EMPTY_CELL 153 modules/games/gui_tetris.c tmp[i][j] = EMPTY_CELL; EMPTY_CELL 154 modules/games/gui_tetris.c tmp2[i][j] = EMPTY_CELL; EMPTY_CELL 166 modules/games/gui_tetris.c if (game->nextBlock.cells[i][j] != EMPTY_CELL) EMPTY_CELL 191 modules/games/gui_tetris.c if (game->map[i][j] != EMPTY_CELL) EMPTY_CELL 202 modules/games/gui_tetris.c if (game->fallingBlock.cells[i][j] != EMPTY_CELL) EMPTY_CELL 213 modules/games/gui_tetris.c if (tmp[i][j] != EMPTY_CELL) EMPTY_CELL 221 modules/games/gui_tetris.c else if (tmp2[i][j] != EMPTY_CELL) EMPTY_CELL 287 modules/games/gui_tetris.c setMatrixCells(&tetramino->cells[0][0], 4, 4, EMPTY_CELL); EMPTY_CELL 371 modules/games/gui_tetris.c setMatrixCells(&game->map[0][0], BOARD_WIDTH, BOARD_HEIGHT, EMPTY_CELL); EMPTY_CELL 433 modules/games/gui_tetris.c setMatrixCells(&rotated[0][0], 4, 4, EMPTY_CELL); EMPTY_CELL 455 modules/games/gui_tetris.c if (rotated[i][j] != EMPTY_CELL) EMPTY_CELL 463 modules/games/gui_tetris.c if (game->map[i + game->fallingBlock.x][j + game->fallingBlock.y] != EMPTY_CELL) EMPTY_CELL 495 modules/games/gui_tetris.c if (game->fallingBlock.cells[i][j] != EMPTY_CELL) EMPTY_CELL 503 modules/games/gui_tetris.c if (game->map[newx + i][newy + j] != EMPTY_CELL) EMPTY_CELL 576 modules/games/gui_tetris.c if (game->fallingBlock.cells[i][j] != EMPTY_CELL) EMPTY_CELL 590 modules/games/gui_tetris.c if (game->map[i][j] == EMPTY_CELL)