shooting_in_progress 315 core/action_stack.c if (!shooting_in_progress()) shooting_in_progress 372 core/action_stack.c if (shooting_in_progress() || camera_info.state.mode_video) shooting_in_progress 338 core/main.c if ((camera_info.state.state_shooting_progress == SHOOTING_PROGRESS_PROCESSING) && (!shooting_in_progress())) shooting_in_progress 77 core/shooting.c if (iso_override_mode_save && !shooting_in_progress()) { shooting_in_progress 298 core/shooting.c return ((shooting_get_focus_state()!=0) && shooting_in_progress()); shooting_in_progress 1225 core/shooting.c if (min_av96_zoom_point==0 && shooting_in_progress()) { shooting_in_progress 1348 core/shooting.c if ((t != 2) && (shooting_in_progress())) shooting_in_progress 541 core/usb_module.c if ( shooting_in_progress() ) shooting_in_progress 61 include/shooting.h extern int shooting_in_progress(); shooting_in_progress 397 lib/ubasic/ubasic.c r = shooting_in_progress(); shooting_in_progress 2088 lib/ubasic/ubasic.c shooting_set_av96( param, shooting_in_progress()?SET_NOW:SET_LATER ); shooting_in_progress 2093 lib/ubasic/ubasic.c shooting_set_av96_direct( param, shooting_in_progress()?SET_NOW:SET_LATER ); shooting_in_progress 2098 lib/ubasic/ubasic.c shooting_set_tv96( param, shooting_in_progress()?SET_NOW:SET_LATER ); shooting_in_progress 2103 lib/ubasic/ubasic.c shooting_set_tv96_direct( param, shooting_in_progress()?SET_NOW:SET_LATER); shooting_in_progress 2108 lib/ubasic/ubasic.c shooting_set_sv96( param, shooting_in_progress()?SET_NOW:SET_LATER ); shooting_in_progress 2113 lib/ubasic/ubasic.c shooting_set_nd_filter_state( param, shooting_in_progress()?SET_NOW:SET_LATER ); shooting_in_progress 2118 lib/ubasic/ubasic.c shooting_set_iso_real( param, shooting_in_progress()?SET_NOW:SET_LATER ); shooting_in_progress 887 modules/luascript.c shooting_set_av96_direct( luaL_checknumber( L, 1 ), shooting_in_progress()?SET_NOW:SET_LATER ); shooting_in_progress 893 modules/luascript.c shooting_set_av96( luaL_checknumber( L, 1 ), shooting_in_progress()?SET_NOW:SET_LATER ); shooting_in_progress 947 modules/luascript.c shooting_set_iso_real( luaL_checknumber( L, 1 ), shooting_in_progress()?SET_NOW:SET_LATER ); shooting_in_progress 965 modules/luascript.c shooting_set_nd_filter_state( luaL_checknumber( L, 1 ), shooting_in_progress()?SET_NOW:SET_LATER ); shooting_in_progress 1025 modules/luascript.c shooting_set_sv96(luaL_checknumber( L, 1 ), shooting_in_progress()?SET_NOW:SET_LATER ); shooting_in_progress 1031 modules/luascript.c shooting_set_tv96_direct(luaL_checknumber( L, 1 ), shooting_in_progress()?SET_NOW:SET_LATER ); shooting_in_progress 1037 modules/luascript.c shooting_set_tv96(luaL_checknumber( L, 1 ), shooting_in_progress()?SET_NOW:SET_LATER ); shooting_in_progress 1536 modules/luascript.c lua_pushboolean( L, shooting_in_progress() ); shooting_in_progress 235 modules/module_exportlist.c shooting_in_progress