shooting_is_infinity_distance 1162 core/shooting.c if (shooting_is_infinity_distance()) return (-1); shooting_is_infinity_distance 1172 core/shooting.c if (shooting_is_infinity_distance()) return (-1); shooting_is_infinity_distance 1266 core/shooting.c if ((av_1e3>0) && (fl>0) && (dist>0) && (shooting_is_infinity_distance()==0) && (hyp_1e3>0)) { shooting_is_infinity_distance 1282 core/shooting.c if (shooting_is_infinity_distance()) { shooting_is_infinity_distance 143 include/shooting.h extern short shooting_is_infinity_distance();