FIELD_PLAYER1      63 modules/games/gui_reversi.c             if (Field[x][y]==FIELD_PLAYER1) ++NumPl1;
FIELD_PLAYER1      77 modules/games/gui_reversi.c         case FIELD_PLAYER1:
FIELD_PLAYER1     244 modules/games/gui_reversi.c     Field[3][3] = Field[4][4] = FIELD_PLAYER1;
FIELD_PLAYER1     246 modules/games/gui_reversi.c     CurrPlayer = FIELD_PLAYER1;
FIELD_PLAYER1     273 modules/games/gui_reversi.c             if (!CanPlace(FIELD_PLAYER1) && !CanPlace(FIELD_PLAYER2)) { 
FIELD_PLAYER1     294 modules/games/gui_reversi.c         if (!CanPlace(FIELD_PLAYER1) && !CanPlace(FIELD_PLAYER2)) {
FIELD_PLAYER1     311 modules/games/gui_reversi.c         if (CurrPlayer==FIELD_PLAYER1) {