6}\n"
 366 "                 SUB     R0, R10, #1\n"
 367 "                 MOV     R1, R9\n"
 368 "                 STMIA   LR, {R7,R8}\n"
 369 "                 BL      sub_ffe681c8\n"
 370 "                 CMP     R10, #1\n"
 371 "                 MLA     R0, R9, R0, R0\n"
 372 "                 BEQ     loc_FFD1F264\n"
 373 "                 SUB     R3, R0, #1\n"
 374 "                 MOV     R3, R3,LSL#4\n"
 375 "                 ADD     R4, R11, #0x10\n"
 376 "                 ADD     R5, R11, #0x14\n"
 377 "                 LDR     R1, [R5,R3]\n"
 378 "                 LDR     R2, [R4,R3]\n"
 379 "                 LDR     LR, =0x62773130\n"
 380 "                 ADD     R2, R2, R1\n"
 381 "                 MOV     R3, R0,LSL#4\n"
 382 "                 ADD     R2, R2, #8\n"
 383 "                 MOV     R0, #0\n"
 384 "                 ADD     R12, R11, #0xC\n"
 385 "                 ADD     R1, R11, #8\n"
 386 "                 STR     LR, [R1,R3]\n"
 387 "                 STR     R0, [R12,R3]\n"
 388 "                 STR     R2, [R4,R3]\n"
 389 "                 LDR     R0, [SP,#0x38-0x38]\n"
 390 "                 STR     R0, [R5,R3]\n"
 391 " loc_FFD1F264:\n"
 392 "                 LDR     R2, =0x74220\n"
 393 "                 LDR     R3, =0x742D0\n"
 394 "                 LDR     R1, [R2]\n"
 395 "                 LDR     R0, [R3]\n"
 396 "                 ADD     R3, R1, #9\n"
 397 "                 CMP     R3, R0\n"
 398 "                 BLS     loc_FFD1F2A0\n"
 399 "                 LDR     R2, =0x742CC\n"
 400 "                 LDR     R3, [R2]\n"
 401 "                 ADD     R3, R3, R1\n"
 402 "                 RSB     R3, R0, R3\n"
 403 "                 LDR     R0, [SP,#0x38-0x28]\n"
 404 "                 ADD     R3, R3, #8\n"
 405 "                 STR     R3, [R0]\n"
 406 "                 B       loc_FFD1F2AC\n"
 407 " loc_FFD1F2A0:\n"
 408 "                 ADD     R3, R1, #8\n"
 409 "                 LDR     R1, [SP,#0x38-0x28]\n"
 410 "                 STR     R3, [R1]\n"
 411 " loc_FFD1F2AC:\n"
 412 "                 LDR     R2, [SP,#0x38-0x28]\n"
 413 "                 LDR     R1, =0x7427C\n" //some other limit
 414 "                 LDR     R3, =0x742D0\n"
 415 "                 LDR     R12, [R2]\n"
 416 "                 LDR     R2, [R1]\n"
 417 "                 LDR     R0, [R3]\n"
 418 "                 ADD     R3, R12, R2\n"
 419 "                 CMP     R3, R0\n"
 420 "                 BLS     loc_FFD1F300\n"
 421 "                 LDR     R2, [SP,#0x38-0x2C]\n"
 422 "                 RSB     R0, R12, R0\n"
 423 "                 STR     R0, [R2]\n"
 424 "                 LDR     R2, =0x742CC\n"
 425 "                 LDR     R3, [R1]\n"
 426 "                 LDR     R1, [R2]\n"
 427 "                 RSB     R3, R0, R3\n"
 428 "                 LDR     R0, [SP,#0x38-0x30]\n"
 429 "                 STR     R1, [R0]\n"
 430 "                 LDR     R1, [SP,#0x38-0x34]\n"
 431 "                 STR     R3, [R1]\n"
 432 "                 B       loc_FFD1F31C\n"
 433 " loc_FFD1F300:\n"
 434 "                 LDR     R0, [SP,#0x38-0x2C]\n"
 435 "                 STR     R2, [R0]\n"
 436 "                 LDR     R1, [SP,#0x38-0x34]\n"
 437 "                 MOV     R3, #0\n"
 438 "                 STR     R3, [R1]\n"
 439 "                 LDR     R2, [SP,#0x38-0x30]\n"
 440 "                 STR     R3, [R2]\n"
 441 " loc_FFD1F31C:\n"
 442 "                 LDR     R0, =0x74220\n"
 443 "                 LDR     R1, =0x7421C\n"
 444 "                 LDR     R3, [R0]\n"
 445 "                 LDR     R2, [R1]\n"
 446 "                 CMP     R3, R2\n"
 447 "                 BHI     loc_FFD1F348\n"
 448 "                 LDR     R0, [SP,#0x38-0x2C]\n"
 449 "                 LDR     R3, [R0]\n"
 450 "                 ADD     R3, R12, R3\n"
 451 "                 CMP     R2, R3\n"
 452 "                 BCC     loc_FFD1F10C\n"
 453 " loc_FFD1F348:\n"
 454 "                 LDR     R1, [SP,#0x38-0x30]\n"
 455 "                 LDR     R2, [R1]\n"
 456 "                 CMP     R2, #0\n"
 457 "                 BEQ     loc_FFD1F37C\n"
 458 "                 LDR     R3, =0x7421C\n"
 459 "                 LDR     R1, [R3]\n"
 460 "                 CMP     R2, R1\n"
 461 "                 BHI     loc_FFD1F37C\n"
 462 "                 LDR     R0, [SP,#0x38-0x34]\n"
