field             698 lib/lua/lparser.c         field(ls, v);
field            1203 lib/lua/lparser.c     field(ls, v);
field            1206 lib/lua/lparser.c     field(ls, v);
field              41 modules/games/gui_4wins.c char field[FIELD_HEIGHT][FIELD_WIDTH];
field              60 modules/games/gui_4wins.c     if (field[column - 1][6])
field              72 modules/games/gui_4wins.c         for (i = 1; field[column - 1][i]; i++)
field              78 modules/games/gui_4wins.c         field[column - 1][i] = player;
field              88 modules/games/gui_4wins.c     for(i=1;(i<=6)&&field[column-1][i];i++);			//1 ist wichtig (0=Fundament)
field              89 modules/games/gui_4wins.c     field[column-1][i-1]=0;
field             106 modules/games/gui_4wins.c       if(field[i][j]==player&&field[i+1][j]==player&&field[i+2][j]==player&&field[i+3][j]==0&&field[i+3][j-1]) return i+4;	//***-
field             107 modules/games/gui_4wins.c       if(field[i][j]==player&&field[i+1][j]==player&&field[i+2][j]==0&&field[i+3][j]==player&&field[i+2][j-1]) return i+3;	//**-*
field             108 modules/games/gui_4wins.c       if(field[i][j]==player&&field[i+1][j]==0&&field[i+2][j]==player&&field[i+3][j]==player&&field[i+1][j-1]) return i+2;	//*-**
field             109 modules/games/gui_4wins.c       if(field[i][j]==0&&field[i+1][j]==player&&field[i+2][j]==player&&field[i+3][j]==player&&field[i][j-1]) return i+1;	//-***
field             112 modules/games/gui_4wins.c       if(field[i][j]==player&&field[i+1][j+1]==player&&field[i+2][j+2]==player&&field[i+3][j+3]==0&&field[i+3][j+3-1]) return i+4;	//***-
field             113 modules/games/gui_4wins.c       if(field[i][j]==player&&field[i+1][j+1]==player&&field[i+2][j+2]==0&&field[i+3][j+3]==player&&field[i+2][j+2-1]) return i+3;	//**-*
field             114 modules/games/gui_4wins.c       if(field[i][j]==player&&field[i+1][j+1]==0&&field[i+2][j+2]==player&&field[i+3][j+3]==player&&field[i+1][j+1-1]) return i+2;	//*-**
field             115 modules/games/gui_4wins.c       if(field[i][j]==0&&field[i+1][j+1]==player&&field[i+2][j+2]==player&&field[i+3][j+3]==player&&field[i][j-1]) return i+1;		//-***
field             118 modules/games/gui_4wins.c         if(field[i][j]==player&&field[i+1][j-1]==player&&field[i+2][j-2]==player&&field[i+3][j-3]==0&&field[i+3][j-3-1]) return i+4;	//***-
field             119 modules/games/gui_4wins.c         if(field[i][j]==player&&field[i+1][j-1]==player&&field[i+2][j-2]==0&&field[i+3][j-3]==player&&field[i+2][j-2-1]) return i+3;	//**-*
field             120 modules/games/gui_4wins.c         if(field[i][j]==player&&field[i+1][j-1]==0&&field[i+2][j-2]==player&&field[i+3][j-3]==player&&field[i+1][j-1-1]) return i+2;	//*-**
field             121 modules/games/gui_4wins.c         if(field[i][j]==0&&field[i+1][j-1]==player&&field[i+2][j-2]==player&&field[i+3][j-3]==player&&field[i][j-1]) return i+1;		//-***
