root/platform/sx240hs/sub/100a/capt_seq.c

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DEFINITIONS

This source file includes following definitions.
  1. capt_seq_task
  2. sub_FF1BEF54_my
  3. exp_drv_task
  4. sub_FF0B86F8_my
  5. sub_FF0A7068_my

   1 /*
   2  * capt_seq.c - auto-generated by CHDK code_gen.
   3  */
   4 #include "lolevel.h"
   5 #include "platform.h"
   6 #include "core.h"
   7 
   8 #define USE_STUBS_NRFLAG 1          // see stubs_entry.S
   9 #define NR_AUTO (0)                 // have to explictly reset value back to 0 to enable auto
  10 #define PAUSE_FOR_FILE_COUNTER 150  // Enable delay in capt_seq_hook_raw_here to ensure file counter is updated
  11 
  12 #include "../../../generic/capt_seq.c"
  13 
  14 /*************************************************************/
  15 //** capt_seq_task @ 0xFF06D6BC - 0xFF06DA14, length=215
  16 void __attribute__((naked,noinline)) capt_seq_task() {
  17 asm volatile (
  18 "    STMFD   SP!, {R3-R9,LR} \n"
  19 "    LDR     R4, =0x41C48 \n"
  20 "    LDR     R7, =0x3114 \n"
  21 "    MOV     R6, #0 \n"
  22 
  23 "loc_FF06D6CC:\n"
  24 "    LDR     R0, [R7, #4] \n"
  25 "    MOV     R2, #0 \n"
  26 "    MOV     R1, SP \n"
  27 "    BL      sub_0068BBE4 /*_ReceiveMessageQueue*/ \n"
  28 "    TST     R0, #1 \n"
  29 "    BEQ     loc_FF06D6F8 \n"
  30 "    LDR     R1, =0x493 \n"
  31 "    LDR     R0, =0xFF06D060 /*'SsShootTask.c'*/ \n"
  32 "    BL      _DebugAssert \n"
  33 "    BL      _ExitTask \n"
  34 "    LDMFD   SP!, {R3-R9,PC} \n"
  35 
  36 "loc_FF06D6F8:\n"
  37 "    LDR     R0, [SP] \n"
  38 "    LDR     R1, [R0] \n"
  39 "    CMP     R1, #0x27 \n"
  40 "    ADDCC   PC, PC, R1, LSL#2 \n"
  41 "    B       loc_FF06D9DC \n"
  42 "    B       loc_FF06D7A8 \n"
  43 "    B       loc_FF06D7C0 \n"
  44 "    B       loc_FF06D844 \n"
  45 "    B       loc_FF06D858 \n"
  46 "    B       loc_FF06D850 \n"
  47 "    B       loc_FF06D864 \n"
  48 "    B       loc_FF06D86C \n"
  49 "    B       loc_FF06D874 \n"
  50 "    B       loc_FF06D890 \n"
  51 "    B       loc_FF06D8E4 \n"
  52 "    B       loc_FF06D89C \n"
  53 "    B       loc_FF06D8A8 \n"
  54 "    B       loc_FF06D8B0 \n"
  55 "    B       loc_FF06D8CC \n"
  56 "    B       loc_FF06D8D4 \n"
  57 "    B       loc_FF06D8DC \n"
  58 "    B       loc_FF06D8EC \n"
  59 "    B       loc_FF06D8F4 \n"
  60 "    B       loc_FF06D8FC \n"
  61 "    B       loc_FF06D904 \n"
  62 "    B       loc_FF06D90C \n"
  63 "    B       loc_FF06D914 \n"
  64 "    B       loc_FF06D91C \n"
  65 "    B       loc_FF06D924 \n"
  66 "    B       loc_FF06D92C \n"
  67 "    B       loc_FF06D934 \n"
  68 "    B       loc_FF06D940 \n"
  69 "    B       loc_FF06D948 \n"
  70 "    B       loc_FF06D954 \n"
  71 "    B       loc_FF06D95C \n"
  72 "    B       loc_FF06D964 \n"
  73 "    B       loc_FF06D96C \n"
  74 "    B       loc_FF06D974 \n"
  75 "    B       loc_FF06D97C \n"
  76 "    B       loc_FF06D984 \n"
  77 "    B       loc_FF06D990 \n"
  78 "    B       loc_FF06D998 \n"
  79 "    B       loc_FF06D9A4 \n"
  80 "    B       loc_FF06D9E8 \n"
  81 
  82 "loc_FF06D7A8:\n"
  83 "    BL      shooting_expo_iso_override\n"      // added
  84 "    BL      sub_FF06DF5C \n"
  85 "    BL      shooting_expo_param_override\n"    // added
  86 "    BL      sub_FF06AA24 \n"
  87 "    MOV     R0, #0\n"                          // added
  88 "    STR     R0, [R4,#0x28]\n"                  // added, fixes overrides behavior at short shutter press (from S95)
  89 //"  LDR     R0, [R4, #0x28] \n"  // above patch makes these three lines redundant
  90 //"  CMP     R0, #0 \n"
  91 //"  BLNE    _sub_FF1BF1F4 \n"
  92 "    B       loc_FF06D9E8 \n"
  93 
  94 "loc_FF06D7C0:\n"
  95 "    LDR     R5, [R0, #0x10] \n"
  96 "    LDR     R0, [R4, #0x28] \n"
  97 "    CMP     R0, #0 \n"
  98 "    BNE     loc_FF06D808 \n"
  99 "    LDR     R0, [R4, #0x94] \n"
 100 "    TST     R0, #0x30 \n"
 101 "    BLNE    sub_FF071910 \n"
 102 "    BL      sub_FF0715A4 \n"
 103 "    MOV     R1, R5 \n"
 104 "    BL      sub_FF0715FC \n"
 105 "    LDR     R0, =0x10F \n"
 106 "    MOV     R2, #4 \n"
 107 "    ADD     R1, R5, #0x78 \n"
 108 "    BL      _SetPropertyCase \n"
 109 "    MOV     R2, #4 \n"
 110 "    ADD     R1, R5, #0x7C \n"
 111 "    MOV     R0, #0x2C \n"
 112 "    BL      _SetPropertyCase \n"
 113 
 114 "loc_FF06D808:\n"
 115 "    MOV     R0, R5 \n"
 116 "    BL      sub_FF1BEF54_my \n"  // --> Patched. Old value = 0xFF1BEF54.
