draw_rectangle    225 core/console.c         draw_rectangle(x-3, y-3, x+w*FONT_WIDTH+3, y+(h+1)*FONT_HEIGHT+2, col, RECT_BORDER1|DRAW_FILLED); // main box
draw_rectangle    226 core/console.c         draw_rectangle(x-2, y-2, x+w*FONT_WIDTH+2, y+FONT_HEIGHT+1, col, RECT_BORDER1|DRAW_FILLED); //title
draw_rectangle    239 core/console.c         draw_rectangle(x+w*FONT_WIDTH, y+((MAX_CONSOLE_HISTORY-console_scroll-h)*(h*FONT_HEIGHT))/MAX_CONSOLE_HISTORY,
draw_rectangle   2351 core/gui.c         draw_rectangle(x, y, x+logo_text_width, y+logo_text_height, MAKE_COLOR(COLOR_RED, COLOR_RED), RECT_BORDER0|DRAW_FILLED|RECT_ROUND_CORNERS);
draw_rectangle   1105 core/gui_draw.c         draw_rectangle(x,y,x+FONT_WIDTH*xsize-1,y+offset*ysize+ysize-1,clb,RECT_BORDER0|DRAW_FILLED);
draw_rectangle   1130 core/gui_draw.c                     draw_rectangle(x+(ii-len)*xsize,y+i*ysize,x+ii*xsize-1,y+i*ysize+ysize-1,(last)?clf:clb,RECT_BORDER0|DRAW_FILLED);
draw_rectangle   1139 core/gui_draw.c             draw_rectangle(x+(ii-len)*xsize,y+i*ysize,x+ii*xsize-1,y+i*ysize+ysize-1,(last)?clf:clb,RECT_BORDER0|DRAW_FILLED);
draw_rectangle   1148 core/gui_draw.c         draw_rectangle(x,y+i*ysize,x+FONT_WIDTH*xsize-1,y+FONT_HEIGHT*ysize+ysize-1,clb,RECT_BORDER0|DRAW_FILLED);
draw_rectangle   1167 core/gui_draw.c         draw_rectangle(x,y,x+FONT_WIDTH*xsize-1,y+offset*ysize+ysize-1,clb,RECT_BORDER0|DRAW_FILLED);
draw_rectangle   1206 core/gui_draw.c                     draw_rectangle(x+(ii-len)*xsize,y+i*ysize,x+ii*xsize-1,y+i*ysize+ysize-1,(last)?clf:clb,RECT_BORDER0|DRAW_FILLED);
draw_rectangle   1215 core/gui_draw.c             draw_rectangle(x+(ii-len)*xsize,y+i*ysize,x+ii*xsize-1,y+i*ysize+ysize-1,(last)?clf:clb,RECT_BORDER0|DRAW_FILLED);
draw_rectangle   1224 core/gui_draw.c         draw_rectangle(x,y+i*ysize,x+FONT_WIDTH*xsize-1,y+FONT_REAL_HEIGHT*ysize+ysize-1,clb,RECT_BORDER0|DRAW_FILLED);
draw_rectangle   1283 core/gui_draw.c         draw_rectangle(x, y, x+xo-1, y+FONT_HEIGHT-1, cl, RECT_BORDER0|DRAW_FILLED);
draw_rectangle   1290 core/gui_draw.c         draw_rectangle(x+l, y, x+max_width-1, y+FONT_HEIGHT-1, cl, RECT_BORDER0|DRAW_FILLED);
draw_rectangle   1559 core/gui_draw.c     draw_rectangle(x-2, y-2, x+w+2, y+FONT_HEIGHT+2, cl, RECT_BORDER1|DRAW_FILLED|RECT_SHADOW1);     // main box
draw_rectangle   1615 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2+1, y+y2+1, MAKE_COLOR(cb,cf), thickness);
draw_rectangle   1617 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2, y+y2, MAKE_COLOR(cb,cf), thickness);
draw_rectangle   1622 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2+1, y+y2+1, MAKE_COLOR(cb,cf), thickness|DRAW_FILLED);
draw_rectangle   1624 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2, y+y2, MAKE_COLOR(cb,cf), thickness|DRAW_FILLED);
draw_rectangle   1629 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2+1, y+y2+1, MAKE_COLOR(cb,cf), thickness|RECT_ROUND_CORNERS);
draw_rectangle   1631 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2, y+y2, MAKE_COLOR(cb,cf), thickness|RECT_ROUND_CORNERS);
draw_rectangle   1636 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2+1, y+y2+1, MAKE_COLOR(cb,cf), thickness|DRAW_FILLED|RECT_ROUND_CORNERS);
draw_rectangle   1638 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2, y+y2, MAKE_COLOR(cb,cf), thickness|DRAW_FILLED|RECT_ROUND_CORNERS);
draw_rectangle    120 core/gui_draw.h extern void draw_rectangle(coord x1, coord y1, coord x2, coord y2, twoColors cl, int flags);
