1 #include "stubs_asm.h" 2 3 DEF(playrec_mode, 0x00003a18) //blackhole 4 5 DEF(file_counter_var, 0x7734) //blackhole sub_FF1C42F8 6 7 DEF(active_palette_buffer, 0x6CE0+0x8) // Found @0x: Guess!!! 8 DEF(palette_buffer_ptr, 0x6CE0+0x2C) //blackhole sub_FF1874D0 9 10 11 DEF(active_viewport_buffer, 0x1DDB8) //blackhole sub_FF04EC20 0x1DD7C + 0x3C 12 13 DEF(viewport_buffers, 0xFF5E4A44) //blackhole 14 15 DEF(bitmap_buffer, 0x3EF8+0x2C) //blackhole 0x3EF8 + 0x2C sub_FF0B0154 16 DEF(active_bitmap_buffer, 0x3EF8+0x24) // 0x3EF8 + 0x24 sub_FF0AF4DC blackhole 17 18 DEF(recreview_hold, 0xA1D8+0x1C) //sub_FF25CDB4 blackhole 19 20 // see NRTBL.SetDarkSubType, 0xB464 + 0x4 sub_FF2ADB1C blackhole 21 DEF(_nrflag, 0xB468) 22 23 DEF(av_override_semaphore ,0x0000d8b4) // MoveIrisWithAv 24 25