num 73 core/gui_menu.h #define MENU_ENUM2a(sym, txt, val, arg, num){ (char)sym, (char)num, MENUITEM_ENUM2, (int)txt, (int*)val, (int)arg } num 751 core/modules.c static int default_hexbox_init(int *num, char *title, int flags) num 755 core/modules.c return libhexbox->hexbox_init(num, title, flags); num 11 include/lang.h extern void lang_init(int num); num 14 include/lang.h extern void lang_map_preparsed_from_mem( char* gui_lang_default, int num ); num 27 include/std/string.h extern const char *strerror(int num); num 32 lib/lang/lang.c void lang_init(int num) { num 39 lib/lang/lang.c ++num; num 40 lib/lang/lang.c strings = malloc(num*sizeof(short)); num 42 lib/lang/lang.c memset(strings, 0, num*sizeof(short)); num 43 lib/lang/lang.c count = num; num 61 lib/lang/lang.c static void lang_add_string(int num, const char *str) { num 65 lib/lang/lang.c if (strings && num<count) { num 69 lib/lang/lang.c strings[num] = -(1 + p - langbuf); // lang string offsets are encoded as negative num 190 lib/lang/lang.c void lang_map_preparsed_from_mem( char* gui_lang_default, int num ) num 194 lib/lang/lang.c lang_init( num ); num 196 lib/lang/lang.c load_builtin_lang_strings(num, strings); num 328 lib/lua/lapi.c lua_Number num = nvalue(o); num 329 lib/lua/lapi.c lua_number2integer(res, num); num 52 lib/lua/lvm.c lua_Number num; num 54 lib/lua/lvm.c if (ttisstring(obj) && luaO_str2d(svalue(obj), &num)) { num 55 lib/lua/lvm.c setnvalue(n, num); num 116 modules/edgeoverlay.c int num = 0; num 127 modules/edgeoverlay.c num *= 10; num 128 modules/edgeoverlay.c num += *fn - '0'; num 133 modules/edgeoverlay.c return num; num 241 modules/games/gui_snake.c static void load_laby(int num){ num 245 modules/games/gui_snake.c ring[x][y] = labyrinth[num][y][x]; num 482 modules/games/gui_sudoku.c int x, y, xs, ys, num, count; num 488 modules/games/gui_sudoku.c for (ys=0; ys<3; ys++) for (xs=0; xs<3;xs++)for (num=1; num<10; num++) num 495 modules/games/gui_sudoku.c else if (mess[y][x] & flag[num]) num 509 modules/games/gui_sudoku.c mess[ytemp][xtemp]=flag[num]; num 516 modules/games/gui_sudoku.c for (y=0; y<9; y++)for (num=1; num<10; num++) num 523 modules/games/gui_sudoku.c else if (mess[y][x] & flag[num]) num 537 modules/games/gui_sudoku.c mess[ytemp][xtemp]=flag[num]; num 544 modules/games/gui_sudoku.c for (x=0; x<9; x++)for (num=1; num<10; num++) num 551 modules/games/gui_sudoku.c else if (mess[y][x] & flag[num]) num 565 modules/games/gui_sudoku.c mess[ytemp][xtemp]=flag[num]; num 204 modules/gui_bench.c static void run_test(int num); num 525 modules/gui_bench.c static void run_test(int num) { num 529 modules/gui_bench.c switch (num) { num 33 modules/gui_hexbox.c int hexbox_init(int *num, char *title, int flags) num 39 modules/gui_hexbox.c num_to_edit = num; num 40 modules/gui_hexbox.c num_backup = *num; num 18 modules/gui_hexbox.h int (*hexbox_init)(int *num, char *title, int flags); num 1094 tools/chdk_dasm.c op = num(op, imm8, 10); num 1129 tools/chdk_dasm.c op = num(append(append(op,rot),"#"),n>>7,32); num 1225 tools/chdk_dasm.c op = num(op, offset, 10); num 6970 tools/finsig_dryos.c int num; // internal id from enum num 99 tools/font_8x16_pack.c static void font_init_data(unsigned short *src, int st, int num) num 104 tools/font_8x16_pack.c for (i=0; i<num; ++i)