draw_rectangle     95 core/gui_mbox.c         draw_rectangle(x-4, y-4, x+w*FONT_WIDTH+4, y+(h+2)*FONT_HEIGHT+SPACING_BTN+2+SPACING_TITLE+7,
draw_rectangle     97 core/gui_mbox.c         draw_rectangle(x-2, y-2, x+w*FONT_WIDTH+2, y+FONT_HEIGHT+2, MAKE_COLOR(COLOR_BLACK, COLOR_WHITE), RECT_BORDER1|DRAW_FILLED); //title
draw_rectangle    183 core/gui_mbox.c     draw_rectangle(x, y, x+w, y+h, MAKE_COLOR(COLOR_GREY, COLOR_WHITE), RECT_BORDER1|DRAW_FILLED|RECT_SHADOW3); // main box
draw_rectangle    185 core/gui_mbox.c     draw_rectangle(x+10, y+4+FONT_HEIGHT, x+w-10, y+h-10, MAKE_COLOR(COLOR_BLACK, COLOR_WHITE), RECT_BORDER1|DRAW_FILLED); // progress rect
draw_rectangle    186 core/gui_mbox.c     draw_rectangle(x+11, y+5+FONT_HEIGHT, x+11+(w-22)*perc/100, y+h-11, MAKE_COLOR(COLOR_RED, COLOR_RED), RECT_BORDER0|DRAW_FILLED); // progress bar
draw_rectangle    753 core/gui_menu.c         draw_rectangle((x+w), y, (x+w)+wplus, y+num_lines*rbf_font_height()-1, MAKE_COLOR(BG_COLOR(user_color(conf.menu_color)), BG_COLOR(user_color(conf.menu_color))), RECT_BORDER0|DRAW_FILLED);
draw_rectangle   1041 core/gui_menu.c                     draw_rectangle(x+len_space, yy, xx-1, yy+rbf_font_height()/2-1, MAKE_COLOR(BG_COLOR(cl), BG_COLOR(cl)), RECT_BORDER0|DRAW_FILLED);
draw_rectangle   1043 core/gui_menu.c                     draw_rectangle(x+len_space, yy+rbf_font_height()/2+1, xx-1, yy+rbf_font_height()-1, MAKE_COLOR(BG_COLOR(cl), BG_COLOR(cl)), RECT_BORDER0|DRAW_FILLED);
draw_rectangle   1054 core/gui_menu.c                     draw_rectangle(xx, yy, x+w-len_space-1, yy+rbf_font_height()/2-1, MAKE_COLOR(BG_COLOR(cl), BG_COLOR(cl)), RECT_BORDER0|DRAW_FILLED);
draw_rectangle   1056 core/gui_menu.c                     draw_rectangle(xx, yy+rbf_font_height()/2+1, x+w-len_space-1, yy+rbf_font_height()-1, MAKE_COLOR(BG_COLOR(cl), BG_COLOR(cl)), RECT_BORDER0|DRAW_FILLED);
draw_rectangle   1066 core/gui_menu.c                 draw_rectangle(x+w-1-cl_rect-2-len_space, yy+2, x+w-1-2-len_space, yy+rbf_font_height()-1-2, MAKE_COLOR(mc,mc), RECT_BORDER0|DRAW_FILLED|RECT_ROUND_CORNERS);
draw_rectangle   1074 core/gui_menu.c                 draw_rectangle(x+w-1-cl_rect-2-len_space, yy+2, x+w-1-2-len_space, yy+rbf_font_height()-1-2, MAKE_COLOR(mc,mc), RECT_BORDER0|DRAW_FILLED|RECT_ROUND_CORNERS);
draw_rectangle   1100 core/gui_menu.c             draw_rectangle((x+w)+2, y+1,   (x+w)+6, y+1+i,                             MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED|RECT_ROUND_CORNERS);
draw_rectangle   1101 core/gui_menu.c             draw_rectangle((x+w)+2, y+i+j, (x+w)+6, y+num_lines*rbf_font_height()-1-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED|RECT_ROUND_CORNERS);
draw_rectangle   1102 core/gui_menu.c             draw_rectangle((x+w)+2, y+1+i, (x+w)+6, y+i+j,                             MAKE_COLOR(COLOR_WHITE, COLOR_WHITE), RECT_BORDER0|DRAW_FILLED|RECT_ROUND_CORNERS);
draw_rectangle    691 core/gui_osd.c     draw_rectangle(x0,y0,x0+70,y0+24, visible? MAKE_COLOR(BG_COLOR(col),BG_COLOR(col)): COLOR_TRANSPARENT, RECT_BORDER1|DRAW_FILLED);
draw_rectangle   1350 core/gui_osd.c         draw_rectangle(0, 0, camera_screen.width-1, camera_screen.height-1, MAKE_COLOR(COLOR_WHITE, COLOR_WHITE), RECT_BORDER0|DRAW_FILLED);
draw_rectangle     56 core/gui_space.c     draw_rectangle(xx, yy, xx+width+3, yy+height+3, MAKE_COLOR(COLOR_BLACK,COLOR_BLACK), RECT_BORDER1);     // Outer black rectangle
draw_rectangle     57 core/gui_space.c     draw_rectangle(xx+1, yy+1, xx+width+2, yy+height+2, cl, RECT_BORDER1);          // Inner white/red rectangle
