isFull 70 modules/games/gui_4wins.c if (!isFull(column)) isFull 177 modules/games/gui_4wins.c if(!isFull(i)) { isFull 187 modules/games/gui_4wins.c if(!erg) erg=(!isFull(4)&&!ki_isBadColumn(4))?4:0; else break;//mitte isFull 188 modules/games/gui_4wins.c if(!erg) do erg=(rand()%7)+1; while((isFull(erg)||erg==0||ki_isBadColumn(erg))&&counter++<100); //zufall isFull 189 modules/games/gui_4wins.c if(counter>100) for(i=1;i<=7;i++) if(!isFull(i)) erg=i; isFull 251 modules/games/gui_4wins.c if (isFull(1) && isFull(2) && isFull(3) && isFull(4) && isFull(5) && isFull(6) && isFull(7)) return 9;