 117 "    BL      capt_seq_hook_raw_here\n"      // added
 118 "    MOV     R8, R0 \n"
 119 "    MOV     R2, R5 \n"
 120 "    MOV     R1, #1 \n"
 121 "    BL      sub_FF06B590 \n"
 122 "    TST     R8, #1 \n"
 123 "    BNE     loc_FF06D9E8 \n"
 124 "    MOV     R0, R5 \n"
 125 "    BL      sub_FF1BDF7C \n"
 126 "    LDR     R0, [R4, #0x94] \n"
 127 "    TST     R0, #2 \n"
 128 "    MOVNE   R0, R5 \n"
 129 "    BLNE    sub_FF06B730 \n"
 130 "    B       loc_FF06D9E8 \n"
 131 
 132 "loc_FF06D844:\n"
 133 "    MOV     R0, #1 \n"
 134 "    BL      sub_FF06E264 \n"
 135 "    B       loc_FF06D9E8 \n"
 136 
 137 "loc_FF06D850:\n"
 138 "    BL      sub_FF06DBD8 \n"
 139 "    B       loc_FF06D85C \n"
 140 
 141 "loc_FF06D858:\n"
 142 "    BL      sub_FF06DF3C \n"
 143 
 144 "loc_FF06D85C:\n"
 145 "    STR     R6, [R4, #0x28] \n"
 146 "    B       loc_FF06D9E8 \n"
 147 
 148 "loc_FF06D864:\n"
 149 "    BL      sub_FF06DF44 \n"
 150 "    B       loc_FF06D9E8 \n"
 151 
 152 "loc_FF06D86C:\n"
 153 "    BL      sub_FF06E138 \n"
 154 "    B       loc_FF06D894 \n"
 155 
 156 "loc_FF06D874:\n"
 157 "    LDR     R5, [R0, #0x10] \n"
 158 "    MOV     R0, R5 \n"
 159 "    BL      sub_FF1BF28C \n"
 160 "    MOV     R2, R5 \n"
 161 "    MOV     R1, #9 \n"
 162 "    BL      sub_FF06B590 \n"
 163 "    B       loc_FF06D9E8 \n"
 164 
 165 "loc_FF06D890:\n"
 166 "    BL      sub_FF06E1C8 \n"
 167 
 168 "loc_FF06D894:\n"
 169 "    BL      sub_FF06AA24 \n"
 170 "    B       loc_FF06D9E8 \n"
 171 
 172 "loc_FF06D89C:\n"
 173 "    LDR     R0, [R4, #0x58] \n"
 174 "    BL      sub_FF06EDC4 \n"
 175 "    B       loc_FF06D9E8 \n"
 176 
 177 "loc_FF06D8A8:\n"
 178 "    BL      sub_FF06F0B8 \n"
 179 "    B       loc_FF06D9E8 \n"
 180 
 181 "loc_FF06D8B0:\n"
 182 "    LDRH    R1, [R4] \n"
 183 "    SUB     R0, R1, #0x8200 \n"
 184 "    SUBS    R0, R0, #0x39 \n"
 185 "    MOVNE   R0, #0 \n"
 186 "    MOVEQ   R0, #1 \n"
 187 "    BL      sub_FF06F11C \n"
 188 "    B       loc_FF06D9E8 \n"
 189 
 190 "loc_FF06D8CC:\n"
 191 "    BL      sub_FF06F308 \n"
 192 "    B       loc_FF06D9E8 \n"
 193 
 194 "loc_FF06D8D4:\n"
 195 "    BL      sub_FF06F784 \n"
 196 "    B       loc_FF06D9E8 \n"
 197 
 198 "loc_FF06D8DC:\n"
 199 "    BL      sub_FF06F838 \n"
 200 "    B       loc_FF06D9E8 \n"
 201 
 202 "loc_FF06D8E4:\n"
 203 "    BL      sub_FF06DF3C \n"
 204 "    B       loc_FF06D9E8 \n"
 205 
 206 "loc_FF06D8EC:\n"
 207 "    BL      sub_FF1BD2F4 \n"
 208 "    B       loc_FF06D9E8 \n"
 209 
 210 "loc_FF06D8F4:\n"
 211 "    BL      sub_FF1BD55C \n"
 212 "    B       loc_FF06D9E8 \n"
 213 
 214 "loc_FF06D8FC:\n"
 215 "    BL      sub_FF1BD614 \n"
 216 "    B       loc_FF06D9E8 \n"
 217 
 218 "loc_FF06D904:\n"
 219 "    BL      sub_FF1BD6FC \n"
 220 "    B       loc_FF06D9E8 \n"
 221 
 222 "loc_FF06D90C:\n"
 223 "    BL      sub_FF1BD7D0 \n"
 224 "    B       loc_FF06D9E8 \n"
 225 
 226 "loc_FF06D914:\n"
 227 "    MOV     R0, #0 \n"
 228 "    B       loc_FF06D938 \n"
 229 
 230 "loc_FF06D91C:\n"
 231 "    BL      sub_FF1BDA10 \n"
 232 "    B       loc_FF06D9E8 \n"
 233 
 234 "loc_FF06D924:\n"
 235 "    BL      sub_FF1BDAA4 \n"
 236 "    B       loc_FF06D9E8 \n"
 237 
 238 "loc_FF06D92C:\n"
 239 "    BL      sub_FF1BDB60 \n"
 240 "    B       loc_FF06D9E8 \n"
 241 
 242 "loc_FF06D934:\n"
 243 "    MOV     R0, #1 \n"
 244 
 245 "loc_FF06D938:\n"
 246 "    BL      sub_FF1BD8A0 \n"
 247 "    B       loc_FF06D9E8 \n"
 248 
 249 "loc_FF06D940:\n"
 250 "    BL      sub_FF06E474 \n"
 251 "    B       loc_FF06D9E8 \n"
 252 
 253 "loc_FF06D948:\n"
 254 "    BL      sub_FF06E508 \n"
 255 "    BL      sub_FF1BFF34 \n"
 256 "    B       loc_FF06D9E8 \n"
 257 
 258 "loc_FF06D954:\n"
 259 "    BL      sub_FF06E8D4 \n"
 260 "    B       loc_FF06D9E8 \n"
 261 
 262 "loc_FF06D95C:\n"
 263 "    BL      sub_FF06EA0C \n"
 264 "    B       loc_FF06D9E8 \n"
 265 
 266 "loc_FF06D964:\n"
 267 "    BL      sub_FF1BFFE8 \n"
 268 "    B       loc_FF06D9E8 \n"
 269 
 270 "loc_FF06D96C:\n"
 271 "    BL      sub_FF022B54 \n"
 272 "    B       loc_FF06D9E8 \n"
 273 
 274 "loc_FF06D974:\n"
 275 "    BL      sub_FF072C64 \n"
 276 "    B       loc_FF06D9E8 \n"
 277 
 278 "loc_FF06D97C:\n"
 279 "    BL      sub_FF072CEC \n"
 280 "    B       loc_FF06D9E8 \n"
 281 
 282 "loc_FF06D984:\n"
 283 "    LDR     R0, [R0, #0xC] \n"
 284 "    BL      sub_FF1BDC88 \n"
 285 "    B       loc_FF06D9E8 \n"
 286 
 287 "loc_FF06D990:\n"
 288 "    BL      sub_FF1BDCF8 \n"
 289 "    B       loc_FF06D9E8 \n"
 290 
 291 "loc_FF06D998:\n"