field             126 modules/games/gui_4wins.c     for(j=1;j<=6;j++) if(field[i][j]==0&&field[i+1][j]==player&&field[i+2][j]==0&&field[i+3][j]==player&&field[i+4][j]==0&&field[i][j-1]&&field[i+2][j-1]&&field[i+4][j-1]) return i+3;	//_*_*_
field             127 modules/games/gui_4wins.c     for(j=1;j<=3;j++) if(field[i][j]==0&&field[i+1][j+1]==player&&field[i+2][j+2]==0&&field[i+3][j+3]==player&&field[i+4][j+4]==0&&field[i][j-1]&&field[i+2][j+2-1]&&field[i+4][j+4-1]) return i+3;	//_*_*_
field             128 modules/games/gui_4wins.c     for(j=4;j<=6;j++) if(field[i][j]==0&&field[i+1][j-1]==player&&field[i+2][j-2]==0&&field[i+3][j-3]==player&&field[i+4][j-4]==0&&field[i][j-1]&&field[i+2][j-2-1]&&field[i+4][j-4-1]) return i+3;	//_*_*_
field             131 modules/games/gui_4wins.c   for(i=0;i<=6;i++) for(j=1;j<=3;j++) if(field[i][j]==player&&field[i][j+1]==player&&field[i][j+2]==player&&field[i][j+3]==0) return i+1;
field             140 modules/games/gui_4wins.c       if(field[i][j]==player&&field[i+1][j]==player&&field[i+2][j]==0&&field[i+3][j]==0&&(field[i+2][j-1]||field[i+3][j-1])&&!ki_isBadColumn(i+3)) return i+3;	//**-- return und if ändern
field             141 modules/games/gui_4wins.c       if(field[i][j]==player&&field[i+1][j]==0&&field[i+2][j]==0&&field[i+3][j]==player&&(field[i+1][j-1]||field[i+2][j-1])&&!ki_isBadColumn(i+2)) return i+2;	//*--* (i+3 geht auch)
field             142 modules/games/gui_4wins.c       if(field[i][j]==0&&field[i+1][j]==0&&field[i+2][j]==player&&field[i+3][j]==player&&(field[i][j-1]||field[i+1][j-1])&&!ki_isBadColumn(i+2)) return i+2;	//--**
field             143 modules/games/gui_4wins.c       if(field[i][j]==0&&field[i+1][j]==player&&field[i+2][j]==0&&field[i+3][j]==player&&(field[i][j-1]||field[i+2][j-1])&&!ki_isBadColumn(i+3)) return i+3;	//-*-*
field             144 modules/games/gui_4wins.c       if(field[i][j]==player&&field[i+1][j]==0&&field[i+2][j]==player&&field[i+3][j]==0&&(field[i+1][j-1]||field[i+3][j-1])&&!ki_isBadColumn(i+2)) return i+2;	//*-*-
field             147 modules/games/gui_4wins.c       if(field[i][j]==player&&field[i+1][j+1]==player&&field[i+2][j+2]==0&&field[i+3][j+3]==0&&field[i+2][j+2-1]&&!ki_isBadColumn(i+3)) return i+3;	//**-- return und if ändern
field             148 modules/games/gui_4wins.c       if(field[i][j]==player&&field[i+1][j+1]==player&&field[i+2][j+2]==0&&field[i+3][j+3]==0&&field[i+3][j+3-1]&&!ki_isBadColumn(i+3)) return i+4;	//**-- return und if ändern
field             149 modules/games/gui_4wins.c       if(field[i][j]==player&&field[i+1][j+1]==0&&field[i+2][j+2]==0&&field[i+3][j+3]==player&&(field[i+1][j+1-1]||field[i+2][j+2-1])&&!ki_isBadColumn(i+2)) return i+2;	//*--* (i+3 geht auch)
field             150 modules/games/gui_4wins.c       if(field[i][j]==0&&field[i+1][j+1]==0&&field[i+2][j+2]==player&&field[i+3][j+3]==player&&(field[i][j-1]||field[i+1][j+1-1])&&!ki_isBadColumn(i+2)) return i+2;	//--**
field             151 modules/games/gui_4wins.c       if(field[i][j]==0&&field[i+1][j+1]==player&&field[i+2][j+2]==0&&field[i+3][j+3]==player&&(field[i][j-1]||field[i+2][j+2-1])&&!ki_isBadColumn(i+3)) return i+3;	//-*-*