 463 "                 LDR     R3, [R0]\n"
 464 "                 ADD     R3, R2, R3\n"
 465 "                 CMP     R1, R3\n"
 466 "                 BCC     loc_FFD1F10C\n"
 467 " loc_FFD1F37C:\n"
 468 "                 LDR     R3, =0x7427C\n" //some other limit
 469 "                 LDR     R0, =0x74280\n"
 470 "                 LDR     R2, [R3]\n"
 471 "                 LDR     R3, [R0,#4]\n"
 472 "                 ADD     R2, R2, #0x18\n"
 473 "                 MOV     R1, R2\n"
 474 "                 MOV     R2, #0\n"
 475 "                 CMP     R2, R3\n"
 476 "                 BHI     loc_FFD1F3B0\n"
 477 "                 BNE     loc_FFD1F3B8\n"
 478 "                 LDR     R3, [R0]\n"
 479 "                 CMP     R1, R3\n"
 480 "                 BLS     loc_FFD1F3B8\n"
 481 " loc_FFD1F3B0:\n"
 482 "                 MOV     R0, #0x80000005\n"
 483 "                 B       loc_FFD1F46C\n"
 484 " loc_FFD1F3B8:\n"
 485 "                 LDR     R1, =0x74264\n"
 486 "                 LDR     R0, =0x742B0\n"
 487 "                 LDR     R3, [R1]\n"
 488 "                 LDR     R2, [R0]\n"
 489 "                 ADD     R3, R3, R2,LSL#4\n"
 490 "                 ADD     R3, R3, R3,LSL#2\n"
 491 "                 LDR     R12, =0x74280\n"
 492 "                 MOV     R3, R3,LSL#1\n"
 493 "                 ADD     R3, R3, #0xA0\n"
 494 "                 LDR     R2, [R12,#4]\n"
 495 "                 MOV     R0, R3\n"
 496 "                 MOV     R1, #0\n"
 497 "                 CMP     R1, R2\n"
 498 "                 BHI     loc_FFD1F400\n"
 499 "                 BNE     loc_FFD1F424\n"
 500 "                 LDR     R3, [R12]\n"
 501 "                 CMP     R0, R3\n"
 502 "                 BLS     loc_FFD1F424\n"
 503 " loc_FFD1F400:\n"
 504 "                 LDR     R4, =0x74298\n"
 505 "                 LDR     R1, [R4]\n"
 506 "                 CMP     R1, #0\n"
 507 "                 BNE     loc_FFD1F424\n"
 508 "                 MOV     R0, #0x3140\n"
 509 "                 ADD     R0, R0, #0x8\n"
 510 "                 BL      sub_FFD35A08\n"
 511 "                 MOV     R3, #1\n"
 512 "                 STR     R3, [R4]\n"
 513 " loc_FFD1F424:\n"
 514 "                 LDR     R3, =0x74288\n"
 515 "                 LDR     R12, =0x7427C\n" //some other limit
 516 "                 LDMIA   R3, {R1,R2}\n"
 517 "                 LDR     R0, [R12]\n"
 518 "                 MOV     R4, #0\n"
 519 "                 MOV     R3, #0x18\n"
 520 "                 ADDS    R1, R1, R0\n"
 521 "                 ADC     R2, R2, #0\n"
 522 "                 ADDS    R1, R1, R3\n"
 523 "                 ADC     R2, R2, R4\n"
 524 "                 CMP     R2, #0\n"
 525 "                 BHI     loc_FFD1F460\n"
 526 "                 BNE     loc_FFD1F468\n"
 527 "                 CMP     R1, #0x40000000\n"
 528 "                 B       loc_FFD1F468\n" //  previously BLS for 1G size limit check
 529 " loc_FFD1F460:\n"
 530 "                 MOV     R0, #0x80000007\n"
 531 "                 B       loc_FFD1F46C\n"
 532 " loc_FFD1F468:\n"
 533 "                 MOV     R0, #0\n"
 534 " loc_FFD1F46C:\n"
 535 "                 ADD     SP, SP, #0x14\n"
 536 "                 LDMFD   SP!, {R4-R11,PC}\n"
 537  );
 538 }
 539 
 540 void __attribute__((naked,noinline)) sub_FFD1E3C8_my(){
 541  asm volatile(
 542 "                 CMP     R2, #1\n"
 543 "                 STMFD   SP!, {R4-R7,LR}\n"
 544 "                 MOV     R7, R0\n"
 545 "                 MOV     R6, R1\n"
 546 "                 MOVEQ   R3, #0x79\n"
 547 "                 STREQ   R3, [R6]\n"
 548 "                 LDMEQFD SP!, {R4-R7,PC}\n"
 549 "                 LDR     R12, =0x73F94\n"
 550 "                 LDR     R0, [R12]\n"
 551 "                 LDR     R3, =0x73F9C\n"
 552 "                 CMP     R0, #0\n"
 553 "                 LDR     R1, [R3]\n"
 554 "                 BEQ     loc_FFD1E410\n"
 555 "                 LDR     R2, =0x73FA0\n"
 556 "                 LDR     R3, [R2]\n"
 557 "                 CMP     R3, #1\n"
 558 "                 BNE     loc_FFD1E424\n"
 559 "                 B       loc_FFD1E414\n"
 560 " loc_FFD1E410:\n"
 561 "                 LDR     R2, =0x73FA0\n"
 562 " loc_FFD1E414:\n"
 563 "                 MOV     R3, #0\n"
 564 "                 STR     R3, [R2]\n"
