shooting_in_progress  316 core/action_stack.c     if (!shooting_in_progress())
shooting_in_progress  373 core/action_stack.c     if (shooting_in_progress() || camera_info.state.mode_video)
shooting_in_progress  322 core/main.c            if ((camera_info.state.state_shooting_progress == SHOOTING_PROGRESS_PROCESSING) && (!shooting_in_progress()))
shooting_in_progress  167 core/shooting.c     return ((shooting_get_focus_state()!=0) && shooting_in_progress());
shooting_in_progress 1072 core/shooting.c   if (min_av96_zoom_point==0 && shooting_in_progress()) { 
shooting_in_progress 1190 core/shooting.c     if ((t != 2) && (shooting_in_progress()))
shooting_in_progress  542 core/usb_module.c                     if ( shooting_in_progress() )
shooting_in_progress   61 include/shooting.h extern int shooting_in_progress();
shooting_in_progress  403 lib/ubasic/ubasic.c     r = shooting_in_progress();
shooting_in_progress 2064 lib/ubasic/ubasic.c   shooting_set_av96( param, shooting_in_progress()?SET_NOW:SET_LATER );
shooting_in_progress 2069 lib/ubasic/ubasic.c   shooting_set_av96_direct( param, shooting_in_progress()?SET_NOW:SET_LATER );
shooting_in_progress 2074 lib/ubasic/ubasic.c   shooting_set_tv96( param, shooting_in_progress()?SET_NOW:SET_LATER );
shooting_in_progress 2079 lib/ubasic/ubasic.c   shooting_set_tv96_direct( param, shooting_in_progress()?SET_NOW:SET_LATER);
shooting_in_progress 2084 lib/ubasic/ubasic.c   shooting_set_sv96( param, shooting_in_progress()?SET_NOW:SET_LATER );
shooting_in_progress 2089 lib/ubasic/ubasic.c    shooting_set_nd_filter_state( param, shooting_in_progress()?SET_NOW:SET_LATER );
shooting_in_progress 2094 lib/ubasic/ubasic.c   shooting_set_iso_real( param, shooting_in_progress()?SET_NOW:SET_LATER );
shooting_in_progress  855 modules/luascript.c   shooting_set_av96_direct( luaL_checknumber( L, 1 ), shooting_in_progress()?SET_NOW:SET_LATER );
shooting_in_progress  861 modules/luascript.c   shooting_set_av96( luaL_checknumber( L, 1 ), shooting_in_progress()?SET_NOW:SET_LATER );
shooting_in_progress  906 modules/luascript.c   shooting_set_iso_real( luaL_checknumber( L, 1 ),  shooting_in_progress()?SET_NOW:SET_LATER );
shooting_in_progress  924 modules/luascript.c   shooting_set_nd_filter_state( luaL_checknumber( L, 1 ), shooting_in_progress()?SET_NOW:SET_LATER );
shooting_in_progress  984 modules/luascript.c   shooting_set_sv96(luaL_checknumber( L, 1 ), shooting_in_progress()?SET_NOW:SET_LATER );
shooting_in_progress  990 modules/luascript.c   shooting_set_tv96_direct(luaL_checknumber( L, 1 ), shooting_in_progress()?SET_NOW:SET_LATER );
shooting_in_progress  996 modules/luascript.c   shooting_set_tv96(luaL_checknumber( L, 1 ), shooting_in_progress()?SET_NOW:SET_LATER );
shooting_in_progress 1495 modules/luascript.c   lua_pushboolean( L, shooting_in_progress() );
shooting_in_progress  233 modules/module_exportlist.c             shooting_in_progress