DIR_UP            312 modules/games/gui_snake.c             if(direction != DIR_DOWN) direction = DIR_UP;
DIR_UP            315 modules/games/gui_snake.c             if(direction != DIR_UP) direction = DIR_DOWN;
DIR_UP            360 modules/games/gui_snake.c     else if (direction == DIR_UP)
DIR_UP            411 modules/games/gui_snake.c         if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_UP)
DIR_UP            415 modules/games/gui_snake.c         else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_UP)
DIR_UP            429 modules/games/gui_snake.c         else if (prevdir == direction && (direction == DIR_UP || direction == DIR_DOWN))