shooting_is_infinity_distance 1162 core/shooting.c   if (shooting_is_infinity_distance()) return (-1);
shooting_is_infinity_distance 1172 core/shooting.c   if (shooting_is_infinity_distance()) return (-1);
shooting_is_infinity_distance 1266 core/shooting.c     if ((av_1e3>0) && (fl>0) && (dist>0) && (shooting_is_infinity_distance()==0) && (hyp_1e3>0)) {
shooting_is_infinity_distance 1282 core/shooting.c     if (shooting_is_infinity_distance()) {
shooting_is_infinity_distance  143 include/shooting.h extern short shooting_is_infinity_distance();