draw_rectangle     71 core/gui_space.c     else draw_rectangle(xx+x+2, yy+2, xx+width+1, yy+height+1, MAKE_COLOR(FG_COLOR(cl), FG_COLOR(cl)), RECT_BORDER0|DRAW_FILLED); // If not empty fill 'free' space area
draw_rectangle     72 core/gui_space.c     draw_rectangle(xx+2, yy+2, xx+x+1, yy+height+1, MAKE_COLOR(COLOR_TRANSPARENT, COLOR_BLACK), RECT_BORDER1|DRAW_FILLED);  // fill 'used' space area
draw_rectangle     85 core/gui_space.c     else draw_rectangle(xx+2, yy+y+2, xx+width+1, yy+height+1, MAKE_COLOR(FG_COLOR(cl), FG_COLOR(cl)), RECT_BORDER0|DRAW_FILLED); // If not empty fill 'free' space area
draw_rectangle     86 core/gui_space.c     draw_rectangle(xx+2, yy+2, xx+width+1, yy+y+1, MAKE_COLOR(COLOR_TRANSPARENT, COLOR_BLACK), RECT_BORDER1|DRAW_FILLED);   // fill 'used' space area
draw_rectangle    359 lib/font/rbf_font.c         draw_rectangle(x, y, x+pixel_width, y+space, MAKE_COLOR(BG_COLOR(cl), BG_COLOR(cl)), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    368 lib/font/rbf_font.c           draw_rectangle(x, y+sym_height, x+pixel_width, y-space+txt_height-1, MAKE_COLOR(BG_COLOR(cl), BG_COLOR(cl)), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    433 lib/font/rbf_font.c         draw_rectangle(x+l, y, x+len-1, y+rbf_font->hdr.height-1, MAKE_COLOR(BG_COLOR(cl), BG_COLOR(cl)), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    445 lib/font/rbf_font.c         draw_rectangle(x, y, x+l-1, y+rbf_font->hdr.height-1, MAKE_COLOR(BG_COLOR(cl), BG_COLOR(cl)), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    481 lib/font/rbf_font.c             draw_rectangle(x+i,      y, x+ll-1,   bottom, MAKE_COLOR(BG_COLOR(cl), BG_COLOR(cl)), RECT_BORDER0|DRAW_FILLED);    // left side
draw_rectangle    482 lib/font/rbf_font.c             draw_rectangle(right-lr, y, right-i,  bottom, MAKE_COLOR(BG_COLOR(cl), BG_COLOR(cl)), RECT_BORDER0|DRAW_FILLED);    // right side
draw_rectangle    287 modules/exmem_inspector.c             draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
draw_rectangle   1024 modules/file_shelter.c             draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
draw_rectangle   1042 modules/file_shelter.c             draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
draw_rectangle   1061 modules/file_shelter.c             draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
draw_rectangle   1080 modules/file_shelter.c             draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
draw_rectangle   1101 modules/file_shelter.c             draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*5, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
draw_rectangle   1116 modules/file_shelter.c             draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
draw_rectangle   1122 modules/file_shelter.c             draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
draw_rectangle   1128 modules/file_shelter.c             draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
draw_rectangle   1134 modules/file_shelter.c             draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
draw_rectangle   1140 modules/file_shelter.c             draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
draw_rectangle   1146 modules/file_shelter.c             draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    203 modules/games/gui_4wins.c     draw_rectangle(x, y, x + w, y + FONT_HEIGHT + 8, cl, RECT_BORDER2 | DRAW_FILLED | RECT_ROUND_CORNERS);
draw_rectangle    348 modules/games/gui_4wins.c     draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height - 1, MAKE_COLOR(BK_COLOR, BK_COLOR), RECT_BORDER0 | DRAW_FILLED);		// draw backgraund
