rand               11 include/std/stdlib.h extern int rand(void);
rand              194 lib/lua/lmathlib.c   lua_Number r = (lua_Number)(rand()%RAND_MAX) / (lua_Number)RAND_MAX;
rand              209 lib/lua/lmathlib.c       lua_pushnumber(L, rand()%u+1);
rand              220 lib/lua/lmathlib.c       lua_pushnumber(L, rand()%(u-l+1)+l);
rand              359 lib/ubasic/ubasic.c     action_push_delay(rand()%10);
rand              361 lib/ubasic/ubasic.c     r = min + rand()%(max-min+1);
rand              188 modules/games/gui_4wins.c           if(!erg) do erg=(rand()%7)+1; while((isFull(erg)||erg==0||ki_isBadColumn(erg))&&counter++<100);	//zufall
rand              120 modules/games/gui_mastermind.c         tmp = rand() % 6;
rand              210 modules/games/gui_mastermind.c     rand();
rand              149 modules/games/gui_reversi.c             DynTable[I][J] = PlaceTable[I][J] + (rand()%3) - 1;
rand              185 modules/games/gui_reversi.c     E = (rand()%NPl) + 1;
rand              263 modules/games/gui_snake.c     x = rand() % RING_WIDTH;
rand              264 modules/games/gui_snake.c     y = rand() % RING_HEIGHT;
rand              281 modules/games/gui_snake.c   load_laby(rand()%4);
rand              665 modules/games/gui_sudoku.c 		ry=rand()%9;
rand              666 modules/games/gui_sudoku.c 		rx=rand()%9;
rand              715 modules/games/gui_sudoku.c 			int rdm1=rand()%9+1;
rand              716 modules/games/gui_sudoku.c 			int rdm2=rand()%9+1;
rand              751 modules/games/gui_sudoku.c 			rdm1=rand()%3;
rand              752 modules/games/gui_sudoku.c 			rdm2=rand()%3;
rand              756 modules/games/gui_sudoku.c 			rdm1=rand()%3;
rand              757 modules/games/gui_sudoku.c 			rdm2=rand()%3;
rand              763 modules/games/gui_sudoku.c 				rdm1=rand()%3;
rand              764 modules/games/gui_sudoku.c 				rdm2=rand()%3;
rand              766 modules/games/gui_sudoku.c 				rdm3=rand()%3;
rand              770 modules/games/gui_sudoku.c 				rdm1=rand()%3;
rand              771 modules/games/gui_sudoku.c 				rdm2=rand()%3;
rand              772 modules/games/gui_sudoku.c 				rdm3=rand()%3;
rand              374 modules/games/gui_tetris.c     setTetramino(rand() % 7, &game->fallingBlock);
rand              379 modules/games/gui_tetris.c     setTetramino(rand() % 7, &game->nextBlock);
rand              636 modules/games/gui_tetris.c                 setTetramino(rand() % 7, &game->nextBlock);
rand               89 modules/module_exportlist.c             rand
rand              238 tools/ghidra_scripts/datatypes/fw_functions.h __stdcall int rand(void);