field             152 modules/games/gui_4wins.c       if(field[i][j]==player&&field[i+1][j+1]==0&&field[i+2][j+2]==player&&field[i+3][j+3]==0&&(field[i+1][j+1-1]||field[i+3][j+3-1])&&!ki_isBadColumn(i+2)) return i+2;	//*-*-
field             155 modules/games/gui_4wins.c       if(field[i][j]==player&&field[i+1][j-1]==player&&field[i+2][j-2]==0&&field[i+3][j-3]==0&&field[i+2][j-2-1]&&!ki_isBadColumn(i+3)) return i+3;	//**-- return und if ändern
field             156 modules/games/gui_4wins.c       if(field[i][j]==player&&field[i+1][j-1]==player&&field[i+2][j-2]==0&&field[i+3][j-3]==0&&field[i+3][j-3-1]&&!ki_isBadColumn(i+3)) return i+4;	//**-- return und if ändern
field             157 modules/games/gui_4wins.c       if(field[i][j]==player&&field[i+1][j-1]==0&&field[i+2][j-2]==0&&field[i+3][j-3]==player&&(field[i+1][j-1-1]||field[i+2][j-2-1])&&!ki_isBadColumn(i+2)) return i+2;	//*--* (i+3 geht auch)
field             158 modules/games/gui_4wins.c       if(field[i][j]==0&&field[i+1][j-1]==0&&field[i+2][j-2]==player&&field[i+3][j-3]==player&&(field[i][j-1]||field[i+1][j-1-1])&&!ki_isBadColumn(i+2)) return i+2;	//--**
field             159 modules/games/gui_4wins.c       if(field[i][j]==0&&field[i+1][j-1]==player&&field[i+2][j-2]==0&&field[i+3][j-3]==player&&(field[i][j-1]||field[i+2][j-2-1])&&!ki_isBadColumn(i+3)) return i+3;	//-*-*
field             160 modules/games/gui_4wins.c       if(field[i][j]==player&&field[i+1][j-1]==0&&field[i+2][j-2]==player&&field[i+3][j-3]==0&&(field[i+1][j-1-1]||field[i+3][j-3-1])&&!ki_isBadColumn(i+2)) return i+2;	//*-*-
field             164 modules/games/gui_4wins.c   for(i=0;i<=6;i++) for(j=1;j<=3;j++) if(field[i][j]==player&&field[i][j+1]==player&&field[i][j+2]==0&&!ki_isBadColumn(i+1)) return i+1;
field             225 modules/games/gui_4wins.c 			if(field[i][j]==1 && field[i+1][j+1]==1 && field[i+2][j+2]==1 && field[i+3][j+3]==1) return 1; // diagonal  >  
field             226 modules/games/gui_4wins.c 			if(field[i][j+3]==1 && field[i+1][j+2]==1 && field[i+2][j+1]==1 && field[i+3][j]==1) return 1; // diagonal  >  /
field             228 modules/games/gui_4wins.c 			if(field[i][j]==2 && field[i+1][j+1]==2 && field[i+2][j+2]==2 && field[i+3][j+3]==2) return 1;// diagonal  >  
field             229 modules/games/gui_4wins.c 			if(field[i][j+3]==2 && field[i+1][j+2]==2 && field[i+2][j+1]==2 && field[i+3][j]==2) return 1;// diagonal  >  /
field             237 modules/games/gui_4wins.c 			if(field[i][j]==2 && field[i][j+1]==2 && field[i][j+2]==2 && field[i][j+3]==2) return 1; // vertical  >  |
field             238 modules/games/gui_4wins.c 			if(field[i][j]==1 && field[i][j+1]==1 && field[i][j+2]==1 && field[i][j+3]==1) return 1; // vertical  >  |
field             246 modules/games/gui_4wins.c 			if(field[i][j]==2 && field[i+1][j]==2 && field[i+2][j]==2 && field[i+3][j]==2) return 1; // horizontal  >  -