draw_rectangle    349 modules/games/gui_4wins.c     draw_rectangle(XBORDER, BORDER_TOP + RECT_SIZE, XBORDER + (7 * RECT_SIZE), BORDER_TOP + (7 * RECT_SIZE), FIELD_COLOR, RECT_BORDER0 | DRAW_FILLED);
draw_rectangle    350 modules/games/gui_4wins.c     draw_rectangle(camera_screen.disp_right - 16 * FONT_WIDTH, 5 * FONT_HEIGHT, camera_screen.disp_right - FONT_WIDTH, camera_screen.height - 10, MAKE_COLOR(INFO_COLOR, INFO_COLOR), RECT_BORDER0 | DRAW_FILLED | RECT_ROUND_CORNERS);
draw_rectangle     40 modules/games/gui_mastermind.c     draw_rectangle(x+5, y+5, x+cell_size-5, y+cell_size-5, cl, RECT_BORDER1|DRAW_FILLED);
draw_rectangle     47 modules/games/gui_mastermind.c 	draw_rectangle(x, y, x+FONT_WIDTH-2, y+FONT_WIDTH-2, MAKE_COLOR(col,col), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    146 modules/games/gui_mastermind.c     draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height - 1, BK_COLOR, RECT_BORDER0 | DRAW_FILLED);
draw_rectangle    157 modules/games/gui_mastermind.c         draw_rectangle(camera_screen.disp_right - (24 - i * 4) * FONT_WIDTH, 2 * FONT_HEIGHT + FONT_HEIGHT / 2, camera_screen.disp_right - (24 - i * 4) * FONT_WIDTH + FONT_HEIGHT, 3 * FONT_HEIGHT + FONT_HEIGHT / 2, MAKE_COLOR(colors[i], colors[i]),
draw_rectangle    160 modules/games/gui_mastermind.c     draw_rectangle(camera_screen.disp_right - 19 * FONT_WIDTH - FONT_HEIGHT - 8, 5 * FONT_HEIGHT, camera_screen.disp_right - 19 * FONT_WIDTH - 8, 6 * FONT_HEIGHT, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0 | DRAW_FILLED);
draw_rectangle    163 modules/games/gui_mastermind.c     draw_rectangle(camera_screen.disp_right - 19 * FONT_WIDTH - FONT_HEIGHT - 8, 6 * FONT_HEIGHT + FONT_HEIGHT / 2, camera_screen.disp_right - 19 * FONT_WIDTH - 8, 7 * FONT_HEIGHT + FONT_HEIGHT / 2, MAKE_COLOR(COLOR_WHITE, COLOR_WHITE),
draw_rectangle     70 modules/games/gui_reversi.c     draw_rectangle(field_x+cell_size*x, field_y+cell_size*y,
draw_rectangle    221 modules/games/gui_reversi.c     draw_rectangle(camera_screen.disp_left+field_size+field_x, FONT_HEIGHT*5, camera_screen.disp_right,
draw_rectangle    233 modules/games/gui_reversi.c     draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right,
draw_rectangle    324 modules/games/gui_reversi.c     draw_rectangle(field_x+cell_size*xPos, field_y+cell_size*yPos, field_x+cell_size*(xPos+1),
draw_rectangle    249 modules/games/gui_snake.c         draw_rectangle(screen_left + x * snake_screen_size,
draw_rectangle    289 modules/games/gui_snake.c     draw_rectangle(screen_left + snake[i][0] * snake_screen_size,
draw_rectangle    301 modules/games/gui_snake.c     draw_rectangle(camera_screen.disp_left,0,camera_screen.disp_right,camera_screen.height-1, MAKE_COLOR(COLOR_GREY,COLOR_GREY), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    435 modules/games/gui_snake.c         draw_rectangle(screen_left + snake[snake_tail][0] * snake_screen_size,
draw_rectangle    464 modules/games/gui_snake.c     draw_rectangle(camera_screen.disp_left,0,camera_screen.disp_right,camera_screen.height-1, MAKE_COLOR(COLOR_GREY,COLOR_GREY), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    274 modules/games/gui_sokoban.c     draw_rectangle(camera_screen.disp_left+x*cell_size, y*cell_size, camera_screen.disp_left+x*cell_size+cell_size-1, y*cell_size+cell_size-1, cl, RECT_BORDER1|DRAW_FILLED);
