shooting_is_flash_ready 356 core/action_stack.c if (shooting_is_flash_ready()) shooting_is_flash_ready 541 core/shooting.c while ((shooting_is_flash_ready()!=1) || (focus_busy)) msleep(10); shooting_is_flash_ready 63 include/shooting.h extern int shooting_is_flash_ready(); shooting_is_flash_ready 285 platform/generic/wrappers.c while ((shooting_is_flash_ready()!=1) || (focus_busy)) msleep(10);