rand 11 include/std/stdlib.h extern int rand(void); rand 194 lib/lua/lmathlib.c lua_Number r = (lua_Number)(rand()%RAND_MAX) / (lua_Number)RAND_MAX; rand 209 lib/lua/lmathlib.c lua_pushnumber(L, rand()%u+1); rand 220 lib/lua/lmathlib.c lua_pushnumber(L, rand()%(u-l+1)+l); rand 359 lib/ubasic/ubasic.c action_push_delay(rand()%10); rand 361 lib/ubasic/ubasic.c r = min + rand()%(max-min+1); rand 188 modules/games/gui_4wins.c if(!erg) do erg=(rand()%7)+1; while((isFull(erg)||erg==0||ki_isBadColumn(erg))&&counter++<100); //zufall rand 120 modules/games/gui_mastermind.c tmp = rand() % 6; rand 210 modules/games/gui_mastermind.c rand(); rand 149 modules/games/gui_reversi.c DynTable[I][J] = PlaceTable[I][J] + (rand()%3) - 1; rand 185 modules/games/gui_reversi.c E = (rand()%NPl) + 1; rand 263 modules/games/gui_snake.c x = rand() % RING_WIDTH; rand 264 modules/games/gui_snake.c y = rand() % RING_HEIGHT; rand 281 modules/games/gui_snake.c load_laby(rand()%4); rand 665 modules/games/gui_sudoku.c ry=rand()%9; rand 666 modules/games/gui_sudoku.c rx=rand()%9; rand 715 modules/games/gui_sudoku.c int rdm1=rand()%9+1; rand 716 modules/games/gui_sudoku.c int rdm2=rand()%9+1; rand 751 modules/games/gui_sudoku.c rdm1=rand()%3; rand 752 modules/games/gui_sudoku.c rdm2=rand()%3; rand 756 modules/games/gui_sudoku.c rdm1=rand()%3; rand 757 modules/games/gui_sudoku.c rdm2=rand()%3; rand 763 modules/games/gui_sudoku.c rdm1=rand()%3; rand 764 modules/games/gui_sudoku.c rdm2=rand()%3; rand 766 modules/games/gui_sudoku.c rdm3=rand()%3; rand 770 modules/games/gui_sudoku.c rdm1=rand()%3; rand 771 modules/games/gui_sudoku.c rdm2=rand()%3; rand 772 modules/games/gui_sudoku.c rdm3=rand()%3; rand 374 modules/games/gui_tetris.c setTetramino(rand() % 7, &game->fallingBlock); rand 379 modules/games/gui_tetris.c setTetramino(rand() % 7, &game->nextBlock); rand 636 modules/games/gui_tetris.c setTetramino(rand() % 7, &game->nextBlock); rand 89 modules/module_exportlist.c rand rand 238 tools/ghidra_scripts/datatypes/fw_functions.h __stdcall int rand(void);