DIR_RIGHT         294 modules/games/gui_snake.c   direction = DIR_RIGHT;
DIR_RIGHT         318 modules/games/gui_snake.c                 if(direction != DIR_RIGHT) direction = DIR_LEFT;
DIR_RIGHT         321 modules/games/gui_snake.c                 if(direction != DIR_LEFT) direction = DIR_RIGHT;
DIR_RIGHT         346 modules/games/gui_snake.c     if (direction == DIR_RIGHT)
DIR_RIGHT         417 modules/games/gui_snake.c         else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_RIGHT)
DIR_RIGHT         419 modules/games/gui_snake.c         else if (snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_RIGHT)
DIR_RIGHT         427 modules/games/gui_snake.c         else if (prevdir == direction && (direction == DIR_RIGHT || direction == DIR_LEFT))