draw_rectangle    405 modules/games/gui_sokoban.c         draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    416 modules/games/gui_sokoban.c                         draw_rectangle(camera_screen.disp_left+x*cell_size, y*cell_size, camera_screen.disp_left+x*cell_size+cell_size-1, y*cell_size+cell_size-1, MAKE_COLOR(WALL_COLOR_1, WALL_COLOR_2), RECT_BORDER1|DRAW_FILLED);
draw_rectangle    422 modules/games/gui_sokoban.c                         draw_rectangle(camera_screen.disp_left+x*cell_size, y*cell_size, camera_screen.disp_left+x*cell_size+cell_size-1, y*cell_size+cell_size-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    423 modules/games/gui_sokoban.c                         draw_rectangle(camera_screen.disp_left+x*cell_size+4, y*cell_size+4, camera_screen.disp_left+x*cell_size+cell_size-1-4, y*cell_size+cell_size-1-4, MAKE_COLOR(PLACE_COLOR_1, PLACE_COLOR_2), RECT_BORDER1|DRAW_FILLED);
draw_rectangle    430 modules/games/gui_sokoban.c                         draw_rectangle(camera_screen.disp_left+x*cell_size, y*cell_size, camera_screen.disp_left+x*cell_size+cell_size-1, y*cell_size+cell_size-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    435 modules/games/gui_sokoban.c                         draw_rectangle(camera_screen.disp_left+x*cell_size, y*cell_size, camera_screen.disp_left+x*cell_size+cell_size-1, y*cell_size+cell_size-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    133 modules/games/gui_sudoku.c 	draw_rectangle(xPadStart, yPadStart-padLineDistance, xPadStart+padLineDistance*3, yPadStart+padLineDistance*4, MAKE_COLOR(SUDOKU_BG_COLOR,SUDOKU_BG_COLOR), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    164 modules/games/gui_sudoku.c 	draw_rectangle(xPadStart+xPosPad*padLineDistance, yPadStart+yPosPad*padLineDistance,
draw_rectangle    166 modules/games/gui_sudoku.c 	draw_rectangle(xPadStart+xPosPad*padLineDistance+1, yPadStart+yPosPad*padLineDistance+1,
draw_rectangle    168 modules/games/gui_sudoku.c 	draw_rectangle(xPadStart+xPosPad*padLineDistance+2, yPadStart+yPosPad*padLineDistance+2,
draw_rectangle    204 modules/games/gui_sudoku.c 	draw_rectangle(xFieldBorder+xPosOld*fieldLineDistance, yFieldBorder+yPosOld*fieldLineDistance, xFieldBorder+(xPosOld+1)*fieldLineDistance, yFieldBorder+(yPosOld+1)*fieldLineDistance, MAKE_COLOR(SUDOKU_BG_COLOR, COLOR_BLACK), RECT_BORDER1|DRAW_FILLED);
draw_rectangle    231 modules/games/gui_sudoku.c 		draw_rectangle(xFieldBorder+xPos*fieldLineDistance, yFieldBorder+yPos*fieldLineDistance,
draw_rectangle    233 modules/games/gui_sudoku.c 		draw_rectangle(xFieldBorder+xPos*fieldLineDistance+1, yFieldBorder+yPos*fieldLineDistance+1,
draw_rectangle    235 modules/games/gui_sudoku.c 		draw_rectangle(xFieldBorder+xPos*fieldLineDistance+2, yFieldBorder+yPos*fieldLineDistance+2,
draw_rectangle    261 modules/games/gui_sudoku.c 	draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(SUDOKU_BG_COLOR,SUDOKU_BG_COLOR), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    168 modules/games/gui_tetris.c                     draw_rectangle(camera_screen.disp_left + PREVIEW_X + (TILE_SIZE * i),
draw_rectangle    176 modules/games/gui_tetris.c                     draw_rectangle(camera_screen.disp_left + PREVIEW_X + (TILE_SIZE * i),
draw_rectangle    215 modules/games/gui_tetris.c                 draw_rectangle(camera_screen.disp_left + BOARD_X + (TILE_SIZE * i),
draw_rectangle    223 modules/games/gui_tetris.c                 draw_rectangle(camera_screen.disp_left + BOARD_X + (TILE_SIZE * i),
draw_rectangle    231 modules/games/gui_tetris.c                 draw_rectangle(camera_screen.disp_left + BOARD_X + (TILE_SIZE * i),
