FIELD_HEIGHT 41 modules/games/gui_4wins.c char field[FIELD_HEIGHT][FIELD_WIDTH]; FIELD_HEIGHT 337 modules/games/gui_4wins.c rect_size = 8 * (camera_screen.height - FONT_HEIGHT - 20) / (9 * FIELD_HEIGHT); FIELD_HEIGHT 341 modules/games/gui_4wins.c rect_size = (camera_screen.height - FONT_HEIGHT - 20) / FIELD_HEIGHT; FIELD_HEIGHT 74 modules/games/gui_sokoban.c static char field[FIELD_HEIGHT][FIELD_WIDTH]; FIELD_HEIGHT 204 modules/games/gui_sokoban.c for (y=0; y<FIELD_HEIGHT; ++y) FIELD_HEIGHT 210 modules/games/gui_sokoban.c for (y=(FIELD_HEIGHT-h)/2; y<FIELD_HEIGHT; ++y, ++p) { FIELD_HEIGHT 230 modules/games/gui_sokoban.c for (y=0; y<FIELD_HEIGHT; ++y) FIELD_HEIGHT 342 modules/games/gui_sokoban.c cell_size = 8*camera_screen.height/(9*FIELD_HEIGHT); FIELD_HEIGHT 345 modules/games/gui_sokoban.c cell_size = camera_screen.height/FIELD_HEIGHT; FIELD_HEIGHT 412 modules/games/gui_sokoban.c for (y=0; y<FIELD_HEIGHT; ++y) {