FIELD_PLAYER2 64 modules/games/gui_reversi.c if (Field[x][y]==FIELD_PLAYER2) ++NumPl2; FIELD_PLAYER2 81 modules/games/gui_reversi.c case FIELD_PLAYER2: FIELD_PLAYER2 245 modules/games/gui_reversi.c Field[3][4] = Field[4][3] = FIELD_PLAYER2; FIELD_PLAYER2 247 modules/games/gui_reversi.c Computer = FIELD_PLAYER2; FIELD_PLAYER2 273 modules/games/gui_reversi.c if (!CanPlace(FIELD_PLAYER1) && !CanPlace(FIELD_PLAYER2)) { FIELD_PLAYER2 294 modules/games/gui_reversi.c if (!CanPlace(FIELD_PLAYER1) && !CanPlace(FIELD_PLAYER2)) {