root/platform/sx220hs/shooting.c

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DEFINITIONS

This source file includes following definitions.
  1. get_file_next_counter
  2. get_target_file_num
  3. get_target_dir_name
  4. get_target_dir_num

   1 #include "lolevel.h"
   2 #include "platform.h"
   3 #include "core.h"
   4 #include "conf.h"
   5 #include "keyboard.h"
   6 #include "stdlib.h"
   7 #include "platform.h"
   8 
   9 #define PARAM_FILE_COUNTER      0x3B       //sx220 changed
  10 #define PARAM_EXPOSURE_COUNTER  0x02
  11 
  12 //No zoom 3.1 3.5 4.0 4.5 5.0 5.6 6.3 7.1 8.0
  13 //maz zoom 5.9 7.1 8.0
  14 
  15 const ApertureSize aperture_sizes_table[] = {
  16         {  9, 322, "3.1" },
  17     { 10, 352, "3.5" },
  18         { 11, 384, "4.0" },
  19         { 12, 416, "4.5" },
  20         { 13, 448, "5.0" },
  21         { 14, 480, "5.6" },
  22         { 15, 512, "6.3" },
  23         { 16, 544, "7.1" },
  24         { 17, 576, "8.0" }
  25 };
  26 
  27 const ShutterSpeed shutter_speeds_table[] = {
  28         { -12, -384, "15", 15000000 },
  29         { -11, -352, "13", 13000000 },
  30         { -10, -320, "10", 10000000 },
  31         {  -9, -288, "8",   8000000 },
  32         {  -8, -256, "6",   6000000 },
  33         {  -7, -224, "5",   5000000 },
  34         {  -6, -192, "4",   4000000 },
  35         {  -5, -160, "3.2", 3200000 },
  36         {  -4, -128, "2.5", 2500000 },
  37         {  -3,  -96, "2",   2000000 },
  38         {  -2,  -64, "1.6", 1600000 },
  39         {  -1,  -32, "1.3", 1300000 },
  40         {   0,    0, "1",   1000000 },
  41         {   1,   32, "0.8",  800000 },
  42         {   2,   64, "0.6",  600000 },
  43         {   3,   96, "0.5",  500000 },
  44         {   4,  128, "0.4",  400000 },
  45         {   5,  160, "0.3",  300000 },
  46         {   6,  192, "1/4",  250000 },
  47         {   7,  224, "1/5",  200000 },
  48         {   8,  256, "1/6",  166667 },
  49         {   9,  288, "1/8",  125000 },
  50         {  10,  320, "1/10", 100000 },
  51         {  11,  352, "1/13",  76923 },
  52         {  12,  384, "1/15",  66667 },
  53         {  13,  416, "1/20",  50000 },
  54         {  14,  448, "1/25",  40000 },
  55         {  15,  480, "1/30",  33333 },
  56         {  16,  512, "1/40",  25000 },
  57         {  17,  544, "1/50",  20000 },
  58         {  18,  576, "1/60",  16667 },
  59         {  19,  608, "1/80",  12500 },
  60         {  20,  640, "1/100", 10000 },
  61         {  21,  672, "1/125",  8000 },
  62         {  22,  704, "1/160",  6250 },
  63         {  23,  736, "1/200",  5000 },
  64         {  24,  768, "1/250",  4000 },
  65         {  25,  800, "1/320",  3125 },
  66         {  26,  832, "1/400",  2500 },
  67         {  27,  864, "1/500",  2000 },
  68         {  28,  896, "1/640",  1563 },
  69         {  29,  928, "1/800",  1250 },
  70         {  30,  960, "1/1000", 1000 },
  71         {  31,  992, "1/1250",  800 },
  72         {  32, 1024, "1/1600",  625 },
  73         {  33, 1056, "1/2000",  500 },
  74         {  34, 1088, "1/2500",  400 },
  75         {  35, 1120, "1/3200",  313 },
  76 };
  77 
  78 const ISOTable iso_table[] = {
  79         {  0,    0, "Auto", -1},
  80         {  1,  100,  "100", -1},
  81         {  2,  200,  "200", -1},
  82         {  3,  400,  "400", -1},
  83         {  4,  800,  "800", -1},
  84         {  5, 1600, "1600", -1},
  85         {  6, 3200, "3200", -1},
  86 };
  87 
  88 const CapturemodeMap modemap[] = {
  89         { MODE_AUTO,                    32768  },
  90         { MODE_P,                           32772  },
  91         { MODE_TV,                              32771  },
  92         { MODE_AV,                              32770  },
  93         { MODE_M,                               32769  },
  94         { MODE_EASY,                            33314  },
  95         { MODE_PORTRAIT,                        32783  },
  96         { MODE_LANDSCAPE,                       32782  },
  97         { MODE_VIDEO_SPEED,                      2626  },       //MODE_VIDEO_SUPER_SLOW_MOTION
  98         { MODE_VIDEO_STD,                        2621  },
  99         { MODE_KIDS_PETS,                       32786  },
 100         { MODE_UNDERWATER,              16409  },
 101         { MODE_LOWLIGHT,                16417  },
 102         { MODE_BEACH,                           16407  },
 103         { MODE_FOLIAGE,                         16405  },
 104         { MODE_SNOW,                            16406  },       
 105         { MODE_FIREWORK,                        16408  },       
 106         { MODE_COLOR_ACCENT,             8733  },
 107         { MODE_COLOR_SWAP,                       8734  },       
 108         { MODE_STITCH,                              16908  },   //MODE_STITCH_ASSIST
 109         { MODE_SMART_SHUTTER,           16937  },
 110         { MODE_POSTER_EFFECT,            8743  },
 111         { MODE_FISHEYE,                  8747  },
 112         { MODE_MINIATURE,                        8748  },
 113         { MODE_SUPER_VIVID,                      8742  },
 114         { MODE_NIGHT_SCENE,                     16941  },       //MODE_HANDHELD_NIGHTSCENE
 115         { MODE_VIDEO_IFRAME_MOVIE,               2628  },
 116         { MODE_VIDEO_MOVIE_DIGEST,      33333  },
 117         { MODE_HIGHSPEED_BURST,         16904  },
 118         { MODE_BEST_IMAGE,              16905  },
 119         { MODE_TOY_CAMERA,                       8751  },
 120         { MODE_MONOCHROME,                       8754  },
 121         { MODE_WINK_SELF_TIMER,                 16938  },
 122     { MODE_FACE_SELF_TIMER,             16936  },
 123 };
 124 
 125 #include "../generic/shooting.c"
 126 
 127 long get_file_next_counter() {
 128         return get_file_counter();
 129 }
 130 
 131 long get_target_file_num() {
 132         long n;
 133 
 134 
 135         n = get_file_next_counter();
 136 
 137     n = (n>>4)&0x3FFF;
 138 
 139     return n;
 140 }
 141 
 142 void get_target_dir_name(char *out)
 143 {       
 144         extern void _GetImageFolder(char*,int,int,int);
 145         _GetImageFolder(out,get_file_next_counter(),CAM_DATE_FOLDER_NAMING,time(NULL));
 146 }
 147 
 148 long get_target_dir_num() {
 149         long n;
 150 
 151         n = get_file_next_counter();
 152         n = (n>>18)&0x3FF;
 153         return n;
 154 }

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