 292 "    BL      sub_FF072D54 \n"
 293 "    BL      sub_FF072D0C \n"
 294 "    B       loc_FF06D9E8 \n"
 295 
 296 "loc_FF06D9A4:\n"
 297 "    MOV     R0, #1 \n"
 298 "    BL      sub_FF1BFA3C \n"
 299 "    MOV     R0, #1 \n"
 300 "    BL      sub_FF1BFB70 \n"
 301 "    LDRH    R0, [R4, #0xA4] \n"
 302 "    CMP     R0, #4 \n"
 303 "    LDRNEH  R0, [R4] \n"
 304 "    SUBNE   R1, R0, #0x4200 \n"
 305 "    SUBNES  R1, R1, #0x2E \n"
 306 "    BNE     loc_FF06D9E8 \n"
 307 "    BL      sub_FF072CEC \n"
 308 "    BL      sub_FF073468 \n"
 309 "    BL      sub_FF07317C \n"
 310 "    B       loc_FF06D9E8 \n"
 311 
 312 "loc_FF06D9DC:\n"
 313 "    LDR     R1, =0x5F4 \n"
 314 "    LDR     R0, =0xFF06D060 /*'SsShootTask.c'*/ \n"
 315 "    BL      _DebugAssert \n"
 316 
 317 "loc_FF06D9E8:\n"
 318 "    LDR     R0, [SP] \n"
 319 "    LDR     R1, [R0, #4] \n"
 320 "    LDR     R0, [R7] \n"
 321 "    BL      sub_0068B954 /*_SetEventFlag*/ \n"
 322 "    LDR     R5, [SP] \n"
 323 "    LDR     R0, [R5, #8] \n"
 324 "    CMP     R0, #0 \n"
 325 "    LDREQ   R1, =0x117 \n"
 326 "    LDREQ   R0, =0xFF06D060 /*'SsShootTask.c'*/ \n"
 327 "    BLEQ    _DebugAssert \n"
 328 "    STR     R6, [R5, #8] \n"
 329 "    B       loc_FF06D6CC \n"
 330 );
 331 }
 332 
 333 /*************************************************************/
 334 //** sub_FF1BEF54_my @ 0xFF1BEF54 - 0xFF1BF1F0, length=168
 335 void __attribute__((naked,noinline)) sub_FF1BEF54_my() {
 336 asm volatile (
 337 "    STMFD   SP!, {R3-R7,LR} \n"
 338 "    LDR     R6, =0x41C48 \n"
 339 "    MOV     R4, R0 \n"
 340 "    LDR     R0, [R6, #0x28] \n"
 341 "    LDR     R5, =0x420D \n"
 342 "    CMP     R0, #0 \n"
 343 "    MOV     R7, #0 \n"
 344 "    BNE     loc_FF1BEFF8 \n"
 345 "    LDR     R1, [R6, #0x94] \n"
 346 "    TST     R1, #6 \n"
 347 "    BNE     loc_FF1BEF94 \n"
 348 "    MOV     R0, #0xC \n"
 349 "    BL      sub_FF074DF0 \n"
 350 "    TST     R0, #1 \n"
 351 "    BEQ     loc_FF1BEFF8 \n"
 352 "    B       loc_FF1BEFF0 \n"
 353 
 354 "loc_FF1BEF94:\n"
 355 "    LDRH    R0, [R6] \n"
 356 "    CMP     R0, R5 \n"
 357 "    LDRNEH  R0, [R6, #0xA2] \n"
 358 "    CMPNE   R0, #3 \n"
 359 "    LDRNE   R0, [R4, #8] \n"
 360 "    CMPNE   R0, #1 \n"
 361 "    BLS     loc_FF1BEFD8 \n"
 362 "    LDRH    R0, [R6, #0x9E] \n"
 363 "    CMP     R0, #3 \n"
 364 "    BNE     loc_FF1BEFC4 \n"
 365 "    TST     R1, #2 \n"
 366 "    BNE     loc_FF1BEFF8 \n"
 367 
 368 "loc_FF1BEFC4:\n"
 369 "    BL      sub_FF01CE0C \n"
 370 "    TST     R0, #1 \n"
 371 "    BEQ     loc_FF1BEFF8 \n"
 372 "    BL      sub_FF074E50 \n"
 373 "    B       loc_FF1BEFF0 \n"
 374 
 375 "loc_FF1BEFD8:\n"
 376 "    MOV     R0, #0xC \n"
 377 "    BL      sub_FF074DF0 \n"
 378 "    TST     R0, #1 \n"
 379 "    BEQ     loc_FF1BEFF8 \n"
 380 "    BL      sub_FF1BF8BC \n"
 381 "    BL      sub_FF06B1D8 \n"
 382 
 383 "loc_FF1BEFF0:\n"
 384 "    MOV     R0, #1 \n"
 385 "    LDMFD   SP!, {R3-R7,PC} \n"
 386 
 387 "loc_FF1BEFF8:\n"
 388 "    LDRH    R0, [R6] \n"
 389 "    CMP     R0, R5 \n"
 390 "    LDRNEH  R0, [R6, #0xA2] \n"
 391 "    CMPNE   R0, #3 \n"
 392 "    LDRNE   R0, [R4, #8] \n"
 393 "    CMPNE   R0, #1 \n"
 394 "    BLS     loc_FF1BF020 \n"
 395 "    LDR     R0, [R6, #0x98] \n"
 396 "    CMP     R0, #2 \n"
 397 "    BLEQ    sub_FF06E5D0 \n"
 398 
 399 "loc_FF1BF020:\n"
 400 "    LDRH    R1, [R6] \n"
 401 "    CMP     R1, R5 \n"
 402 "    LDRNEH  R0, [R6, #0xA2] \n"
 403 "    CMPNE   R0, #3 \n"
 404 "    LDRNE   R0, [R4, #8] \n"
 405 "    CMPNE   R0, #1 \n"
 406 "    BLS     loc_FF1BF048 \n"
 407 "    LDR     R0, [R6, #0x98] \n"
 408 "    CMP     R0, #2 \n"
 409 "    BEQ     loc_FF1BF084 \n"
 410 
 411 "loc_FF1BF048:\n"
 412 "    LDR     R0, [R6, #0x98] \n"
 413 "    CMP     R0, #1 \n"
 414 "    BNE     loc_FF1BF088 \n"
 415 "    CMP     R1, R5 \n"
 416 "    LDRNEH  R0, [R6, #0xA2] \n"
 417 "    CMPNE   R0, #3 \n"
 418 "    LDRNE   R0, [R4, #8] \n"
 419 "    CMPNE   R0, #1 \n"
 420 "    BLS     loc_FF1BF088 \n"
 421 "    LDR     R0, [R6, #0x94] \n"
 422 "    TST     R0, #0x80 \n"
 423 "    BEQ     loc_FF1BF088 \n"
 424 "    LDR     R0, [R4, #0x10] \n"
 425 "    CMP     R0, #1 \n"
 426 "    BNE     loc_FF1BF088 \n"
 427 
 428 "loc_FF1BF084:\n"
 429 "    BL      sub_FF1C0020 \n"
 430 
 431 "loc_FF1BF088:\n"
 432 "    BL      sub_FF1BFFE8 \n"
 433 "    BL      sub_FF06DF4C \n"
 434 "    LDR     R0, [R6, #0x28] \n"
 435 "    CMP     R0, #0 \n"
 436 "    BNE     loc_FF1BF1DC \n"
 437 "    MOV     R0, R4 \n"
