DIR_LEFT 318 modules/games/gui_snake.c if(direction != DIR_RIGHT) direction = DIR_LEFT; DIR_LEFT 321 modules/games/gui_snake.c if(direction != DIR_LEFT) direction = DIR_RIGHT; DIR_LEFT 352 modules/games/gui_snake.c else if (direction == DIR_LEFT) DIR_LEFT 413 modules/games/gui_snake.c else if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_LEFT) DIR_LEFT 423 modules/games/gui_snake.c else if (snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_LEFT) DIR_LEFT 427 modules/games/gui_snake.c else if (prevdir == direction && (direction == DIR_RIGHT || direction == DIR_LEFT))