 565 "                 STR     R7, [R12]\n"
 566 "                 B       loc_FFD1E4D8\n"
 567 " loc_FFD1E424:\n"
 568 "                 LDR     R3, =0x73F98\n"
 569 "                 LDR     R2, [R3]\n"
 570 "                 LDR     R5, =table1\n" // 0xFFD1E230
 571 "                 MOV     LR, R2,LSL#2\n"
 572 "                 LDR     R3, [R5,LR]\n"
 573 "                 LDR     R4, =table2\n" // 0xFFD1E26C
 574 "                 RSB     R12, R3, R0\n"
 575 "                 LDR     R2, [R4,LR]\n"
 576 "                 CMP     R12, #0\n"
 577 "                 RSB     R0, R2, R0\n"
 578 "                 BLE     loc_FFD1E484\n"
 579 "                 ADD     R3, R5, #0x14\n"
 580 "                 LDR     R2, [R3,LR]\n"
 581 "                 CMP     R2, R12\n"
 582 "                 ADDGE   R1, R1, #1\n"
 583 "                 BGE     loc_FFD1E478\n"
 584 "                 ADD     R3, R5, #0x28\n"
 585 "                 LDR     R2, [R3,LR]\n"
 586 "                 CMP     R2, R12\n"
 587 "                 ADDGE   R1, R1, #2\n"
 588 "                 ADDLT   R1, R1, #3\n"
 589 " loc_FFD1E478:\n"
 590 "                 CMP     R1, #0x1a\n" // formerly 0xE
 591 "                 MOVGE   R1, #0x1a\n" // formerly 0xE
 592 "                 B       loc_FFD1E4BC\n"
 593 " loc_FFD1E484:\n"
 594 "                 CMP     R0, #0\n"
 595 "                 BGE     loc_FFD1E4BC\n"
 596 "                 ADD     R3, R4, #0x14\n"
 597 "                 LDR     R2, [R3,LR]\n"
 598 "                 CMP     R2, R0\n"
 599 "                 SUBLE   R1, R1, #1\n"
 600 "                 BLE     loc_FFD1E4B4\n"
 601 "                 ADD     R3, R4, #0x28\n"
 602 "                 LDR     R2, [R3,LR]\n"
 603 "                 CMP     R2, R0\n"
 604 "                 SUBLE   R1, R1, #2\n"
 605 "                 SUBGT   R1, R1, #3\n"
 606 " loc_FFD1E4B4:\n"
 607 "                 CMP     R1, #0\n"
 608 "                 MOVLT   R1, #0\n"
 609 " loc_FFD1E4BC:\n"
 610 "                 LDR     R0, =0x73F9C\n"
 611 "                 LDR     R3, [R0]\n"
 612 "                 CMP     R1, R3\n"
 613 "                 LDRNE   R2, =0x73FA0\n"
 614 "                 MOVNE   R3, #1\n"
 615 "                 STRNE   R1, [R0]\n"
 616 "                 STRNE   R3, [R2]\n"
 617 " loc_FFD1E4D8:\n"
 618 "                 LDR     R3, =0x73F9C\n"
 619 "                 LDR     R1, =video_mode\n" // formerly 0x685C
 620 "                 LDR     R0, [R3]\n"
 621 "                 LDR     R2, =CompressionRateTable\n" // formerly 0xFFD1E1F4
 622 "                 LDR     R12, [R1]\n"
 623 "                 LDR     R12, [R12]\n" //  +
 624 "                 LDR     LR, [R2,R0,LSL#2]\n"
 625 "                 LDR     R3, =0x73F94\n"
 626 "                 CMP     R12, #1\n"
 627 "                 STR     R7, [R3]\n"
 628 "                 STR     LR, [R6]\n"
 629 //"                 MOVEQ   R3, #0xB\n" //  -
 630 "                 LDREQ   R3, =video_quality\n" //  +
 631 "                 LDREQ   R3, [R3]\n" //  +
 632 "                 LDREQ   R3, [R3]\n" //  +
 633 "                 STREQ   R3, [R6]\n"
 634 "                 LDMFD   SP!, {R4-R7,PC}\n"
 635  );
 636 }
 637 
 638 void __attribute__((naked,noinline)) sub_FFD1D2E0_my(){
 639  asm volatile(
 640 "                  STMFD   SP!, {R4-R11,LR}\n"
 641 "                  LDR     R3, =0x73EFC\n"
 642 "                  SUB     SP, SP, #0x30\n"
 643 "                  LDR     R12, [R3]\n" //fps
 644 "                  MOV     R4, #0\n"
 645 "                  LDR     R2, =0x73EC0\n"
 646 "                  LDR     R1, =0x73EC4\n"
 647 "                  LDR     R0, =0x73EE8\n"
 648 "                  MOV     R11, R4\n"
 649 "                  STR     R11, [R2]\n"
 650 "                  STR     R12, [R0]\n"
 651 "                  STR     R11, [R1]\n"
 652 "                  SUB     R3, R12, #0xA\n" //R3=fps-10
 653 "                  CMP     R3, #0x32      \n"
 654 "                  LDRLS   PC, [PC,R3,LSL#2]\n"
 655 "                  B      loc_FFD1D404\n"
 656 "                  .long loc_FFD1D3EC\n" //10fps
 657 "                  .long loc_FFD1D404\n"
 658 "                  .long loc_FFD1D404\n"
 659 "                  .long loc_FFD1D404\n"
 660 "                  .long loc_FFD1D404\n"
 661 "                  .long loc_FFD1D3EC\n" //15fps
 662 "                  .long loc_FFD1D404\n"