 438 "    BL      sub_FF1BDEB8 \n"
 439 "    TST     R0, #1 \n"
 440 "    LDMNEFD SP!, {R3-R7,PC} \n"
 441 "    LDR     R0, [R6, #0x94] \n"
 442 "    AND     R0, R0, #0x40 \n"
 443 "    CMP     R0, #0 \n"
 444 "    LDRNEH  R0, [R6] \n"
 445 "    CMPNE   R0, R5 \n"
 446 "    LDRNEH  R0, [R6, #0xA2] \n"
 447 "    CMPNE   R0, #3 \n"
 448 "    LDRNE   R0, [R4, #8] \n"
 449 "    CMPNE   R0, #1 \n"
 450 "    BLS     loc_FF1BF0F0 \n"
 451 "    BL      sub_FF1BFD30 \n"
 452 "    MOV     R3, #0xC0 \n"
 453 "    STR     R3, [SP] \n"
 454 "    LDR     R2, =0x3A98 \n"
 455 "    LDR     R3, =0xFF1BF31C /*'SsCaptureSeq.c'*/ \n"
 456 "    MOV     R1, #0x8000 \n"
 457 "    BL      sub_FF075060 \n"
 458 
 459 "loc_FF1BF0F0:\n"
 460 "    LDR     R0, [R6, #0x94] \n"
 461 "    AND     R0, R0, #6 \n"
 462 "    CMP     R0, #0 \n"
 463 "    LDRNEH  R0, [R6] \n"
 464 "    CMPNE   R0, R5 \n"
 465 "    LDRNEH  R0, [R6, #0xA2] \n"
 466 "    CMPNE   R0, #3 \n"
 467 "    LDRNE   R0, [R4, #8] \n"
 468 "    CMPNE   R0, #1 \n"
 469 "    BHI     loc_FF1BF124 \n"
 470 "    MOV     R0, R4 \n"
 471 "    BL      sub_FF1BE2EC \n"
 472 "    BL      sub_FF1BF800 \n"
 473 "    BL      wait_until_remote_button_is_released\n"    // added
 474 "    BL      capt_seq_hook_set_nr\n"                    // added
 475 
 476 "loc_FF1BF124:\n"
 477 "    LDR     R0, [R6, #0x94] \n"
 478 "    TST     R0, #0x40 \n"
 479 "    BEQ     loc_FF1BF18C \n"
 480 "    LDR     R0, =0x181 \n"
 481 "    MOV     R2, #4 \n"
 482 "    MOV     R1, SP \n"
 483 "    BL      _GetPropertyCase \n"
 484 "    TST     R0, #1 \n"
 485 "    MOVNE   R1, #0xD4 \n"
 486 "    LDRNE   R0, =0xFF1BF31C /*'SsCaptureSeq.c'*/ \n"
 487 "    BLNE    _DebugAssert \n"
 488 "    LDR     R0, [SP] \n"
 489 "    CMP     R0, #0 \n"
 490 "    BNE     loc_FF1BF16C \n"
 491 "    BL      sub_FF1BFD30 \n"
 492 "    MOV     R1, #0x8000 \n"
 493 "    BL      sub_0068B954 /*_SetEventFlag*/ \n"
 494 "    B       loc_FF1BF18C \n"
 495 
 496 "loc_FF1BF16C:\n"
 497 "    BL      sub_FF1BFD30 \n"
 498 "    MOV     R1, #0x8000 \n"
 499 "    BL      sub_0068B988 /*_ClearEventFlag*/ \n"
 500 "    LDR     R2, =0xFF1BEF40 \n"
 501 "    LDR     R0, [SP] \n"
 502 "    MOV     R3, #0x8000 \n"
 503 "    MOV     R1, R2 \n"
 504 "    BL      sub_FF025AE0 /*_SetTimerAfter*/ \n"
 505 
 506 "loc_FF1BF18C:\n"
 507 "    LDR     R0, [R6, #0x94] \n"
 508 "    AND     R0, R0, #6 \n"
 509 "    CMP     R0, #0 \n"
 510 "    LDRNEH  R0, [R6] \n"
 511 "    CMPNE   R0, R5 \n"
 512 "    LDRNEH  R0, [R6, #0xA2] \n"
 513 "    CMPNE   R0, #3 \n"
 514 "    LDRNE   R0, [R4, #8] \n"
 515 "    CMPNE   R0, #1 \n"
 516 "    MOVLS   R0, #2 \n"
 517 "    BLLS    sub_FF07654C \n"
 518 "    LDR     R0, [R6, #0x94] \n"
 519 "    TST     R0, #0x10 \n"
 520 "    MOV     R0, R4 \n"
 521 "    BEQ     loc_FF1BF1D0 \n"
 522 "    BL      sub_FF356E48 \n"
 523 "    B       loc_FF1BF1D4 \n"
 524 
 525 "loc_FF1BF1D0:\n"
 526 "    BL      sub_FF1BEA0C \n"
 527 
 528 "loc_FF1BF1D4:\n"
 529 "    MOV     R7, R0 \n"
 530 "    B       loc_FF1BF1EC \n"
 531 
 532 "loc_FF1BF1DC:\n"
 533 "    LDR     R0, =0xAFD8 \n"
 534 "    LDR     R0, [R0] \n"
 535 "    CMP     R0, #0 \n"
 536 "    MOVNE   R7, #0x1D \n"
 537 
 538 "loc_FF1BF1EC:\n"
 539 "    MOV     R0, R7 \n"
 540 "    LDMFD   SP!, {R3-R7,PC} \n"
 541 );
 542 }
 543 
 544 /*************************************************************/
 545 //** exp_drv_task @ 0xFF0BC1B0 - 0xFF0BC840, length=421
 546 void __attribute__((naked,noinline)) exp_drv_task() {
 547 asm volatile (
 548 "    STMFD   SP!, {R4-R9,LR} \n"
 549 "    SUB     SP, SP, #0x2C \n"
 550 "    LDR     R6, =0x4AB4 \n"
 551 "    LDR     R7, =0xBB8 \n"
 552 "    LDR     R4, =0x5F160 \n"
 553 "    MOV     R0, #0 \n"
 554 "    ADD     R5, SP, #0x1C \n"
 555 "    STR     R0, [SP, #0xC] \n"
 556 
 557 "loc_FF0BC1D0:\n"
 558 "    LDR     R0, [R6, #0x20] \n"
 559 "    MOV     R2, #0 \n"
 560 "    ADD     R1, SP, #0x28 \n"
 561 "    BL      sub_0068BBE4 /*_ReceiveMessageQueue*/ \n"
 562 "    LDR     R0, [SP, #0xC] \n"
 563 "    CMP     R0, #1 \n"
 564 "    BNE     loc_FF0BC21C \n"
 565 "    LDR     R0, [SP, #0x28] \n"
 566 "    LDR     R0, [R0] \n"
 567 "    CMP     R0, #0x14 \n"
 568 "    CMPNE   R0, #0x15 \n"
 569 "    CMPNE   R0, #0x16 \n"
 570 "    CMPNE   R0, #0x17 \n"
 571 "    BEQ     loc_FF0BC37C \n"
 572 "    CMP     R0, #0x2A \n"
 573 "    BEQ     loc_FF0BC304 \n"
 574 "    ADD     R1, SP, #0xC \n"
 575 "    MOV     R0, #0 \n"
 576 "    BL      sub_FF0BC160 \n"
 577 
 578 "loc_FF0BC21C:\n"
