FIELD_PLAYER1 63 modules/games/gui_reversi.c if (Field[x][y]==FIELD_PLAYER1) ++NumPl1; FIELD_PLAYER1 77 modules/games/gui_reversi.c case FIELD_PLAYER1: FIELD_PLAYER1 244 modules/games/gui_reversi.c Field[3][3] = Field[4][4] = FIELD_PLAYER1; FIELD_PLAYER1 246 modules/games/gui_reversi.c CurrPlayer = FIELD_PLAYER1; FIELD_PLAYER1 273 modules/games/gui_reversi.c if (!CanPlace(FIELD_PLAYER1) && !CanPlace(FIELD_PLAYER2)) { FIELD_PLAYER1 294 modules/games/gui_reversi.c if (!CanPlace(FIELD_PLAYER1) && !CanPlace(FIELD_PLAYER2)) { FIELD_PLAYER1 311 modules/games/gui_reversi.c if (CurrPlayer==FIELD_PLAYER1) {