 663 "                  .long loc_FFD1D404\n"
 664 "                  .long loc_FFD1D404\n"
 665 "                  .long loc_FFD1D404\n"
 666 "                  .long loc_FFD1D3F4\n" //20fps
 667 "                  .long loc_FFD1D404\n"
 668 "                  .long loc_FFD1D404\n"
 669 "                  .long loc_FFD1D404\n"
 670 "                  .long loc_FFD1D404\n"
 671 "                  .long loc_FFD1D404\n"
 672 "                  .long loc_FFD1D404\n"
 673 "                  .long loc_FFD1D404\n"
 674 "                  .long loc_FFD1D404\n"
 675 "                  .long loc_FFD1D404\n"
 676 "                  .long loc_FFD1D3F4\n" //30fps
 677 "                  .long loc_FFD1D404\n"
 678 "                  .long loc_FFD1D404\n"
 679 "                  .long loc_FFD1D404\n"
 680 "                  .long loc_FFD1D404\n"
 681 "                  .long loc_FFD1D404\n"
 682 "                  .long loc_FFD1D404\n"
 683 "                  .long loc_FFD1D404\n"
 684 "                  .long loc_FFD1D404\n"
 685 "                  .long loc_FFD1D404\n"
 686 "                  .long loc_FFD1D404\n"
 687 "                  .long loc_FFD1D404\n"
 688 "                  .long loc_FFD1D404\n"
 689 "                  .long loc_FFD1D404\n"
 690 "                  .long loc_FFD1D404\n"
 691 "                  .long loc_FFD1D404\n"
 692 "                  .long loc_FFD1D404\n"
 693 "                  .long loc_FFD1D404\n"
 694 "                  .long loc_FFD1D404\n"
 695 "                  .long loc_FFD1D404\n"
 696 "                  .long loc_FFD1D404\n"
 697 "                  .long loc_FFD1D404\n"
 698 "                  .long loc_FFD1D404\n"
 699 "                  .long loc_FFD1D404\n"
 700 "                  .long loc_FFD1D404\n"
 701 "                  .long loc_FFD1D404\n"
 702 "                  .long loc_FFD1D404\n"
 703 "                  .long loc_FFD1D404\n"
 704 "                  .long loc_FFD1D404\n"
 705 "                  .long loc_FFD1D404\n"
 706 "                  .long loc_FFD1D3FC\n" //60fps
 707 " loc_FFD1D3EC:\n"
 708 "                  MOV     R11, #2 \n"
 709 "                  B      loc_FFD1D414\n"
 710 " loc_FFD1D3F4:\n"
 711 "                  MOV     R11, #4 \n"
 712 "                  B      loc_FFD1D414\n"
 713 " loc_FFD1D3FC:\n"
 714 "                  MOV     R11, #8 \n"
 715 "                  B      loc_FFD1D414\n"
 716 " loc_FFD1D404:\n"
 717 "                  MOV     R1, #0x3B8     \n"
 718 "                  LDR     R0, =0xFFD1C938\n"
 719 "                  ADD     R1, R1, #1\n"
 720 "                  BL            sub_FFC03B58\n" //DebugAssert
 721 " loc_FFD1D414:\n"
 722 "                  LDR     R4, =0x73F80\n"
 723 "                  MOV     R1, #0\n"
 724 "                  MOV     R2, R4\n"
 725 "                  MOV     R0, #7\n"
 726 "                  BL            sub_FFC028B8\n" //AllocateExMem
 727 "                  LDR     R5, =0x73EE0\n"
 728 "                  LDR     R1, =0x73EE4\n"
 729 "                  LDR     R3, [R5]\n"
 730 "                  LDR     R2, [R1]\n"
 731 "                  MUL     R12, R3, R2\n"
 732 "                  LDR     R2, =0x73EF8\n"
 733 "                  LDR     R2, [R2]\n" //height
 734 "                  LDR     R1, [R4,#4]\n"
 735 "                  LDR     LR, =0x73EFC\n"
 736 "                  STR     R2, [SP,#0x54-0x2C]\n"
 737 "                  LDR     R7, =0x73EF4\n"
 738 "                  LDR     R3, =0x73ECC\n"
 739 "                  LDR     R2, [R7]\n" //width
 740 "                  LDR     R6, [LR]\n" //fps
 741 "                  LDR     R5, =0x73EDC\n"
 742 "                  LDR     LR, [R3]\n"
 743 "                  LDR     R7, =0x73ED8\n"
 744 "                  LDR     R3, =0x73EE0\n"
 745 "                  LDR     R0, [R4]\n"
 746 "                  LDR     R4, [R5]\n"
 747 "                  LDR     R5, [R7]\n"
 748 "                  LDRH    R7, [R3]\n"
 749 "                  LDR     R3, =0x73EE4\n"
 750 "                  MOV     R12, R12,LSL#13\n"
 751 "                  LDRH    R8, [R3]\n"
 752 "                  LDR     R10, =0xFFD1DAA0\n"
 753 "                  LDR     R9, =0x73EEC\n"
 754 "                  LDR     R3, [SP,#0x54-0x2C]\n"
 755 "                  MOV     R12, R12,LSR#16\n"
 756 "                  STR     R6, [SP,#0x54-0x54]\n"