 579 "    LDR     R0, [SP, #0x28] \n"
 580 "    LDR     R1, [R0] \n"
 581 "    CMP     R1, #0x30 \n"
 582 "    BNE     loc_FF0BC248 \n"
 583 "    BL      sub_FF0BD5B8 \n"
 584 "    LDR     R0, [R6, #0x1C] \n"
 585 "    MOV     R1, #1 \n"
 586 "    BL      sub_0068B954 /*_SetEventFlag*/ \n"
 587 "    BL      _ExitTask \n"
 588 "    ADD     SP, SP, #0x2C \n"
 589 "    LDMFD   SP!, {R4-R9,PC} \n"
 590 
 591 "loc_FF0BC248:\n"
 592 "    CMP     R1, #0x2F \n"
 593 "    BNE     loc_FF0BC264 \n"
 594 "    LDR     R2, [R0, #0x8C]! \n"
 595 "    LDR     R1, [R0, #4] \n"
 596 "    MOV     R0, R1 \n"
 597 "    BLX     R2 \n"
 598 "    B       loc_FF0BC838 \n"
 599 
 600 "loc_FF0BC264:\n"
 601 "    CMP     R1, #0x28 \n"
 602 "    BNE     loc_FF0BC2B4 \n"
 603 "    LDR     R0, [R6, #0x1C] \n"
 604 "    MOV     R1, #0x80 \n"
 605 "    BL      sub_0068B988 /*_ClearEventFlag*/ \n"
 606 "    LDR     R0, =0xFF0B71A8 \n"
 607 "    MOV     R1, #0x80 \n"
 608 "    BL      sub_FF1ABFB8 \n"
 609 "    LDR     R0, [R6, #0x1C] \n"
 610 "    MOV     R2, R7 \n"
 611 "    MOV     R1, #0x80 \n"
 612 "    BL      sub_0068B894 /*_WaitForAllEventFlag*/ \n"
 613 "    TST     R0, #1 \n"
 614 "    LDRNE   R1, =0x1599 \n"
 615 "    BNE     loc_FF0BC370 \n"
 616 
 617 "loc_FF0BC2A0:\n"
 618 "    LDR     R1, [SP, #0x28] \n"
 619 "    LDR     R0, [R1, #0x90] \n"
 620 "    LDR     R1, [R1, #0x8C] \n"
 621 "    BLX     R1 \n"
 622 "    B       loc_FF0BC838 \n"
 623 
 624 "loc_FF0BC2B4:\n"
 625 "    CMP     R1, #0x29 \n"
 626 "    BNE     loc_FF0BC2FC \n"
 627 "    ADD     R1, SP, #0xC \n"
 628 "    BL      sub_FF0BC160 \n"
 629 "    LDR     R0, [R6, #0x1C] \n"
 630 "    MOV     R1, #0x100 \n"
 631 "    BL      sub_0068B988 /*_ClearEventFlag*/ \n"
 632 "    LDR     R0, =0xFF0B71B8 \n"
 633 "    MOV     R1, #0x100 \n"
 634 "    BL      sub_FF1ACD6C \n"
 635 "    LDR     R0, [R6, #0x1C] \n"
 636 "    MOV     R2, R7 \n"
 637 "    MOV     R1, #0x100 \n"
 638 "    BL      sub_0068B894 /*_WaitForAllEventFlag*/ \n"
 639 "    TST     R0, #1 \n"
 640 "    BEQ     loc_FF0BC2A0 \n"
 641 "    LDR     R1, =0x15A3 \n"
 642 "    B       loc_FF0BC370 \n"
 643 
 644 "loc_FF0BC2FC:\n"
 645 "    CMP     R1, #0x2A \n"
 646 "    BNE     loc_FF0BC314 \n"
 647 
 648 "loc_FF0BC304:\n"
 649 "    LDR     R0, [SP, #0x28] \n"
 650 "    ADD     R1, SP, #0xC \n"
 651 "    BL      sub_FF0BC160 \n"
 652 "    B       loc_FF0BC2A0 \n"
 653 
 654 "loc_FF0BC314:\n"
 655 "    CMP     R1, #0x2D \n"
 656 "    BNE     loc_FF0BC32C \n"
 657 "    BL      sub_FF0A731C \n"
 658 "    BL      sub_FF0A8008 \n"
 659 "    BL      sub_FF0A7B70 \n"
 660 "    B       loc_FF0BC2A0 \n"
 661 
 662 "loc_FF0BC32C:\n"
 663 "    CMP     R1, #0x2E \n"
 664 "    BNE     loc_FF0BC37C \n"
 665 "    LDR     R0, [R6, #0x1C] \n"
 666 "    MOV     R1, #4 \n"
 667 "    BL      sub_0068B988 /*_ClearEventFlag*/ \n"
 668 "    LDR     R1, =0xFF0B71D8 \n"
 669 "    LDR     R0, =0xFFFFF400 \n"
 670 "    MOV     R2, #4 \n"
 671 "    BL      sub_FF0A6D6C \n"
 672 "    BL      sub_FF0A6FFC \n"
 673 "    LDR     R0, [R6, #0x1C] \n"
 674 "    MOV     R2, R7 \n"
 675 "    MOV     R1, #4 \n"
 676 "    BL      sub_0068B7B0 /*_WaitForAnyEventFlag*/ \n"
 677 "    TST     R0, #1 \n"
 678 "    BEQ     loc_FF0BC2A0 \n"
 679 "    LDR     R1, =0x15CB \n"
 680 
 681 "loc_FF0BC370:\n"
 682 "    LDR     R0, =0xFF0B7968 /*'ExpDrv.c'*/ \n"
 683 "    BL      _DebugAssert \n"
 684 "    B       loc_FF0BC2A0 \n"
 685 
 686 "loc_FF0BC37C:\n"
 687 "    LDR     R0, [SP, #0x28] \n"
 688 "    MOV     R8, #1 \n"
 689 "    LDR     R1, [R0] \n"
 690 "    CMP     R1, #0x12 \n"
 691 "    CMPNE   R1, #0x13 \n"
 692 "    BNE     loc_FF0BC3E4 \n"
 693 "    LDR     R1, [R0, #0x7C] \n"
 694 "    ADD     R1, R1, R1, LSL#1 \n"
 695 "    ADD     R1, R0, R1, LSL#2 \n"
 696 "    SUB     R1, R1, #8 \n"
 697 "    LDMIA   R1, {R2,R3,R9} \n"
 698 "    STMIA   R5, {R2,R3,R9} \n"
 699 "    BL      sub_FF0BA3A4 \n"
 700 "    LDR     R0, [SP, #0x28] \n"
 701 "    LDR     R1, [R0, #0x7C] \n"
 702 "    LDR     R3, [R0, #0x8C] \n"
 703 "    LDR     R2, [R0, #0x90] \n"
 704 "    ADD     R0, R0, #4 \n"
 705 "    BLX     R3 \n"
 706 "    LDR     R0, [SP, #0x28] \n"
 707 "    BL      sub_FF0BD9C8 \n"
 708 "    LDR     R0, [SP, #0x28] \n"
 709 "    LDR     R1, [R0, #0x7C] \n"
 710 "    LDR     R2, [R0, #0x98] \n"
 711 "    LDR     R3, [R0, #0x94] \n"
 712 "    B       loc_FF0BC6FC \n"
 713 
 714 "loc_FF0BC3E4:\n"
 715 "    CMP     R1, #0x14 \n"
 716 "    CMPNE   R1, #0x15 \n"
 717 "    CMPNE   R1, #0x16 \n"
