num                73 core/gui_menu.h #define MENU_ENUM2a(sym, txt, val, arg, num){ (char)sym, (char)num, MENUITEM_ENUM2, (int)txt, (int*)val, (int)arg }
num               751 core/modules.c static int default_hexbox_init(int *num, char *title, int flags)
num               755 core/modules.c         return libhexbox->hexbox_init(num, title, flags);
num                11 include/lang.h extern void lang_init(int num);
num                14 include/lang.h extern void lang_map_preparsed_from_mem( char* gui_lang_default, int num );
num                27 include/std/string.h extern const char *strerror(int num);
num                32 lib/lang/lang.c void lang_init(int num) {
num                39 lib/lang/lang.c     ++num;
num                40 lib/lang/lang.c     strings = malloc(num*sizeof(short));
num                42 lib/lang/lang.c         memset(strings, 0, num*sizeof(short));
num                43 lib/lang/lang.c         count = num;
num                61 lib/lang/lang.c static void lang_add_string(int num, const char *str) {
num                65 lib/lang/lang.c     if (strings && num<count) {
num                69 lib/lang/lang.c            strings[num] = -(1 + p - langbuf); // lang string offsets are encoded as negative
num               190 lib/lang/lang.c void lang_map_preparsed_from_mem( char* gui_lang_default, int num )
num               194 lib/lang/lang.c     lang_init( num );
num               196 lib/lang/lang.c     load_builtin_lang_strings(num, strings);
num               328 lib/lua/lapi.c     lua_Number num = nvalue(o);
num               329 lib/lua/lapi.c     lua_number2integer(res, num);
num                52 lib/lua/lvm.c    lua_Number num;
num                54 lib/lua/lvm.c    if (ttisstring(obj) && luaO_str2d(svalue(obj), &num)) {
num                55 lib/lua/lvm.c      setnvalue(n, num);
num               116 modules/edgeoverlay.c     int num = 0;
num               127 modules/edgeoverlay.c             num *= 10;
num               128 modules/edgeoverlay.c             num += *fn - '0';
num               133 modules/edgeoverlay.c     return num;
num               241 modules/games/gui_snake.c static void load_laby(int num){
num               245 modules/games/gui_snake.c       ring[x][y] = labyrinth[num][y][x];
num               482 modules/games/gui_sudoku.c 	int x, y, xs, ys, num, count;
num               488 modules/games/gui_sudoku.c 	for (ys=0; ys<3; ys++) for (xs=0; xs<3;xs++)for (num=1; num<10; num++)
num               495 modules/games/gui_sudoku.c 				else if (mess[y][x] & flag[num])
num               509 modules/games/gui_sudoku.c 				mess[ytemp][xtemp]=flag[num];
num               516 modules/games/gui_sudoku.c 	for (y=0; y<9; y++)for (num=1; num<10; num++)
num               523 modules/games/gui_sudoku.c 				else if (mess[y][x] & flag[num])
num               537 modules/games/gui_sudoku.c 				mess[ytemp][xtemp]=flag[num];
num               544 modules/games/gui_sudoku.c 	for (x=0; x<9; x++)for (num=1; num<10; num++)
num               551 modules/games/gui_sudoku.c 				else if (mess[y][x] & flag[num])
num               565 modules/games/gui_sudoku.c 				mess[ytemp][xtemp]=flag[num];
num               204 modules/gui_bench.c static void run_test(int num);
num               525 modules/gui_bench.c static void run_test(int num) {
num               529 modules/gui_bench.c     switch (num) {
num                33 modules/gui_hexbox.c int hexbox_init(int *num, char *title, int flags)
num                39 modules/gui_hexbox.c     num_to_edit = num;
num                40 modules/gui_hexbox.c     num_backup = *num;
num                18 modules/gui_hexbox.h     int (*hexbox_init)(int *num, char *title, int flags);
num              1094 tools/chdk_dasm.c                     op = num(op, imm8, 10);
num              1129 tools/chdk_dasm.c                 op = num(append(append(op,rot),"#"),n>>7,32);
num              1225 tools/chdk_dasm.c             op = num(op, offset, 10);
num              6970 tools/finsig_dryos.c     int     num;    // internal id from enum
num                99 tools/font_8x16_pack.c static void font_init_data(unsigned short *src, int st, int num)
num               104 tools/font_8x16_pack.c     for (i=0; i<num; ++i)