DIR_LEFT          312 modules/games/gui_snake.c                 if(direction != DIR_RIGHT) direction = DIR_LEFT;
DIR_LEFT          315 modules/games/gui_snake.c                 if(direction != DIR_LEFT) direction = DIR_RIGHT;
DIR_LEFT          344 modules/games/gui_snake.c     if(direction == DIR_LEFT){
DIR_LEFT          386 modules/games/gui_snake.c       if(direction == DIR_LEFT) draw_element(snake[new_head][0],snake[new_head][1],head,0);  //left
DIR_LEFT          393 modules/games/gui_snake.c       else if(snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] > snake[new_head][1] && direction == DIR_LEFT) draw_element(snake[snake_head][0],snake[snake_head][1],tail2,0);
DIR_LEFT          398 modules/games/gui_snake.c       else if(snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_LEFT) draw_element(snake[snake_head][0],snake[snake_head][1],tail2,4);
DIR_LEFT          400 modules/games/gui_snake.c       else if(prevdir == direction && (direction == DIR_RIGHT || direction == DIR_LEFT)) draw_element(snake[snake_head][0],snake[snake_head][1],tail,0);