 718 "    CMPNE   R1, #0x17 \n"
 719 "    BNE     loc_FF0BC49C \n"
 720 "    ADD     R3, SP, #0xC \n"
 721 "    MOV     R2, SP \n"
 722 "    ADD     R1, SP, #0x1C \n"
 723 "    BL      sub_FF0BA604 \n"
 724 "    CMP     R0, #1 \n"
 725 "    MOV     R9, R0 \n"
 726 "    CMPNE   R9, #5 \n"
 727 "    BNE     loc_FF0BC438 \n"
 728 "    LDR     R0, [SP, #0x28] \n"
 729 "    MOV     R2, R9 \n"
 730 "    LDR     R1, [R0, #0x7C]! \n"
 731 "    LDR     R12, [R0, #0x10]! \n"
 732 "    LDR     R3, [R0, #4] \n"
 733 "    MOV     R0, SP \n"
 734 "    BLX     R12 \n"
 735 "    B       loc_FF0BC470 \n"
 736 
 737 "loc_FF0BC438:\n"
 738 "    LDR     R0, [SP, #0x28] \n"
 739 "    CMP     R9, #2 \n"
 740 "    LDR     R3, [R0, #0x90] \n"
 741 "    CMPNE   R9, #6 \n"
 742 "    BNE     loc_FF0BC484 \n"
 743 "    LDR     R12, [R0, #0x8C] \n"
 744 "    MOV     R2, R9 \n"
 745 "    MOV     R1, #1 \n"
 746 "    MOV     R0, SP \n"
 747 "    BLX     R12 \n"
 748 "    LDR     R0, [SP, #0x28] \n"
 749 "    MOV     R2, SP \n"
 750 "    ADD     R1, SP, #0x1C \n"
 751 "    BL      sub_FF0BBEB0 \n"
 752 
 753 "loc_FF0BC470:\n"
 754 "    LDR     R0, [SP, #0x28] \n"
 755 "    LDR     R2, [SP, #0xC] \n"
 756 "    MOV     R1, R9 \n"
 757 "    BL      sub_FF0BC100 \n"
 758 "    B       loc_FF0BC704 \n"
 759 
 760 "loc_FF0BC484:\n"
 761 "    LDR     R1, [R0, #0x7C] \n"
 762 "    LDR     R12, [R0, #0x8C] \n"
 763 "    MOV     R2, R9 \n"
 764 "    ADD     R0, R0, #4 \n"
 765 "    BLX     R12 \n"
 766 "    B       loc_FF0BC704 \n"
 767 
 768 "loc_FF0BC49C:\n"
 769 "    CMP     R1, #0x24 \n"
 770 "    CMPNE   R1, #0x25 \n"
 771 "    BNE     loc_FF0BC4E8 \n"
 772 "    LDR     R1, [R0, #0x7C] \n"
 773 "    ADD     R1, R1, R1, LSL#1 \n"
 774 "    ADD     R1, R0, R1, LSL#2 \n"
 775 "    SUB     R1, R1, #8 \n"
 776 "    LDMIA   R1, {R2,R3,R9} \n"
 777 "    STMIA   R5, {R2,R3,R9} \n"
 778 "    BL      sub_FF0B9104 \n"
 779 "    LDR     R0, [SP, #0x28] \n"
 780 "    LDR     R1, [R0, #0x7C] \n"
 781 "    LDR     R3, [R0, #0x8C] \n"
 782 "    LDR     R2, [R0, #0x90] \n"
 783 "    ADD     R0, R0, #4 \n"
 784 "    BLX     R3 \n"
 785 "    LDR     R0, [SP, #0x28] \n"
 786 "    BL      sub_FF0B95F8 \n"
 787 "    B       loc_FF0BC704 \n"
 788 
 789 "loc_FF0BC4E8:\n"
 790 "    ADD     R1, R0, #4 \n"
 791 "    LDMIA   R1, {R2,R3,R9} \n"
 792 "    STMIA   R5, {R2,R3,R9} \n"
 793 "    LDR     R1, [R0] \n"
 794 "    CMP     R1, #0x28 \n"
 795 "    ADDCC   PC, PC, R1, LSL#2 \n"
 796 "    B       loc_FF0BC6EC \n"
 797 "    B       loc_FF0BC5A4 \n"
 798 "    B       loc_FF0BC5A4 \n"
 799 "    B       loc_FF0BC5AC \n"
 800 "    B       loc_FF0BC5B4 \n"
 801 "    B       loc_FF0BC5B4 \n"
 802 "    B       loc_FF0BC5B4 \n"
 803 "    B       loc_FF0BC5A4 \n"
 804 "    B       loc_FF0BC5AC \n"
 805 "    B       loc_FF0BC5B4 \n"
 806 "    B       loc_FF0BC5B4 \n"
 807 "    B       loc_FF0BC5CC \n"
 808 "    B       loc_FF0BC5CC \n"
 809 "    B       loc_FF0BC6D8 \n"
 810 "    B       loc_FF0BC6E0 \n"
 811 "    B       loc_FF0BC6E0 \n"
 812 "    B       loc_FF0BC6E0 \n"
 813 "    B       loc_FF0BC6E0 \n"
 814 "    B       loc_FF0BC6E8 \n"
 815 "    B       loc_FF0BC6EC \n"
 816 "    B       loc_FF0BC6EC \n"
 817 "    B       loc_FF0BC6EC \n"
 818 "    B       loc_FF0BC6EC \n"
 819 "    B       loc_FF0BC6EC \n"
 820 "    B       loc_FF0BC6EC \n"
 821 "    B       loc_FF0BC5BC \n"
 822 "    B       loc_FF0BC5C4 \n"
 823 "    B       loc_FF0BC5C4 \n"
 824 "    B       loc_FF0BC5C4 \n"
 825 "    B       loc_FF0BC5D8 \n"
 826 "    B       loc_FF0BC5D8 \n"
 827 "    B       loc_FF0BC5E0 \n"
 828 "    B       loc_FF0BC618 \n"
 829 "    B       loc_FF0BC650 \n"
 830 "    B       loc_FF0BC688 \n"
 831 "    B       loc_FF0BC6C0 \n"
 832 "    B       loc_FF0BC6C0 \n"
 833 "    B       loc_FF0BC6EC \n"
 834 "    B       loc_FF0BC6EC \n"
 835 "    B       loc_FF0BC6C8 \n"
 836 "    B       loc_FF0BC6D0 \n"
 837 
 838 "loc_FF0BC5A4:\n"
 839 "    BL      sub_FF0B779C \n"
 840 "    B       loc_FF0BC6EC \n"
 841 
 842 "loc_FF0BC5AC:\n"
 843 "    BL      sub_FF0B7A94 \n"
 844 "    B       loc_FF0BC6EC \n"
 845 
 846 "loc_FF0BC5B4:\n"
 847 "    BL      sub_FF0B7CFC \n"
 848 "    B       loc_FF0BC6EC \n"
 849 
 850 "loc_FF0BC5BC:\n"
 851 "    BL      sub_FF0B7FF0 \n"
 852 "    B       loc_FF0BC6EC \n"
 853 
 854 "loc_FF0BC5C4:\n"
 855 "    BL      sub_FF0B8208 \n"
 856 "    B       loc_FF0BC6EC \n"
 857 
 858 "loc_FF0BC5CC:\n"
 859 "    BL      sub_FF0B86F8_my \n"  // --> Patched. Old value = 0xFF0B86F8.
