isFull             70 modules/games/gui_4wins.c     if (!isFull(column))
isFull            177 modules/games/gui_4wins.c               if(!isFull(i)) {
isFull            187 modules/games/gui_4wins.c           if(!erg) erg=(!isFull(4)&&!ki_isBadColumn(4))?4:0; else break;//mitte
isFull            188 modules/games/gui_4wins.c           if(!erg) do erg=(rand()%7)+1; while((isFull(erg)||erg==0||ki_isBadColumn(erg))&&counter++<100);	//zufall
isFull            189 modules/games/gui_4wins.c           if(counter>100) for(i=1;i<=7;i++) if(!isFull(i)) erg=i;
isFull            251 modules/games/gui_4wins.c 	if (isFull(1) && isFull(2) && isFull(3) && isFull(4) && isFull(5) && isFull(6) && isFull(7)) return 9;