 757 "                  STR     R4, [SP,#0x54-0x4C]\n"
 758 "                  STR     R5, [SP,#0x54-0x48]\n"
 759 "                  STR     R12, [SP,#0x54-0x44]\n"
 760 "                  STR     R7, [SP,#0x54-0x40]\n"
 761 "                  STR     LR, [SP,#0x54-0x50]\n"
 762 "                  STR     R8, [SP,#0x54-0x3C]\n"
 763 "                  STR     R11, [SP,#0x54-0x38]\n"
 764 "                  STR     R10, [SP,#0x54-0x34]\n"
 765 "                  STR     R9, [SP,#0x54-0x30]\n"
 766 "                  LDR     R4, =0x73F28\n"
 767 "                  BL            sub_FFD1E6BC_my\n" //corrected function
 768 "                  LDR     R12, =0x73F2C\n"
 769 "                  LDR     R3, =0x73F50\n"
 770 "                  LDR     R0, [R4]\n"
 771 "                  LDMIA   R3, {R1,R2}\n"
 772 "                  LDR     R3, [R12]\n"
 773 "                  BL            sub_FFD1E9D4\n"
 774 "                  LDR     R5, =0x73ECC\n"
 775 "                  LDR     R4, =0x73EF4\n"
 776 "                  LDR     R12, [R5]\n"
 777 "                  LDR     R0, [R4]\n"
 778 "                  LDR     R2, =0x73F24\n"
 779 "                  MOV     R3, #0\n"
 780 "                  LDR     R1, =0x73F18\n"
 781 "                  STR     R12, [SP,#0x54-0x54]\n"
 782 "                  BL            sub_FFD1E2E4\n"
 783 "                  LDR     R2, =0x73EF0\n"
 784 "                  LDR     R1, =0x73F30\n"
 785 "                  LDR     R3, [R2]\n"
 786 "                  LDR     R0, [R1]\n"
 787 "                  LDR     R2, =0xFFD1C8AC\n"
 788 "                  ADD     R3, R3, R3,LSL#1\n"
 789 "                  ADD     R3, R3, R0\n"
 790 "                  LDR     R0, [R2,R3,LSL#2]\n"
 791 "                  MOV     R1, #1\n"
 792 "                  BL            sub_FFC822F4\n"
 793 "                  LDR     R0, =0xFFD1D778\n"
 794 "                  MOV     R1, #0\n"
 795 "                  BL            sub_FFC824E4\n"
 796 "                  LDR     R7, =0x73EE4\n"
 797 "                  LDR     R1, =0x73EE0\n"
 798 "                  LDR     R2, [R7]\n"
 799 "                  LDR     R3, [R1]\n"
 800 "                  LDR     R0, =0xFFD1D2D0\n" //SoundDeviceIn
 801 "                  MOV     R1, #0\n"
 802 "                  CMP     R3, #0x10\n"
 803 "                  MOVNE   R5, #0\n"
 804 "                  MOVEQ   R5, #1\n"
 805 "                  CMP     R2, #2\n"
 806 "                  MOVNE   R4, #0\n"
 807 "                  MOVEQ   R4, #1\n"
 808 "                  BL            sub_FFC1DF8C\n"
 809 "                  LDR     R6, =0x6858\n"
 810 "                  TST     R0, #1\n"
 811 "                  STR     R0, [R6]\n"
 812 "                  BEQ     loc_FFD1D590\n"
 813 "                  MOV     R1, #0x3F0\n"
 814 "                  LDR     R0, =0xFFD1C938\n"
 815 "                  ADD     R1, R1, #2\n"
 816 "                  BL            sub_FFC03B58\n" //DebugAssert
 817 " loc_FFD1D590:\n"
 818 "                  LDR     R0, [R6]\n"
 819 "                  LDR     R1, =0xFFD1DC7C\n"
 820 "                  MOV     R2, #0\n"
 821 "                  BL            sub_FFC1E114\n"
 822 "                  TST     R0, #1\n"
 823 "                  BEQ     loc_FFD1D5B8\n"
 824 "                  MOV     R1, #0x3F4\n"
 825 "                  LDR     R0, =0xFFD1C938\n"
 826 "                  ADD     R1, R1, #1\n"
 827 "                  BL            sub_FFC03B58\n" //DebugAssert
 828 " loc_FFD1D5B8:\n"
 829 "                  LDR     R3, =0x73DDC\n"
 830 "                  MOV     R1, #0x1E\n"
 831 "                  LDR     R0, [R3]\n"
 832 "                  BL            sub_FFC11B80\n" //TakeSemaphore
 833 "                  CMP     R0, #9\n"
 834 "                  BNE     loc_FFD1D5E0\n"
 835 "                  MOV     R1, #0x3F4\n"
 836 "                  LDR     R0, =0xFFD1C938\n"
 837 "                  ADD     R1, R1, #3\n"
 838 "                  BL            sub_FFC03B58\n" //DebugAssert
 839 " loc_FFD1D5E0:\n"
 840 "                  LDR     R3, =0x73EDC\n"
 841 "                  LDR     R7, =0x73EE0\n"
 842 "                  LDR     R2, [R3]\n"
 843 "                  LDR     R0, [R6]\n"
 844 "                  LDR     R3, [R7]\n"
 845 "                  MOV     R1, #0\n"
 846 "                  STR     R5, [SP,#0x54-0x54]\n"
 847 "                  STR     R4, [SP,#0x54-0x50]\n"