 860 "    MOV     R8, #0 \n"
 861 "    B       loc_FF0BC6EC \n"
 862 
 863 "loc_FF0BC5D8:\n"
 864 "    BL      sub_FF0B88D4 \n"
 865 "    B       loc_FF0BC6EC \n"
 866 
 867 "loc_FF0BC5E0:\n"
 868 "    LDRH    R1, [R0, #4] \n"
 869 "    STRH    R1, [SP, #0x1C] \n"
 870 "    LDRH    R1, [R4, #2] \n"
 871 "    STRH    R1, [SP, #0x1E] \n"
 872 "    LDRH    R1, [R4, #4] \n"
 873 "    STRH    R1, [SP, #0x20] \n"
 874 "    LDRH    R1, [R4, #6] \n"
 875 "    STRH    R1, [SP, #0x22] \n"
 876 "    LDRH    R1, [R0, #0xC] \n"
 877 "    STRH    R1, [SP, #0x24] \n"
 878 "    LDRH    R1, [R4, #0xA] \n"
 879 "    STRH    R1, [SP, #0x26] \n"
 880 "    BL      sub_FF0BD64C \n"
 881 "    B       loc_FF0BC6EC \n"
 882 
 883 "loc_FF0BC618:\n"
 884 "    LDRH    R1, [R0, #4] \n"
 885 "    STRH    R1, [SP, #0x1C] \n"
 886 "    LDRH    R1, [R4, #2] \n"
 887 "    STRH    R1, [SP, #0x1E] \n"
 888 "    LDRH    R1, [R4, #4] \n"
 889 "    STRH    R1, [SP, #0x20] \n"
 890 "    LDRH    R1, [R4, #6] \n"
 891 "    STRH    R1, [SP, #0x22] \n"
 892 "    LDRH    R1, [R4, #8] \n"
 893 "    STRH    R1, [SP, #0x24] \n"
 894 "    LDRH    R1, [R4, #0xA] \n"
 895 "    STRH    R1, [SP, #0x26] \n"
 896 "    BL      sub_FF0BD7C8 \n"
 897 "    B       loc_FF0BC6EC \n"
 898 
 899 "loc_FF0BC650:\n"
 900 "    LDRH    R1, [R4] \n"
 901 "    STRH    R1, [SP, #0x1C] \n"
 902 "    LDRH    R1, [R0, #6] \n"
 903 "    STRH    R1, [SP, #0x1E] \n"
 904 "    LDRH    R1, [R4, #4] \n"
 905 "    STRH    R1, [SP, #0x20] \n"
 906 "    LDRH    R1, [R4, #6] \n"
 907 "    STRH    R1, [SP, #0x22] \n"
 908 "    LDRH    R1, [R4, #8] \n"
 909 "    STRH    R1, [SP, #0x24] \n"
 910 "    LDRH    R1, [R4, #0xA] \n"
 911 "    STRH    R1, [SP, #0x26] \n"
 912 "    BL      sub_FF0BD87C \n"
 913 "    B       loc_FF0BC6EC \n"
 914 
 915 "loc_FF0BC688:\n"
 916 "    LDRH    R1, [R4] \n"
 917 "    STRH    R1, [SP, #0x1C] \n"
 918 "    LDRH    R1, [R4, #2] \n"
 919 "    STRH    R1, [SP, #0x1E] \n"
 920 "    LDRH    R1, [R4, #4] \n"
 921 "    STRH    R1, [SP, #0x20] \n"
 922 "    LDRH    R1, [R4, #6] \n"
 923 "    STRH    R1, [SP, #0x22] \n"
 924 "    LDRH    R1, [R0, #0xC] \n"
 925 "    STRH    R1, [SP, #0x24] \n"
 926 "    LDRH    R1, [R4, #0xA] \n"
 927 "    STRH    R1, [SP, #0x26] \n"
 928 "    BL      sub_FF0BD924 \n"
 929 "    B       loc_FF0BC6EC \n"
 930 
 931 "loc_FF0BC6C0:\n"
 932 "    BL      sub_FF0B8E9C \n"
 933 "    B       loc_FF0BC6EC \n"
 934 
 935 "loc_FF0BC6C8:\n"
 936 "    BL      sub_FF0B96FC \n"
 937 "    B       loc_FF0BC6EC \n"
 938 
 939 "loc_FF0BC6D0:\n"
 940 "    BL      sub_FF0B9C54 \n"
 941 "    B       loc_FF0BC6EC \n"
 942 
 943 "loc_FF0BC6D8:\n"
 944 "    BL      sub_FF0B9E78 \n"
 945 "    B       loc_FF0BC6EC \n"
 946 
 947 "loc_FF0BC6E0:\n"
 948 "    BL      sub_FF0BA034 \n"
 949 "    B       loc_FF0BC6EC \n"
 950 
 951 "loc_FF0BC6E8:\n"
 952 "    BL      sub_FF0BA19C \n"
 953 
 954 "loc_FF0BC6EC:\n"
 955 "    LDR     R0, [SP, #0x28] \n"
 956 "    LDR     R1, [R0, #0x7C] \n"
 957 "    LDR     R2, [R0, #0x90] \n"
 958 "    LDR     R3, [R0, #0x8C] \n"
 959 
 960 "loc_FF0BC6FC:\n"
 961 "    ADD     R0, R0, #4 \n"
 962 "    BLX     R3 \n"
 963 
 964 "loc_FF0BC704:\n"
 965 "    LDR     R0, [SP, #0x28] \n"
 966 "    LDR     R0, [R0] \n"
 967 "    CMP     R0, #0x10 \n"
 968 "    BEQ     loc_FF0BC73C \n"
 969 "    BGT     loc_FF0BC72C \n"
 970 "    CMP     R0, #1 \n"
 971 "    CMPNE   R0, #4 \n"
 972 "    CMPNE   R0, #0xE \n"
 973 "    BNE     loc_FF0BC770 \n"
 974 "    B       loc_FF0BC73C \n"
 975 
 976 "loc_FF0BC72C:\n"
 977 "    CMP     R0, #0x13 \n"
 978 "    CMPNE   R0, #0x17 \n"
 979 "    CMPNE   R0, #0x1A \n"
 980 "    BNE     loc_FF0BC770 \n"
 981 
 982 "loc_FF0BC73C:\n"
 983 "    LDRSH   R0, [R4] \n"
 984 "    CMN     R0, #0xC00 \n"
 985 "    LDRNESH R1, [R4, #8] \n"
 986 "    CMNNE   R1, #0xC00 \n"
 987 "    STRNEH  R0, [SP, #0x1C] \n"
 988 "    STRNEH  R1, [SP, #0x24] \n"
 989 "    BNE     loc_FF0BC770 \n"
 990 "    ADD     R0, SP, #0x10 \n"
 991 "    BL      sub_FF0BDBC8 \n"
 992 "    LDRH    R0, [SP, #0x10] \n"
 993 "    STRH    R0, [SP, #0x1C] \n"
 994 "    LDRH    R0, [SP, #0x18] \n"
 995 "    STRH    R0, [SP, #0x24] \n"
 996 
 997 "loc_FF0BC770:\n"
 998 "    LDR     R0, [SP, #0x28] \n"
 999 "    CMP     R8, #1 \n"
1000 "    BNE     loc_FF0BC7C0 \n"
1001 "    LDR     R1, [R0, #0x7C] \n"
1002 "    MOV     R2, #0xC \n"
1003 "    ADD     R1, R1, R1, LSL#1 \n"
1004 "    ADD     R0, R0, R1, LSL#2 \n"
1005 "    SUB     R8, R0, #8 \n"
1006 "    LDR     R0, =0x5F160 \n"
1007 "    ADD     R1, SP, #0x1C \n"
1008 "    BL      sub_0069017C \n"
