DIR_DOWN          306 modules/games/gui_snake.c             if(direction != DIR_DOWN) direction = DIR_UP;
DIR_DOWN          309 modules/games/gui_snake.c             if(direction != DIR_UP) direction = DIR_DOWN;
DIR_DOWN          356 modules/games/gui_snake.c     if(direction == DIR_DOWN){
DIR_DOWN          387 modules/games/gui_snake.c       if(direction == DIR_DOWN) draw_element(snake[new_head][0],snake[new_head][1],head,1);  //down
DIR_DOWN          397 modules/games/gui_snake.c       else if(snake[new_cord][0] < snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_DOWN) draw_element(snake[snake_head][0],snake[snake_head][1],tail2,0);
DIR_DOWN          399 modules/games/gui_snake.c       else if(snake[new_cord][0] > snake[new_head][0] && snake[new_cord][1] < snake[new_head][1] && direction == DIR_DOWN) draw_element(snake[snake_head][0],snake[snake_head][1],tail2,3);
DIR_DOWN          401 modules/games/gui_snake.c       else if(prevdir == direction && (direction == DIR_UP || direction == DIR_DOWN)) draw_element(snake[snake_head][0],snake[snake_head][1],tail,1);