 848 "                  BL            sub_FFC1E184\n"
 849 "                  TST     R0, #1\n"
 850 "                  BEQ     loc_FFD1D61C\n"
 851 "                  MOV     R1, #0x400\n"
 852 "                  LDR     R0, =0xFFD1C938\n"
 853 "                  ADD     R1, R1, #8\n"
 854 "                  BL            sub_FFC03B58\n" //DebugAssert
 855 " loc_FFD1D61C:\n"
 856 "                  ADD     R4, SP, #0x54-0x28\n"
 857 "                  MOV     R0, R4\n"
 858 "                  BL            sub_FFD1EF08\n"
 859 "                  LDR     R10, =0xFFD1DCA8\n"
 860 "                  LDR     R3, =0x73ED8\n"
 861 "                  LDR     R0, [R6]\n"
 862 "                  LDR     R2, [R3]\n"
 863 "                  LDR     R1, [SP,#0x54-0x28]\n"
 864 "                  MOV     R7, #0\n"
 865 "                  MOV     R3, R10\n"
 866 "                  STR     R7, [SP,#0x54-0x54]\n"
 867 "                  BL            sub_FFC1E0C8\n"
 868 "                  TST     R0, #1\n"
 869 "                  BEQ     loc_FFD1D664\n"
 870 "                  MOV     R1, #0x410\n"
 871 "                  LDR     R0, =0xFFD1C938\n"
 872 "                  ADD     R1, R1, #6\n"
 873 "                  BL            sub_FFC03B58\n" //DebugAssert
 874 " loc_FFD1D664:\n"
 875 "                  LDR     R2, [SP,#0x54-0x28]\n"
 876 "                  LDR     R5, =0x73F90\n"
 877 "                  LDR     R8, =0x73F88\n"
 878 "                  MOV     R3, #1\n"
 879 "                  MOV     R0, R4\n"
 880 "                  STR     R2, [R8]\n"
 881 "                  STR     R3, [R5]\n"
 882 "                  BL            sub_FFD1EF08\n"
 883 "                  LDR     R4, =0x73ED8\n"
 884 "                  LDR     R0, [R6]\n"
 885 "                  LDR     R2, [R4]\n"
 886 "                  LDR     R1, [SP,#0x54-0x28]\n"
 887 "                  MOV     R3, R10\n"
 888 "                  STR     R7, [SP,#0x54-0x54]\n"
 889 "                  BL            sub_FFC1E0C8\n"
 890 "                  TST     R0, #1\n"
 891 "                  BEQ     loc_FFD1D6B4\n"
 892 "                  LDR     R0, =0xFFD1C938\n"
 893 "                  MOV     R1, #0x420\n"
 894 "                  BL            sub_FFC03B58\n" //DebugAssert
 895 " loc_FFD1D6B4:\n"
 896 "                  LDR     R3, [R5]\n"
 897 "                  LDR     R0, [SP,#0x54-0x28]\n"
 898 "                  LDR     R4, =0x73F7C\n"
 899 "                  LDR     R12, =0xFFD1DBD4\n"
 900 "                  LDR     LR, =0x73ED4\n"
 901 "                  ADD     R2, R3, #1\n"
 902 "                  MOV     R1, #2\n"
 903 "                  AND     R3, R3, #1\n"
 904 "                  STR     R0, [R8,R3,LSL#2]\n"
 905 "                  STR     R2, [R5]\n"
 906 "                  STR     R12, [R4]\n"
 907 "                  STR     R1, [LR]\n"
 908 "                  ADD     SP, SP, #0x30\n"
 909 "                  LDMFD   SP!, {R4-R11,PC}\n"
 910  );
 911 }
 912 
 913 void __attribute__((naked,noinline)) sub_FFD1E6BC_my(){
 914 /*
 915 changes based on comparison of A430 and A420 firmware
 916 current code provides 60 minutes recording time / video in 320x240 and 640x480 mode
 917 */
 918  asm volatile(
 919 "                  STMFD   SP!, {R4-R11,LR}\n"
 920 "                  SUB     SP, SP, #0x14\n"
 921 "                  MOV     R9, R2\n"
 922 "                  LDRSH   R2, [SP,#0x38+0x14]\n"
 923 "                  STR     R2, [SP,#0x38-0x28]\n"
 924 "                  LDRSH   R2, [SP,#0x38+0x18]\n"
 925 "                  LDR     R8, =0x742AC\n"
 926 "                  STR     R2, [SP,#0x38-0x2C]\n"
 927 "                  LDRSH   R2, [SP,#0x38+0x1C]\n"
 928 "                  LDR     R11, [SP,#0x38]\n"
 929 "                  STR     R2, [SP,#0x38-0x30]\n"
 930 "                  LDRSH   R10, [SP,#0x38+0x10]\n"
 931 "                  STR     R3, [R8]\n"
 932 "                  LDR     R3, [SP,#0x38+0x8]\n"
 933 "                  LDR     R2, =0x742B4\n"
 934 "                  STR     R3, [R2]\n"
 935 "                  LDR     R2, [SP,#0x38+0xC]\n"
 936 "                  LDR     R12, =0x742B8\n"
 937 "                  LDR     LR, =0x742BC\n"
 938 "                  STR     R2, [R12]\n"
 939 "                  STRH    R10, [LR]\n"
 940 "                  LDR     R3, [SP,#0x38-0x28]\n"
