DIR_UP 312 modules/games/gui_snake.c if(direction != DIR_DOWN) direction = DIR_UP; DIR_UP 315 modules/games/gui_snake.c if(direction != DIR_UP) direction = DIR_DOWN; DIR_UP 360 modules/games/gui_snake.c else if (direction == DIR_UP) DIR_UP 411 modules/games/gui_snake.c if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_UP) DIR_UP 415 modules/games/gui_snake.c else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_UP) DIR_UP 429 modules/games/gui_snake.c else if (prevdir == direction && (direction == DIR_UP || direction == DIR_DOWN))