draw_rectangle    769 modules/games/gui_tetris.c     draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height - 1, MAKE_COLOR(TETRIS_COLOR_BG, TETRIS_COLOR_BG), RECT_BORDER0 | DRAW_FILLED);
draw_rectangle    770 modules/games/gui_tetris.c     draw_rectangle(camera_screen.disp_left + BOARD_X - 1, BOARD_Y - 1, camera_screen.disp_left + BOARD_WIDTH * TILE_SIZE + TILE_SIZE, BOARD_HEIGHT * TILE_SIZE + TILE_SIZE, MAKE_COLOR(TETRIS_COLOR_TEXT, TETRIS_COLOR_TEXT), RECT_BORDER1);
draw_rectangle    247 modules/gui_bench.c             draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
draw_rectangle     69 modules/gui_calendar.c     draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
draw_rectangle     71 modules/gui_calendar.c     draw_rectangle(cal_x-3, cal_y-3, cal_x+cal_w+2, cal_y+cal_h+2, CALENDAR_COLOR, RECT_BORDER1);
draw_rectangle     72 modules/gui_calendar.c     draw_rectangle(cal_x-1, cal_y-1, cal_x+cal_w, cal_y+FONT_HEIGHT+8, TITLE_COLOR, RECT_BORDER1|DRAW_FILLED);
draw_rectangle     73 modules/gui_calendar.c     draw_rectangle(cal_x-1, cal_y+FONT_HEIGHT+8, cal_x+cal_w, cal_y+cal_h, CALENDAR_COLOR, RECT_BORDER1|DRAW_FILLED);
draw_rectangle     75 modules/gui_calendar.c     draw_rectangle(cal_x+cal_w-FONT_WIDTH*4*2, cal_y+FONT_HEIGHT+8+1, cal_x+cal_w-1, cal_y+cal_h-1, MAKE_COLOR(BG_COLOR(WEEKEND_COLOR), BG_COLOR(WEEKEND_COLOR)), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    149 modules/gui_calendar.c         draw_rectangle(cal_x+FONT_WIDTH, y, cal_x+cal_w-FONT_WIDTH-FONT_WIDTH*4-FONT_WIDTH, y+FONT_HEIGHT, MAKE_COLOR(BG_COLOR(TITLE_COLOR), BG_COLOR(TITLE_COLOR)), RECT_BORDER0|DRAW_FILLED);
draw_rectangle     80 modules/gui_debug.c             draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    766 modules/gui_fselect.c             draw_rectangle(main_x-BORDER, main_y-BORDER, main_x+main_w+BORDER-1, main_y+MAIN_H+BORDER-1, MAKE_COLOR(COLOR_WHITE, COLOR_WHITE), RECT_BORDER2); //border frame
draw_rectangle    874 modules/gui_fselect.c             draw_rectangle(main_x, off_body_y, main_x+main_w-SCROLLBAR-1, body_y+BODY_FONT_LINES-1, MAKE_COLOR(COLOR_GREY, COLOR_GREY), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    879 modules/gui_fselect.c         draw_rectangle(off_sbar_x, body_y, off_sbar_x+SCROLLBAR-1, body_y+BODY_FONT_LINES-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    886 modules/gui_fselect.c             draw_rectangle(off_sbar_x, body_y+i, off_sbar_x+SCROLLBAR-2, body_y+i+j, MAKE_COLOR(COLOR_WHITE, COLOR_WHITE), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    260 modules/gui_grid.c                         draw_rectangle(x0, y0, x1+xo, y1+yo, col, RECT_BORDER1);
draw_rectangle    263 modules/gui_grid.c                         draw_rectangle(x0, y0, x1+xo, y1+yo, col, RECT_BORDER1|DRAW_FILLED);
draw_rectangle    139 modules/gui_hexbox.c             draw_rectangle(x-4, y-4, x+w+4, y+h+4, MAKE_COLOR(COLOR_GREY, COLOR_WHITE), RECT_BORDER3|DRAW_FILLED|RECT_SHADOW3);
draw_rectangle    140 modules/gui_hexbox.c             draw_rectangle(x-2, y-2, x+w+2, y+FONT_HEIGHT+2, MAKE_COLOR(COLOR_BLACK, COLOR_WHITE), RECT_BORDER1|DRAW_FILLED);
draw_rectangle    108 modules/gui_mpopup.c         draw_rectangle(x-4, y-4, x+w*FONT_WIDTH+4, y+h*FONT_HEIGHT+3,
draw_rectangle     77 modules/gui_osd_edit.c             draw_rectangle((osd[curr_item].pos->x>=i)?osd[curr_item].pos->x-i:0, (osd[curr_item].pos->y>=i)?osd[curr_item].pos->y-i:0,