 941 "                  LDR     R4, =0x742BE\n"
 942 "                  STRH    R3, [R4]\n"
 943 "                  LDR     R2, [SP,#0x38-0x2C]\n"
 944 "                  LDR     R5, =0x742C0\n"
 945 "                  STRH    R2, [R5]\n"
 946 "                  LDR     R3, [SP,#0x38-0x30]\n"
 947 "                  LDR     R6, =0x742C2\n"
 948 "                  STRH    R3, [R6]\n"
 949 "                  LDR     R2, [SP,#0x38+0x20]\n"
 950 "                  LDR     R7, =0x742E4\n"
 951 "                  LDR     R3, =0x742A8\n"
 952 "                  STR     R2, [R7]\n"
 953 "                  LDR     R2, =0x742B0\n"
 954 "                  CMP     R9, #0x400\n" //1024x768 video
 955 "                  STR     R9, [R3]\n"
 956 "                  MOV     R4, R0\n"
 957 "                  STR     R11, [R2]\n"
 958 "                  MOV     R6, R1\n"
 959 "                  BNE     loc_FFD1E798\n"
 960 "                  ADD     R2, R11, R11,LSL#1\n" //this is dead code in this camera
 961 "                  RSB     R2, R2, R2,LSL#4\n"
 962 "                  LDR     R12, =0x7424C\n"
 963 "                  LDR     R5, =0x7427C\n"
 964 "                  MOV     R3, #0xB40\n"
 965 "                  ADD     R3, R3, #8\n"
 966 "                  MOV     R1, #0x80000\n"
 967 "                  MOV     R0, R2,LSL#2\n"
 968 "                  STR     R1, [R5]\n"
 969 "                  STR     R0, [R12]\n"
 970 "                  ADD     R12, R3, R2,LSL#6\n"
 971 "                  MOV     R3, #3\n"
 972 "                  STR     R3, [SP,#0x38-0x34]\n"
 973 "                  B      loc_FFD1E864\n"
 974 " loc_FFD1E798:\n" //R8 can be used here
 975 "                  CMP     R9, #0x280\n" //640x480 video
 976 "                  BNE     loc_FFD1E7D4\n"
 977 //"                ADD     R2, R11, R11,LSL#1\n" //old: R2=fps+fps*2 (30)
 978                      "RSB R8, R11, R11, LSL#4\n" //new: R8=15*fps (150)
 979 //"                RSB     R2, R2, R2,LSL#4\n" //old: R2=15*R2 (450)
 980                      "RSB R2, R8, R8, LSL#4\n" //new: R2=15*R8 (2250)
 981 "                  LDR     R12, =0x7424C\n"
 982 "                  LDR     R5, =0x7427C\n"
 983 //"                MOV     R3, #0xB40\n"
 984                      "MOV R3, #0xE100\n"
 985 //"                MOV     R0, R2,LSL#2\n" //old: R0=R2*4 (1800) -> 1800 frames limit (180 sec)
 986                      "MOV R0, R2, LSL#4\n" //new: R0=R2*16 (36000) -> 36000 frames limit (60 min)
 987 "                  MOV     R1, #0x40000\n"
 988 "                  ADD     R3, R3, #8\n"
 989 "                  STR     R1, [R5]\n"
 990 "                  STR     R0, [R12]\n"
 991 //"                ADD     R12, R3, R2,LSL#6\n" //old: R12=R3+R2*64 (2888+450*64=31688)
 992                      "ADD R12, R3, R2, LSL#8\n" //new: R12=R3+R2*256 (57608+2250*256=633608)
 993 "                  MOV     R2, #2\n"
 994 "                  B      loc_FFD1E860\n"
 995 " loc_FFD1E7D4:\n" //R8 can be used here
 996 "                  CMP     R9, #0x140\n" //320x240 video
 997 "                  BNE     loc_FFD1E830\n"
 998 //"                ADD     R2, R11, R11,LSL#1\n"
 999                      "RSB R8, R11, R11, LSL#4\n"
1000 //"                MOV     R3, #0xB40\n"
1001                      "MOV R3, #0xE100\n"
1002 //"                RSB     R2, R2, R2,LSL#4\n"
1003                      "RSB R2, R8, R8, LSL#4\n"
1004 "                  ADD     R3, R3, #8\n"
1005 "                  LDR     R5, =0x7427C\n"
1006 "                  LDR     LR, =0x7424C\n"
1007 "                  MOV     R1, #0x20000\n"
1008 //"                MOV     R0, R2,LSL#2\n"
1009                      "MOV R0, R2, LSL#4\n"
1010 //"                ADD     R12, R3, R2,LSL#6\n"
1011                      "ADD R12, R3, R2, LSL#8\n"
1012 "                  CMP     R11, #0x3C\n" //the non-existing 60fps mode
1013 "                  MOV     R3, #1\n"
1014 "                  STR     R1, [R5]\n"
1015 "                  STR     R0, [LR]\n"
1016 "                  STR     R3, [SP,#0x38-0x34]\n"
1017 "                  BNE     loc_FFD1E864\n"
1018 //"                RSB     R3, R11, R11,LSL#4\n"
1019 //"                MOV     R2, R3,LSL#6\n"
1020 //"                MOV     R3, R3,LSL#2\n"
1021 //"                STR     R3, [LR]\n"
1022 //"                ADD     R12, R2, #0x3C8\n"
1023                      "MOV  R3, R8, LSL#2\n"
