FIELD_PLAYER2      64 modules/games/gui_reversi.c             if (Field[x][y]==FIELD_PLAYER2) ++NumPl2;
FIELD_PLAYER2      81 modules/games/gui_reversi.c         case FIELD_PLAYER2:
FIELD_PLAYER2     245 modules/games/gui_reversi.c     Field[3][4] = Field[4][3] = FIELD_PLAYER2;
FIELD_PLAYER2     247 modules/games/gui_reversi.c     Computer = FIELD_PLAYER2;
FIELD_PLAYER2     273 modules/games/gui_reversi.c             if (!CanPlace(FIELD_PLAYER1) && !CanPlace(FIELD_PLAYER2)) { 
FIELD_PLAYER2     294 modules/games/gui_reversi.c         if (!CanPlace(FIELD_PLAYER1) && !CanPlace(FIELD_PLAYER2)) {