draw_rectangle    155 modules/gui_palette.c         draw_rectangle(xl, 0, xr, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    204 modules/gui_palette.c                     draw_rectangle(xl+(x*w), (2*FONT_HEIGHT)+(y*h), xl+(x*w)+w-1, (2*FONT_HEIGHT)+(y*h)+h-FONT_HEIGHT-6, MAKE_COLOR(cols[test_page][c],cols[test_page][c]), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    219 modules/gui_palette.c                     draw_rectangle(xl+(x*w), (2*FONT_HEIGHT)+(y*h), xl+(x*w)+w-1, (2*FONT_HEIGHT)+(y*h)+h-FONT_HEIGHT-6, MAKE_COLOR(cols[test_page][c],cols[test_page][c]), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    234 modules/gui_palette.c                     draw_rectangle(xl+(x*w), (2*FONT_HEIGHT)+(y*h), xl+(x*w)+w-1, (2*FONT_HEIGHT)+(y*h)+h-FONT_HEIGHT-6,
draw_rectangle    279 modules/gui_palette.c         draw_rectangle(xl, 0, xr, FONT_HEIGHT-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    288 modules/gui_palette.c         draw_rectangle(xl, DISP_TOP_CHDK-BORDER_SIZE, xr, camera_screen.height-1, MAKE_COLOR(COLOR_GREY, COLOR_GREY), RECT_BORDER6); // outer border
draw_rectangle    289 modules/gui_palette.c         draw_rectangle(xl+BORDER_SIZE, DISP_TOP_CHDK+CELL_SIZE+1, xr-BORDER_SIZE, DISP_TOP-1, MAKE_COLOR(COLOR_GREY, COLOR_GREY), RECT_BORDER0|DRAW_FILLED); //horiz divider
draw_rectangle    290 modules/gui_palette.c         draw_rectangle(xl+DISP_RIGHT+1, DISP_TOP, xl+DISP_RIGHT+BORDER_SIZE, DISP_BOTTOM, MAKE_COLOR(COLOR_GREY, COLOR_GREY), RECT_BORDER0|DRAW_FILLED); //vert divider
draw_rectangle    291 modules/gui_palette.c         draw_rectangle(xl+DISP_RIGHT+BORDER_SIZE+1, DISP_TOP, xr-BORDER_SIZE, DISP_TOP+3*CELL_SIZE-1, MAKE_COLOR(COLOR_GREY, COLOR_GREY), RECT_BORDER0|DRAW_FILLED); //above sample
draw_rectangle    297 modules/gui_palette.c             draw_rectangle(xl+x, DISP_TOP_CHDK, xl+x+CELL_SIZE, DISP_TOP_CHDK+CELL_SIZE, MAKE_COLOR(chdk_colors[c],COLOR_BLACK), RECT_BORDER1|DRAW_FILLED);
draw_rectangle    299 modules/gui_palette.c         draw_rectangle(xl+DISP_LEFT+CELL_SIZE*(IDX_COLOR_MAX+1)+1, DISP_TOP_CHDK, xr-BORDER_SIZE, DISP_TOP_CHDK+CELL_SIZE, MAKE_COLOR(COLOR_GREY, COLOR_GREY), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    308 modules/gui_palette.c                 draw_rectangle(xl+x, y, xl+x+CELL_SIZE, y+CELL_SIZE, MAKE_COLOR(c,COLOR_BLACK), RECT_BORDER1|DRAW_FILLED);
draw_rectangle    326 modules/gui_palette.c         draw_rectangle(xl+x-CELL_ZOOM, y-CELL_ZOOM, xl+x+CELL_SIZE+CELL_ZOOM, y+CELL_SIZE+CELL_ZOOM, MAKE_COLOR(chdkColorToCanonColor(cl), COLOR_RED), RECT_BORDER2|DRAW_FILLED);
draw_rectangle    329 modules/gui_palette.c         draw_rectangle(xl+DISP_RIGHT+BORDER_SIZE+1, DISP_TOP+CELL_SIZE*3, xr-BORDER_SIZE, DISP_BOTTOM, MAKE_COLOR(chdkColorToCanonColor(cl), COLOR_WHITE), RECT_BORDER1|DRAW_FILLED);
draw_rectangle    100 modules/gui_read.c     draw_rectangle(xx, yy, x+w-1, yy+rbf_font_height()-1, MAKE_COLOR(BG_COLOR(col), BG_COLOR(col)), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    126 modules/gui_read.c         draw_rectangle(camera_screen.disp_left, 0,
draw_rectangle    128 modules/gui_read.c         draw_rectangle(camera_screen.disp_left, y,
draw_rectangle    154 modules/gui_read.c                      draw_rectangle(x, yy, x+w-1, y+h-1, MAKE_COLOR(BG_COLOR(col), BG_COLOR(col)), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    235 modules/gui_read.c             draw_rectangle(x+w+6+2, y+1,   x+w+6+6, y+1+i,   MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    236 modules/gui_read.c             draw_rectangle(x+w+6+2, y+i+n, x+w+6+6, y+h-1-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    237 modules/gui_read.c             draw_rectangle(x+w+6+2, y+1+i, x+w+6+6, y+i+n,   MAKE_COLOR(COLOR_WHITE, COLOR_WHITE), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    239 modules/gui_read.c             draw_rectangle((x+w)*FONT_WIDTH+2, y*FONT_HEIGHT+1,
