shooting_is_flash_ready  357 core/action_stack.c     if (shooting_is_flash_ready())
shooting_is_flash_ready  410 core/shooting.c             while ((shooting_is_flash_ready()!=1) || (focus_busy)) msleep(10);
shooting_is_flash_ready   63 include/shooting.h extern int shooting_is_flash_ready();
shooting_is_flash_ready  287 platform/generic/wrappers.c     while ((shooting_is_flash_ready()!=1) || (focus_busy)) msleep(10);