field             247 modules/games/gui_4wins.c 			if(field[i][j]==1 && field[i+1][j]==1 && field[i+2][j]==1 && field[i+3][j]==1) return 1;	// horizontal  >  -
field             358 modules/games/gui_4wins.c             field[i][j + 1] = 0;
field             364 modules/games/gui_4wins.c         field[i][0] = 9;
field              74 modules/games/gui_sokoban.c static char field[FIELD_HEIGHT][FIELD_WIDTH];
field             117 modules/games/gui_sokoban.c         field[yPl][xPl]=(field[yPl][xPl]==MARKER_PLAYER_PLACE)?MARKER_PLACE:MARKER_EMPTY;
field             119 modules/games/gui_sokoban.c             field[yPl+dy][xPl+dx]=(field[yPl+dy][xPl+dx]==MARKER_BOX_PLACE)?MARKER_PLACE:MARKER_EMPTY;
field             120 modules/games/gui_sokoban.c             field[yPl][xPl]=(field[yPl][xPl]==MARKER_PLACE)?MARKER_BOX_PLACE:MARKER_BOX;
field             123 modules/games/gui_sokoban.c         field[yPl][xPl]=(field[yPl][xPl]==MARKER_PLACE)?MARKER_PLAYER_PLACE:MARKER_PLAYER;
field             137 modules/games/gui_sokoban.c         field[yPl][xPl]=(field[yPl][xPl]==MARKER_PLAYER_PLACE)?MARKER_PLACE:MARKER_EMPTY;
field             140 modules/games/gui_sokoban.c             field[yPl][xPl]=(field[yPl][xPl]==MARKER_BOX_PLACE)?MARKER_PLACE:MARKER_EMPTY;
field             141 modules/games/gui_sokoban.c             field[yPl+dy][xPl+dx]=(field[yPl+dy][xPl+dx]==MARKER_PLACE)?MARKER_BOX_PLACE:MARKER_BOX;
field             143 modules/games/gui_sokoban.c         field[yPl][xPl]=(field[yPl][xPl]==MARKER_PLACE)?MARKER_PLAYER_PLACE:MARKER_PLAYER;
field             206 modules/games/gui_sokoban.c             field[y][x]=MARKER_EMPTY;
field             212 modules/games/gui_sokoban.c             field[y][x]=*p;
field             213 modules/games/gui_sokoban.c             if (field[y][x] == MARKER_PLAYER || field[y][x] == MARKER_PLAYER_PLACE) {
field             232 modules/games/gui_sokoban.c             if (field[y][x]==MARKER_BOX) 
field             246 modules/games/gui_sokoban.c     switch (field[yPl+dy][xPl+dx]) {
field             252 modules/games/gui_sokoban.c             if (field[yPl+dy*2][xPl+dx*2]==MARKER_WALL || field[yPl+dy*2][xPl+dx*2]==MARKER_BOX || field[yPl+dy*2][xPl+dx*2]==MARKER_BOX_PLACE)
field             259 modules/games/gui_sokoban.c     field[yPl][xPl]=(field[yPl][xPl]==MARKER_PLAYER_PLACE)?MARKER_PLACE:MARKER_EMPTY;
field             261 modules/games/gui_sokoban.c     if (field[yPl][xPl]==MARKER_BOX || field[yPl][xPl]==MARKER_BOX_PLACE) {
field             262 modules/games/gui_sokoban.c         field[yPl][xPl]=(field[yPl][xPl]==MARKER_BOX_PLACE)?MARKER_PLACE:MARKER_EMPTY;
field             263 modules/games/gui_sokoban.c         field[yPl+dy][xPl+dx]=(field[yPl+dy][xPl+dx]==MARKER_PLACE)?MARKER_BOX_PLACE:MARKER_BOX;
field             268 modules/games/gui_sokoban.c     field[yPl][xPl]=(field[yPl][xPl]==MARKER_PLACE)?MARKER_PLAYER_PLACE:MARKER_PLAYER;
field             414 modules/games/gui_sokoban.c                 switch (field[y][x]) {
field              73 modules/games/gui_sudoku.c int field[9][9];