draw_rectangle    191 modules/gui_tbox.c             draw_rectangle(x-4, y-4, x+tbox_width*FONT_WIDTH+4, y+(tbox_height+6)*FONT_HEIGHT+SPACING_BTN+2+SPACING_TITLE+11,
draw_rectangle    193 modules/gui_tbox.c             draw_rectangle(x-2, y-2, x+tbox_width*FONT_WIDTH+2, y+FONT_HEIGHT+2, MAKE_COLOR(COLOR_BLACK, COLOR_WHITE), RECT_BORDER1|DRAW_FILLED); //title
draw_rectangle    222 modules/gui_tbox.c             draw_rectangle(key_offset_x+((tbox_width-MAX_MSG_LENGTH)>>1)*FONT_WIDTH, tbox_buttons_y,
draw_rectangle    230 modules/gui_tbox.c             draw_rectangle(key_offset_x, tbox_buttons_y, key_offset_x+(tbox_width-1)*FONT_WIDTH, tbox_buttons_y+3*FONT_HEIGHT, MAKE_COLOR(COLOR_GREY, COLOR_GREY), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    256 modules/gui_tbox.c             draw_rectangle(key_offset_x+3, tbox_buttons_y,
draw_rectangle    373 modules/histogram.c     draw_rectangle(x, y, x+1+w, y+h, hc2, RECT_BORDER1);
draw_rectangle    412 modules/histogram.c     draw_rectangle(x, y, x+1+HISTO_WIDTH, y+HISTO_HEIGHT, hc2, RECT_BORDER1);
draw_rectangle    498 modules/histogram.c                 draw_rectangle(conf.histo_pos.x, conf.histo_pos.y-FONT_HEIGHT, conf.histo_pos.x+8*FONT_WIDTH, conf.histo_pos.y-1, MAKE_COLOR(COLOR_TRANSPARENT, COLOR_TRANSPARENT), RECT_BORDER0|DRAW_FILLED);
draw_rectangle   1311 modules/luascript.c   draw_rectangle(x1,y1,x2,y2,MAKE_COLOR(cl,cl),th);
draw_rectangle   1323 modules/luascript.c   draw_rectangle(x1,y1,x2,y2,MAKE_COLOR(clb,clf),th|DRAW_FILLED);
draw_rectangle    141 modules/module_exportlist.c             draw_rectangle
draw_rectangle    143 modules/module_inspector.c     	draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    855 modules/motion_detector.c                     draw_rectangle(x_start+2, y_start+2, x_end-2, y_end-2, c, RECT_BORDER1);
draw_rectangle    423 modules/user_menu_edit.c         draw_rectangle((x+w), y, (x+w)+wplus, y+num_lines*rbf_font_height()-1, MAKE_COLOR(BG_COLOR(user_color(conf.menu_color)), BG_COLOR(user_color(conf.menu_color))), RECT_BORDER0|DRAW_FILLED);
draw_rectangle    562 modules/user_menu_edit.c             draw_rectangle((x+w)+2, y+1,   (x+w)+6, y+1+i,                             MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED|RECT_ROUND_CORNERS);
draw_rectangle    563 modules/user_menu_edit.c             draw_rectangle((x+w)+2, y+i+j, (x+w)+6, y+num_lines*rbf_font_height()-1-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED|RECT_ROUND_CORNERS);
draw_rectangle    564 modules/user_menu_edit.c             draw_rectangle((x+w)+2, y+1+i, (x+w)+6, y+i+j,                             MAKE_COLOR(COLOR_WHITE, COLOR_WHITE), RECT_BORDER0|DRAW_FILLED|RECT_ROUND_CORNERS);
draw_rectangle    483 platform/ixus240_elph320hs/kbd.c                 draw_rectangle(x1, y1, x2, y2, cl, RECT_BORDER3|DRAW_FILLED|RECT_ROUND_CORNERS);
draw_rectangle    248 platform/ixus310_elph500hs/kbd.c                 draw_rectangle(x1, y1, x2, y2, cl, RECT_BORDER3|DRAW_FILLED|RECT_ROUND_CORNERS);
draw_rectangle    290 platform/n/kbd.c                 draw_rectangle(x1, y1, x2, y2, clr, RECT_BORDER1|DRAW_FILLED|RECT_ROUND_CORNERS);
draw_rectangle    290 platform/n_facebook/kbd.c                 draw_rectangle(x1, y1, x2, y2, clr, RECT_BORDER1|DRAW_FILLED|RECT_ROUND_CORNERS);