set_stone         178 modules/games/gui_4wins.c                 set_stone(i,9,0);										//Stein setzen 9=irgendwas
set_stone         300 modules/games/gui_4wins.c                 if (set_stone(cursor_position + 1, cur_player, 1))
set_stone         303 modules/games/gui_4wins.c                 if (set_stone(ki_findColumn(1, cur_player), cur_player, 1))