field             251 modules/games/gui_sudoku.c 			if (field[y][x]!=0)
field             370 modules/games/gui_sudoku.c 	for (xc=0; xc<9; xc++) if (field[y][xc]&(number)) return 0;
field             371 modules/games/gui_sudoku.c 	for (yc=0; yc<9; yc++) if (field[yc][x]&(number)) return 0;
field             376 modules/games/gui_sudoku.c 			if (field[yc][xc]& number) return 0;
field             493 modules/games/gui_sudoku.c 				if (field[y][x] > 0 || mess[y][x]==0 || is_one_num(mess[y][x]))
field             521 modules/games/gui_sudoku.c 				if (field[y][x] > 0 || mess[y][x]==0 || is_one_num(mess[y][x]))
field             549 modules/games/gui_sudoku.c 				if (field[y][x] > 0 || mess[y][x]==0 || is_one_num(mess[y][x]))
field             625 modules/games/gui_sudoku.c 		temp=field[r1][i];
field             626 modules/games/gui_sudoku.c 		field[r1][i]=field[r2][i];
field             627 modules/games/gui_sudoku.c 		field[r2][i]=temp;
field             636 modules/games/gui_sudoku.c 		temp=field[i][c1];
field             637 modules/games/gui_sudoku.c 		field[i][c1]=field[i][c2];
field             638 modules/games/gui_sudoku.c 		field[i][c2]=temp;
field             667 modules/games/gui_sudoku.c 		if (field[ry][rx]!=0)
field             670 modules/games/gui_sudoku.c 			temp=field[ry][rx];
field             671 modules/games/gui_sudoku.c 			field[ry][rx]=0;
field             679 modules/games/gui_sudoku.c 			field[ry][rx]=temp;
field             680 modules/games/gui_sudoku.c 			if (count<=MAX_START_NUMBERS)return sudoku_solve(*field);
field             686 modules/games/gui_sudoku.c 		if (sudoku_solve(*field)==1)return 1;
field             689 modules/games/gui_sudoku.c 			field[ry][rx]=temp;
field             707 modules/games/gui_sudoku.c 		for (x = 0; x < 9; x++) for (y = 0; y < 9; y++) field[y][x] = 0;
field             710 modules/games/gui_sudoku.c 		for (x=0; x<9; x++)field[0][x]=flag[x+1];
field             723 modules/games/gui_sudoku.c 				if (field[0][j]==rdm1)field[0][j]=rdm2;
field             724 modules/games/gui_sudoku.c 				else if (field[0][j]==rdm2)field[0][j]=rdm1;
field             738 modules/games/gui_sudoku.c 				field[y][x]=field[0][xnum];
field             829 modules/games/gui_sudoku.c 			memcpy(user, field, sizeof(user));	//field in user kopieren
field             834 modules/games/gui_sudoku.c 				field[y][x] = 0;
field             876 modules/games/gui_sudoku.c 				if (field[yPos][xPos]==0)user[yPos][xPos]=0;
field             914 modules/games/gui_sudoku.c 			if (key==KEY_SET && field[yPos][xPos]==0)
field            1010 modules/games/gui_sudoku.c 		field[y][x] = 0;
field            1019 modules/games/gui_sudoku.c         memcpy(field, buf+sizeof(user), sizeof(field));
field            1023 modules/games/gui_sudoku.c         memcpy(user, field, sizeof(user));	//copies field[][] in user[][]
field            1047 modules/games/gui_sudoku.c             write(save, field, sizeof(field));