FIELD_PLAYER1      64 modules/games/gui_reversi.c             if (Field[x][y]==FIELD_PLAYER1) ++NumPl1;
FIELD_PLAYER1      78 modules/games/gui_reversi.c         case FIELD_PLAYER1:
FIELD_PLAYER1     245 modules/games/gui_reversi.c     Field[3][3] = Field[4][4] = FIELD_PLAYER1;
FIELD_PLAYER1     247 modules/games/gui_reversi.c     CurrPlayer = FIELD_PLAYER1;
FIELD_PLAYER1     274 modules/games/gui_reversi.c             if (!CanPlace(FIELD_PLAYER1) && !CanPlace(FIELD_PLAYER2)) { 
FIELD_PLAYER1     295 modules/games/gui_reversi.c         if (!CanPlace(FIELD_PLAYER1) && !CanPlace(FIELD_PLAYER2)) {
FIELD_PLAYER1     312 modules/games/gui_reversi.c         if (CurrPlayer==FIELD_PLAYER1) {