ki_isBadColumn    140 modules/games/gui_4wins.c       if(field[i][j]==player&&field[i+1][j]==player&&field[i+2][j]==0&&field[i+3][j]==0&&(field[i+2][j-1]||field[i+3][j-1])&&!ki_isBadColumn(i+3)) return i+3;	//**-- return und if ändern
ki_isBadColumn    141 modules/games/gui_4wins.c       if(field[i][j]==player&&field[i+1][j]==0&&field[i+2][j]==0&&field[i+3][j]==player&&(field[i+1][j-1]||field[i+2][j-1])&&!ki_isBadColumn(i+2)) return i+2;	//*--* (i+3 geht auch)
ki_isBadColumn    142 modules/games/gui_4wins.c       if(field[i][j]==0&&field[i+1][j]==0&&field[i+2][j]==player&&field[i+3][j]==player&&(field[i][j-1]||field[i+1][j-1])&&!ki_isBadColumn(i+2)) return i+2;	//--**
ki_isBadColumn    143 modules/games/gui_4wins.c       if(field[i][j]==0&&field[i+1][j]==player&&field[i+2][j]==0&&field[i+3][j]==player&&(field[i][j-1]||field[i+2][j-1])&&!ki_isBadColumn(i+3)) return i+3;	//-*-*
ki_isBadColumn    144 modules/games/gui_4wins.c       if(field[i][j]==player&&field[i+1][j]==0&&field[i+2][j]==player&&field[i+3][j]==0&&(field[i+1][j-1]||field[i+3][j-1])&&!ki_isBadColumn(i+2)) return i+2;	//*-*-
ki_isBadColumn    147 modules/games/gui_4wins.c       if(field[i][j]==player&&field[i+1][j+1]==player&&field[i+2][j+2]==0&&field[i+3][j+3]==0&&field[i+2][j+2-1]&&!ki_isBadColumn(i+3)) return i+3;	//**-- return und if ändern
ki_isBadColumn    148 modules/games/gui_4wins.c       if(field[i][j]==player&&field[i+1][j+1]==player&&field[i+2][j+2]==0&&field[i+3][j+3]==0&&field[i+3][j+3-1]&&!ki_isBadColumn(i+3)) return i+4;	//**-- return und if ändern
ki_isBadColumn    149 modules/games/gui_4wins.c       if(field[i][j]==player&&field[i+1][j+1]==0&&field[i+2][j+2]==0&&field[i+3][j+3]==player&&(field[i+1][j+1-1]||field[i+2][j+2-1])&&!ki_isBadColumn(i+2)) return i+2;	//*--* (i+3 geht auch)
ki_isBadColumn    150 modules/games/gui_4wins.c       if(field[i][j]==0&&field[i+1][j+1]==0&&field[i+2][j+2]==player&&field[i+3][j+3]==player&&(field[i][j-1]||field[i+1][j+1-1])&&!ki_isBadColumn(i+2)) return i+2;	//--**
ki_isBadColumn    151 modules/games/gui_4wins.c       if(field[i][j]==0&&field[i+1][j+1]==player&&field[i+2][j+2]==0&&field[i+3][j+3]==player&&(field[i][j-1]||field[i+2][j+2-1])&&!ki_isBadColumn(i+3)) return i+3;	//-*-*
ki_isBadColumn    152 modules/games/gui_4wins.c       if(field[i][j]==player&&field[i+1][j+1]==0&&field[i+2][j+2]==player&&field[i+3][j+3]==0&&(field[i+1][j+1-1]||field[i+3][j+3-1])&&!ki_isBadColumn(i+2)) return i+2;	//*-*-
ki_isBadColumn    155 modules/games/gui_4wins.c       if(field[i][j]==player&&field[i+1][j-1]==player&&field[i+2][j-2]==0&&field[i+3][j-3]==0&&field[i+2][j-2-1]&&!ki_isBadColumn(i+3)) return i+3;	//**-- return und if ändern
ki_isBadColumn    156 modules/games/gui_4wins.c       if(field[i][j]==player&&field[i+1][j-1]==player&&field[i+2][j-2]==0&&field[i+3][j-3]==0&&field[i+3][j-3-1]&&!ki_isBadColumn(i+3)) return i+4;	//**-- return und if ändern
ki_isBadColumn    157 modules/games/gui_4wins.c       if(field[i][j]==player&&field[i+1][j-1]==0&&field[i+2][j-2]==0&&field[i+3][j-3]==player&&(field[i+1][j-1-1]||field[i+2][j-2-1])&&!ki_isBadColumn(i+2)) return i+2;	//*--* (i+3 geht auch)
ki_isBadColumn    158 modules/games/gui_4wins.c       if(field[i][j]==0&&field[i+1][j-1]==0&&field[i+2][j-2]==player&&field[i+3][j-3]==player&&(field[i][j-1]||field[i+1][j-1-1])&&!ki_isBadColumn(i+2)) return i+2;	//--**
ki_isBadColumn    159 modules/games/gui_4wins.c       if(field[i][j]==0&&field[i+1][j-1]==player&&field[i+2][j-2]==0&&field[i+3][j-3]==player&&(field[i][j-1]||field[i+2][j-2-1])&&!ki_isBadColumn(i+3)) return i+3;	//-*-*
ki_isBadColumn    160 modules/games/gui_4wins.c       if(field[i][j]==player&&field[i+1][j-1]==0&&field[i+2][j-2]==player&&field[i+3][j-3]==0&&(field[i+1][j-1-1]||field[i+3][j-3-1])&&!ki_isBadColumn(i+2)) return i+2;	//*-*-
ki_isBadColumn    164 modules/games/gui_4wins.c   for(i=0;i<=6;i++) for(j=1;j<=3;j++) if(field[i][j]==player&&field[i][j+1]==player&&field[i][j+2]==0&&!ki_isBadColumn(i+1)) return i+1;
ki_isBadColumn    187 modules/games/gui_4wins.c           if(!erg) erg=(!isFull(4)&&!ki_isBadColumn(4))?4:0; else break;//mitte
ki_isBadColumn    188 modules/games/gui_4wins.c           if(!erg) do erg=(rand()%7)+1; while((isFull(erg)||erg==0||ki_isBadColumn(erg))&&counter++<100);	//zufall