vid_get_viewport_image_offset 63 core/autoiso.c img += vid_get_viewport_image_offset() + 1; // Skip border and move to 1st Y component in each block vid_get_viewport_image_offset 141 core/live_view.c vp_fb += vid_get_viewport_image_offset(); vid_get_viewport_image_offset 31 include/viewport.h extern int vid_get_viewport_image_offset(); // Byte offset from start of viewport memory to first displayed pixel vid_get_viewport_image_offset 366 modules/edgeoverlay.c img += vid_get_viewport_image_offset(); // offset into viewport for when image size != viewport size (e.g. 16:9 image on 4:3 LCD) vid_get_viewport_image_offset 191 modules/histogram.c img += vid_get_viewport_image_offset(); // offset into viewport for when image size != viewport size (e.g. 16:9 image on 4:3 LCD) vid_get_viewport_image_offset 179 modules/module_exportlist.c vid_get_viewport_image_offset vid_get_viewport_image_offset 651 modules/motion_detector.c img += vid_get_viewport_image_offset(); // offset into viewport for when image size != viewport size (e.g. 16:9 image on 4:3 LCD) vid_get_viewport_image_offset 255 modules/zebra.c viewport_image_offset = vid_get_viewport_image_offset();