1009 "    LDR     R0, =0x5F16C \n"
1010 "    MOV     R2, #0xC \n"
1011 "    ADD     R1, SP, #0x1C \n"
1012 "    BL      sub_0069017C \n"
1013 "    LDR     R0, =0x5F178 \n"
1014 "    MOV     R2, #0xC \n"
1015 "    MOV     R1, R8 \n"
1016 "    BL      sub_0069017C \n"
1017 "    B       loc_FF0BC838 \n"
1018 
1019 "loc_FF0BC7C0:\n"
1020 "    LDR     R0, [R0] \n"
1021 "    MOV     R3, #1 \n"
1022 "    CMP     R0, #0xB \n"
1023 "    BNE     loc_FF0BC804 \n"
1024 "    MOV     R2, #0 \n"
1025 "    STRD    R2, [SP] \n"
1026 "    MOV     R2, R3 \n"
1027 "    MOV     R1, R3 \n"
1028 "    MOV     R0, #0 \n"
1029 "    BL      sub_FF0B7570 \n"
1030 "    MOV     R3, #1 \n"
1031 "    MOV     R2, #0 \n"
1032 "    STRD    R2, [SP] \n"
1033 "    MOV     R2, R3 \n"
1034 "    MOV     R1, R3 \n"
1035 "    MOV     R0, #0 \n"
1036 "    B       loc_FF0BC834 \n"
1037 
1038 "loc_FF0BC804:\n"
1039 "    MOV     R2, #1 \n"
1040 "    STRD    R2, [SP] \n"
1041 "    MOV     R3, R2 \n"
1042 "    MOV     R1, R2 \n"
1043 "    MOV     R0, R2 \n"
1044 "    BL      sub_FF0B7570 \n"
1045 "    MOV     R3, #1 \n"
1046 "    MOV     R2, R3 \n"
1047 "    MOV     R1, R3 \n"
1048 "    MOV     R0, R3 \n"
1049 "    STR     R3, [SP] \n"
1050 "    STR     R3, [SP, #4] \n"
1051 
1052 "loc_FF0BC834:\n"
1053 "    BL      sub_FF0B76E8 \n"
1054 
1055 "loc_FF0BC838:\n"
1056 "    LDR     R0, [SP, #0x28] \n"
1057 "    BL      sub_FF0BD5B8 \n"
1058 "    B       loc_FF0BC1D0 \n"
1059 );
1060 }
1061 
1062 /*************************************************************/
1063 //** sub_FF0B86F8_my @ 0xFF0B86F8 - 0xFF0B87B8, length=49
1064 void __attribute__((naked,noinline)) sub_FF0B86F8_my() {
1065 asm volatile (
1066 "    STMFD   SP!, {R4-R8,LR} \n"
1067 "    LDR     R7, =0x4AB4 \n"
1068 "    MOV     R4, R0 \n"
1069 "    LDR     R0, [R7, #0x1C] \n"
1070 "    MOV     R1, #0x3E \n"
1071 "    BL      sub_0068B988 /*_ClearEventFlag*/ \n"
1072 "    MOV     R2, #0 \n"
1073 "    LDRSH   R0, [R4, #4] \n"
1074 "    MOV     R1, R2 \n"
1075 "    BL      sub_FF0B7238 \n"
1076 "    MOV     R6, R0 \n"
1077 "    LDRSH   R0, [R4, #6] \n"
1078 "    BL      sub_FF0B7388 \n"
1079 "    LDRSH   R0, [R4, #8] \n"
1080 "    BL      sub_FF0B73E0 \n"
1081 "    LDRSH   R0, [R4, #0xA] \n"
1082 "    BL      sub_FF0B7438 \n"
1083 "    LDRSH   R0, [R4, #0xC] \n"
1084 "    MOV     R1, #0 \n"
1085 "    BL      sub_FF0B7490 \n"
1086 "    MOV     R5, R0 \n"
1087 "    LDR     R0, [R4] \n"
1088 "    LDR     R8, =0x5F178 \n"
1089 "    CMP     R0, #0xB \n"
1090 "    MOVEQ   R6, #0 \n"
1091 "    MOVEQ   R5, R6 \n"
1092 "    BEQ     loc_FF0B878C \n"
1093 "    CMP     R6, #1 \n"
1094 "    BNE     loc_FF0B878C \n"
1095 "    LDRSH   R0, [R4, #4] \n"
1096 "    LDR     R1, =0xFF0B7198 \n"
1097 "    MOV     R2, #2 \n"
1098 "    BL      sub_FF1AC2D8 \n"
1099 "    STRH    R0, [R4, #4] \n"
1100 "    MOV     R0, #0 \n"
1101 "    STR     R0, [R7, #0x28] \n"
1102 "    B       loc_FF0B8794 \n"
1103 
1104 "loc_FF0B878C:\n"
1105 "    LDRH    R0, [R8] \n"
1106 "    STRH    R0, [R4, #4] \n"
1107 
1108 "loc_FF0B8794:\n"
1109 "    CMP     R5, #1 \n"
1110 "    LDRNEH  R0, [R8, #8] \n"
1111 "    BNE     loc_FF0B87B0 \n"
1112 "    LDRSH   R0, [R4, #0xC] \n"
1113 "    LDR     R1, =0xFF0B721C \n"
1114 "    MOV     R2, #0x20 \n"
1115 "    BL      sub_FF0BD608 \n"
1116 
1117 "loc_FF0B87B0:\n"
1118 "    STRH    R0, [R4, #0xC] \n"
1119 "    LDRSH   R0, [R4, #6] \n"
1120 "    BL      sub_FF0A7068_my \n"  // --> Patched. Old value = 0xFF0A7068.
1121 "    LDR     PC, =0xFF0B87BC \n"  // Continue in firmware
1122 );
1123 }
1124 
1125 /*************************************************************/
1126 //** sub_FF0A7068_my @ 0xFF0A7068 - 0xFF0A70A8, length=17
1127 void __attribute__((naked,noinline)) sub_FF0A7068_my() {
1128 asm volatile (
1129 "    STMFD   SP!, {R4-R6,LR} \n"
1130 "    LDR     R5, =0x4704 \n"
1131 "    MOV     R4, R0 \n"
1132 "    LDR     R0, [R5, #4] \n"
1133 "    CMP     R0, #1 \n"
1134 "    LDRNE   R1, =0x14D \n"
1135 "    LDRNE   R0, =0xFF0A6EA0 /*'Shutter.c'*/ \n"
1136 "    BLNE    _DebugAssert \n"
1137 "    CMN     R4, #0xC00 \n"
1138 "    LDREQSH R4, [R5, #2] \n"
1139 "    CMN     R4, #0xC00 \n"
1140 "    LDREQ   R1, =0x153 \n"
1141 "    LDREQ   R0, =0xFF0A6EA0 /*'Shutter.c'*/ \n"
1142 "    STRH    R4, [R5, #2] \n"
1143 "    BLEQ    _DebugAssert \n"
1144 "    MOV     R0, R4 \n"
1145 "    BL      apex2us \n"  // --> Patched. Old value = _apex2us.
1146 "    LDR     PC, =0xFF0A70AC \n"  // Continue in firmware
1147 );
1148 }

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