EMPTY_CELL        153 modules/games/gui_tetris.c             tmp[i][j] = EMPTY_CELL;
EMPTY_CELL        154 modules/games/gui_tetris.c             tmp2[i][j] = EMPTY_CELL;
EMPTY_CELL        166 modules/games/gui_tetris.c                 if (game->nextBlock.cells[i][j] != EMPTY_CELL)
EMPTY_CELL        191 modules/games/gui_tetris.c             if (game->map[i][j] != EMPTY_CELL)
EMPTY_CELL        202 modules/games/gui_tetris.c             if (game->fallingBlock.cells[i][j] != EMPTY_CELL)
EMPTY_CELL        213 modules/games/gui_tetris.c             if (tmp[i][j] != EMPTY_CELL)
EMPTY_CELL        221 modules/games/gui_tetris.c             else if (tmp2[i][j] != EMPTY_CELL)
EMPTY_CELL        287 modules/games/gui_tetris.c     setMatrixCells(&tetramino->cells[0][0], 4, 4, EMPTY_CELL);
EMPTY_CELL        371 modules/games/gui_tetris.c     setMatrixCells(&game->map[0][0], BOARD_WIDTH, BOARD_HEIGHT, EMPTY_CELL);
EMPTY_CELL        433 modules/games/gui_tetris.c     setMatrixCells(&rotated[0][0], 4, 4, EMPTY_CELL);
EMPTY_CELL        455 modules/games/gui_tetris.c             if (rotated[i][j] != EMPTY_CELL)
EMPTY_CELL        463 modules/games/gui_tetris.c                 if (game->map[i + game->fallingBlock.x][j + game->fallingBlock.y] != EMPTY_CELL)
EMPTY_CELL        495 modules/games/gui_tetris.c             if (game->fallingBlock.cells[i][j] != EMPTY_CELL)
EMPTY_CELL        503 modules/games/gui_tetris.c                 if (game->map[newx + i][newy + j] != EMPTY_CELL)
EMPTY_CELL        576 modules/games/gui_tetris.c                         if (game->fallingBlock.cells[i][j] != EMPTY_CELL)
EMPTY_CELL        590 modules/games/gui_tetris.c                         if (game->map[i][j] == EMPTY_CELL)