FIELD_HEIGHT       41 modules/games/gui_4wins.c char field[FIELD_HEIGHT][FIELD_WIDTH];
FIELD_HEIGHT      337 modules/games/gui_4wins.c         rect_size = 8 * (camera_screen.height - FONT_HEIGHT - 20) / (9 * FIELD_HEIGHT);
FIELD_HEIGHT      341 modules/games/gui_4wins.c         rect_size = (camera_screen.height - FONT_HEIGHT - 20) / FIELD_HEIGHT;
FIELD_HEIGHT       74 modules/games/gui_sokoban.c static char field[FIELD_HEIGHT][FIELD_WIDTH];
FIELD_HEIGHT      204 modules/games/gui_sokoban.c     for (y=0; y<FIELD_HEIGHT; ++y)
FIELD_HEIGHT      210 modules/games/gui_sokoban.c     for (y=(FIELD_HEIGHT-h)/2; y<FIELD_HEIGHT; ++y, ++p) {
FIELD_HEIGHT      230 modules/games/gui_sokoban.c     for (y=0; y<FIELD_HEIGHT; ++y)
FIELD_HEIGHT      342 modules/games/gui_sokoban.c         cell_size = 8*camera_screen.height/(9*FIELD_HEIGHT);
FIELD_HEIGHT      345 modules/games/gui_sokoban.c         cell_size = camera_screen.height/FIELD_HEIGHT;
FIELD_HEIGHT      412 modules/games/gui_sokoban.c         for (y=0; y<FIELD_HEIGHT; ++y) {