1 #include "stubs_asm.h" 2 3 DEF(playrec_mode, 0x00003ac8) //blackhole sub_FF032978--> sub_FF0A1D10 4 5 DEF(file_counter_var, 0x73c4) //blackhole loc_FF1C9B04 6 7 DEF(active_palette_buffer, 0x693c+0x8) // 8 9 DEF(palette_buffer_ptr, 0x693c+0x2C) //blackhole sub_FF18C494 10 11 DEF(active_viewport_buffer, 0x1D6E0) //blackhole 0x1D6A4 @FF051F08 + 0x3C loc_FF052334 = 0x1AFE8 12 13 DEF(viewport_buffers, 0xFF5F6628) //blackhole 14 15 DEF(bitmap_buffer, 0x3FD0+0x34) //blackhole 0x3FDO + 0x34 sub_FF0B4F1C 16 17 DEF(active_bitmap_buffer, 0x3FD0+0x2C) //blackhole 0x3FD0 + 0x2C sub_FF0B4238 18 19 DEF(recreview_hold, 0x9F80+0x1C) //blackhole sub_FF261FDC 20 21 // see NRTBL.SetDarkSubType, 0xB120 + 0x4 sub_FF2B6598 blackhole 22 DEF(_nrflag, 0xB124) 23 24 DEF(av_override_semaphore ,0x0000d618) // MoveIrisWithAv 25 26 27 28