uchar 75 lib/lua/lstrlib.c luaL_addchar(&b, tolower(uchar(s[i]))); uchar 88 lib/lua/lstrlib.c luaL_addchar(&b, toupper(uchar(s[i]))); uchar 120 lib/lua/lstrlib.c lua_pushinteger(L, uchar(s[posi+i-1])); uchar 132 lib/lua/lstrlib.c luaL_argcheck(L, uchar(c) == c, i, "invalid value"); uchar 133 lib/lua/lstrlib.c luaL_addchar(&b, uchar(c)); uchar 254 lib/lua/lstrlib.c if (match_class(c, uchar(*p))) uchar 259 lib/lua/lstrlib.c if (uchar(*(p-2)) <= c && c <= uchar(*p)) uchar 262 lib/lua/lstrlib.c else if (uchar(*p) == c) return sig; uchar 271 lib/lua/lstrlib.c case L_ESC: return match_class(c, uchar(*(p+1))); uchar 273 lib/lua/lstrlib.c default: return (uchar(*p) == c); uchar 304 lib/lua/lstrlib.c while ((s+i)<ms->src_end && singlematch(uchar(*(s+i)), p, ep)) uchar 322 lib/lua/lstrlib.c else if (s<ms->src_end && singlematch(uchar(*s), p, ep)) uchar 392 lib/lua/lstrlib.c if (matchbracketclass(uchar(previous), p, ep-1) || uchar 393 lib/lua/lstrlib.c !matchbracketclass(uchar(*s), p, ep-1)) return NULL; uchar 397 lib/lua/lstrlib.c if (isdigit(uchar(*(p+1)))) { /* capture results (%0-%9)? */ uchar 398 lib/lua/lstrlib.c s = match_capture(ms, s, uchar(*(p+1))); uchar 416 lib/lua/lstrlib.c int m = s<ms->src_end && singlematch(uchar(*s), p, ep); uchar 599 lib/lua/lstrlib.c if (!isdigit(uchar(news[i]))) uchar 730 lib/lua/lstrlib.c if (isdigit(uchar(*p))) p++; /* skip width */ uchar 731 lib/lua/lstrlib.c if (isdigit(uchar(*p))) p++; /* (2 digits at most) */ uchar 734 lib/lua/lstrlib.c if (isdigit(uchar(*p))) p++; /* skip precision */ uchar 735 lib/lua/lstrlib.c if (isdigit(uchar(*p))) p++; /* (2 digits at most) */ uchar 737 lib/lua/lstrlib.c if (isdigit(uchar(*p))) uchar 38 modules/games/gui_reversi.c static uchar Field[8][8]; uchar 39 modules/games/gui_reversi.c static uchar CurrPlayer, Computer, InGame, NumPl1, NumPl2; uchar 43 modules/games/gui_reversi.c static uchar xPos, yPos, OldxPos, OldyPos; uchar 44 modules/games/gui_reversi.c static volatile uchar need_redraw = 0, need_redraw_all = 0, MFlag = 0; uchar 52 modules/games/gui_reversi.c static uchar NotPlayer(uchar Pl) { uchar 58 modules/games/gui_reversi.c uchar x, y; uchar 69 modules/games/gui_reversi.c static void DrawCell(uchar x, uchar y) { uchar 89 modules/games/gui_reversi.c static uchar Place(uchar x, uchar y, uchar Player, uchar Placed) { uchar 92 modules/games/gui_reversi.c uchar Eated, E; uchar 129 modules/games/gui_reversi.c static void ComputerPlace(uchar Player) { uchar 131 modules/games/gui_reversi.c static const uchar PlaceTable[8][8] ={{ 11, 78, 62, 65, 65, 62, 78, 11}, uchar 140 modules/games/gui_reversi.c uchar PlX[61]; uchar 141 modules/games/gui_reversi.c uchar PlY[61]; uchar 142 modules/games/gui_reversi.c static uchar DynTable[8][8]; uchar 143 modules/games/gui_reversi.c uchar NPl = 0, I, J, MaxE = 0, E, MinPr = 100; uchar 193 modules/games/gui_reversi.c static uchar CanPlace(uchar Player) { uchar 194 modules/games/gui_reversi.c uchar I, J, E = 0, E1; uchar 219 modules/games/gui_reversi.c uchar x, y; uchar 255 modules/games/gui_reversi.c static void Clk(uchar x, uchar y) { uchar 256 modules/games/gui_reversi.c uchar Placed;