vid_get_viewport_image_offset   63 core/autoiso.c         img += vid_get_viewport_image_offset() + 1; // Skip border and move to 1st Y component in each block
vid_get_viewport_image_offset  141 core/live_view.c         vp_fb += vid_get_viewport_image_offset();
vid_get_viewport_image_offset   31 include/viewport.h extern int vid_get_viewport_image_offset();     // Byte offset from start of viewport memory to first displayed pixel
vid_get_viewport_image_offset  366 modules/edgeoverlay.c     img += vid_get_viewport_image_offset();		// offset into viewport for when image size != viewport size (e.g. 16:9 image on 4:3 LCD)
vid_get_viewport_image_offset  191 modules/histogram.c             img += vid_get_viewport_image_offset();		// offset into viewport for when image size != viewport size (e.g. 16:9 image on 4:3 LCD)
vid_get_viewport_image_offset  179 modules/module_exportlist.c             vid_get_viewport_image_offset
vid_get_viewport_image_offset  651 modules/motion_detector.c     img += vid_get_viewport_image_offset();     // offset into viewport for when image size != viewport size (e.g. 16:9 image on 4:3 LCD)
vid_get_viewport_image_offset  255 modules/zebra.c     viewport_image_offset = vid_get_viewport_image_offset();