1024                      "MOV  R2, #0xE400\n"
1025                      "STR  R3, [LR]\n"
1026                      "ADD  R12, R2, #0xC8\n"
1027 "                  B      loc_FFD1E864\n"
1028 " loc_FFD1E830:\n" //160x120 thumbnail video, don't feel the need to touch this
1029 "                  ADD     R2, R11, R11,LSL#1\n"
1030 "                  RSB     R2, R2, R2,LSL#4\n"
1031 "                  LDR     R12, =0x7424C\n"
1032 "                  LDR     R5, =0x7427C\n"
1033 "                  MOV     R3, #0xB40\n"
1034 "                  MOV     R0, R2,LSL#2\n"
1035 "                  MOV     R1, #0x10000\n"
1036 "                  ADD     R3, R3, #8\n"
1037 "                  STR     R1, [R5]\n"
1038 "                  STR     R0, [R12]\n"
1039 "                  ADD     R12, R3, R2,LSL#6\n"
1040 "                  MOV     R2, #0\n"
1041 " loc_FFD1E860:\n"
1042 "                  STR     R2, [SP,#0x38-0x34]\n"
1043 " loc_FFD1E864:\n"
1044 "                  LDR     R3, [SP,#0x38+0x24]\n"
1045 "                  LDR     R2, [R5]\n"
1046 "                  LDR     R1, =0x742B4\n"
1047 "                  STR     R2, [R3]\n"
1048 "                  LDR     R2, =0x742BC\n"
1049 "                  LDR     R0, [R1]\n"
1050 "                  LDRH    R3, [R2]\n"
1051 "                  MUL     R11, R3, R0\n"
1052 "                  ADD     LR, R4, #0xF\n"
1053 "                  BIC     LR, LR, #0xF\n"
1054 "                  ADD     LR, LR, #8\n"
1055 "                  ADD     R5, LR, R12\n"
1056 "                  ADD     R12, R4, R6\n"
1057 "                  LDR     R3, [SP,#0x38+0x4]\n"
1058 "                  MOV     R2, R11,LSL#1\n"
1059 "                  RSB     R12, R5, R12\n"
1060 "                  RSB     R12, R2, R12\n"
1061 "                  SUBS    R3, R3, #0\n"
1062 "                  MOVNE   R3, #1\n"
1063 "                  SUB     R12, R12, #0x10\n"
1064 "                  STR     R3, [SP,#0x38-0x38]\n"
1065 "                  BIC     R12, R12, #0x7F00\n"
1066 "                  LDR     R3, =0x7426C\n"
1067 "                  LDR     R7, =0x742D8\n"
1068 "                  BIC     R12, R12, #0xFF\n"
1069 "                  STR     R12, [R7]\n"
1070 "                  LDR     R10, =0x742D4\n"
1071 "                  STR     R11, [R3]\n"
1072 "                  LDR     R6, =0x742C8\n"
1073 "                  LDR     R3, =0x742CC\n"
1074 "                  LDR     R8, =0x742D0\n"
1075 "                  ADD     R4, R5, R12\n"
1076 "                  STR     LR, [R6]\n"
1077 "                  MOV     R0, R4\n"
1078 "                  STR     R4, [R8]\n"
1079 "                  ADD     R2, R2, #0x10\n"
1080 "                  MOV     R1, #0x80\n"
1081 "                  STR     R5, [R3]\n"
1082 "                  STR     R4, [R10]\n"
1083 "                  BL            sub_FFC81194\n"
1084 "                  LDR     R2, =0x742CC\n"
1085 "                  LDR     R10, [R10]\n"
1086 "                  LDR     R9, [R2]\n"
1087 "                  LDR     LR, =0x62773130\n"
1088 "                  LDR     R12, =0x74228\n"
1089 "                  LDR     R0, =0x7426C\n"
1090 "                  MOV     R1, #0\n"
1091 " loc_FFD1E920:\n"
1092 "                  LDR     R3, [R0]\n"
1093 "                  ADD     R3, R3, #8\n"
1094 "                  MUL     R2, R3, R1\n"
1095 "                  STR     LR, [R10,R2]\n"
1096 "                  STR     R9, [R12,R1,LSL#2]\n"
1097 "                  LDR     R3, [R0]\n"
1098 "                  ADD     R1, R1, #1\n"
1099 "                  ADD     R2, R10, R2\n"
1100 "                  CMP     R1, #1\n"
1101 "                  STR     R3, [R2,#4]\n"
1102 "                  BLE     loc_FFD1E920\n"
1103 "                  LDR     R3, =0x742B0\n"
1104 "                  LDR     R1, [SP,#0x38-0x38]\n"
1105 "                  LDR     R2, [R3]\n"
1106 "                  LDR     R0, [SP,#0x38-0x34]\n"
1107 "                  BL            sub_FFCFB784\n"
1108 "                  LDR     R3, =0x7426C\n"
1109 "                  LDR     R2, [R3]\n"
1110 "                  LDR     R1, =0x74264\n"
1111 "                  ADD     R0, R0, R2\n"
1112 "                  STR     R0, [R1]\n"
1113 "                  ADD     SP, SP, #0x14\n"
1114 "                  LDMFD   SP!, {R4-R11,PC}"
1115  );
1116 }

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