draw_line 1610 core/gui_draw.c draw_line(x+x1, y+y1, x+x2, y+y2, cb); draw_line 115 core/gui_draw.h extern void draw_line(coord x1, coord y1, coord x2, coord y2, color cl); draw_line 1042 core/gui_menu.c draw_line(x+len_space, yy+rbf_font_height()/2, xx-1, yy+rbf_font_height()/2, FG_COLOR(cl)); draw_line 1055 core/gui_menu.c draw_line(xx, yy+rbf_font_height()/2, x+w-1-len_space, yy+rbf_font_height()/2, FG_COLOR(cl)); draw_line 695 core/gui_osd.c for (i=0;i<9;i++) draw_line(x0+2+i*8, y0+12, x0+2+i*8, y0+12-(i&1 ? 5 : 10), col); draw_line 696 core/gui_osd.c for (i=0;i<9;i++) draw_line(x0+2+i*8+1, y0+12, x0+2+i*8+1, y0+12-(i&1 ? 5 : 10), col); draw_line 702 core/gui_osd.c draw_line(x0+34,y0+16,x0+34,y0+22,col); draw_line 703 core/gui_osd.c draw_line(x0+35,y0+16,x0+35,y0+22,col); draw_line 705 core/gui_osd.c draw_line(x0+32,y0+19,x0+32,y0+22,col); draw_line 706 core/gui_osd.c draw_line(x0+33,y0+18,x0+33,y0+22,col); draw_line 707 core/gui_osd.c draw_line(x0+36,y0+18,x0+36,y0+22,col); draw_line 708 core/gui_osd.c draw_line(x0+37,y0+19,x0+37,y0+22,col); draw_line 476 lib/font/rbf_font.c draw_line(x+i, y+2-i, x+i, bottom, BG_COLOR(cl)); // left side draw_line 477 lib/font/rbf_font.c draw_line(right-i, y+2-i, right-i, bottom, BG_COLOR(cl)); // right side draw_line 352 modules/games/gui_4wins.c draw_line(camera_screen.disp_left, FONT_HEIGHT, camera_screen.disp_right - 1, FONT_HEIGHT, COLOR_GREY_LT); draw_line 275 modules/games/gui_sokoban.c draw_line(camera_screen.disp_left+x*cell_size+2, y*cell_size, camera_screen.disp_left+x*cell_size+2, y*cell_size+cell_size-1, FG_COLOR(cl)); draw_line 276 modules/games/gui_sokoban.c draw_line(camera_screen.disp_left+x*cell_size+cell_size-1-2, y*cell_size, camera_screen.disp_left+x*cell_size+cell_size-1-2, y*cell_size+cell_size-1, FG_COLOR(cl)); draw_line 277 modules/games/gui_sokoban.c draw_line(camera_screen.disp_left+x*cell_size+2, y*cell_size+2, camera_screen.disp_left+x*cell_size+cell_size-1-2, y*cell_size+2, FG_COLOR(cl)); draw_line 278 modules/games/gui_sokoban.c draw_line(camera_screen.disp_left+x*cell_size+2, y*cell_size+cell_size-1-2, camera_screen.disp_left+x*cell_size+cell_size-1-2, y*cell_size+cell_size-1-2, FG_COLOR(cl)); draw_line 441 modules/games/gui_sokoban.c draw_line(camera_screen.disp_left+cell_size*FIELD_WIDTH, 0, camera_screen.disp_left+cell_size*FIELD_WIDTH, camera_screen.height-1, COLOR_WHITE); draw_line 442 modules/games/gui_sokoban.c draw_line(camera_screen.disp_left+cell_size*FIELD_WIDTH+1, 0, camera_screen.disp_left+cell_size*FIELD_WIDTH+1, camera_screen.height-1, COLOR_BLACK); draw_line 143 modules/games/gui_sudoku.c draw_line(xPadStart+padLineDistance, yPadStart-padLineDistance, xPadStart+2*padLineDistance, yPadStart-padLineDistance, COLOR_BLACK); draw_line 144 modules/games/gui_sudoku.c for (i=0; i<4; i++) draw_line(xPadStart, yPadStart+padLineDistance*i, xPadStart+padLineDistance*3, yPadStart+padLineDistance*i, COLOR_BLACK); draw_line 147 modules/games/gui_sudoku.c draw_line(xPadStart, yPadStart, xPadStart, yPadStart+3*padLineDistance, COLOR_BLACK); draw_line 148 modules/games/gui_sudoku.c draw_line(xPadStart+padLineDistance, yPadStart-padLineDistance, xPadStart+padLineDistance, yPadStart+3*padLineDistance, COLOR_BLACK); draw_line 149 modules/games/gui_sudoku.c draw_line(xPadStart+2*padLineDistance, yPadStart-padLineDistance, xPadStart+2*padLineDistance, yPadStart+3*padLineDistance, COLOR_BLACK); draw_line 150 modules/games/gui_sudoku.c draw_line(xPadStart+3*padLineDistance, yPadStart, xPadStart+3*padLineDistance, yPadStart+3*padLineDistance, COLOR_BLACK); draw_line 211 modules/games/gui_sudoku.c draw_line(xFieldBorder+fieldLineDistance*i, yFieldBorder, xFieldBorder+fieldLineDistance*i, yFieldBorder+fieldLineLength, COLOR_BLACK); draw_line 213 modules/games/gui_sudoku.c draw_line(xFieldBorder, yFieldBorder+fieldLineDistance*i, xFieldBorder+fieldLineLength, yFieldBorder+fieldLineDistance*i, COLOR_BLACK); draw_line 216 modules/games/gui_sudoku.c draw_line(xFieldBorder+fieldLineDistance*3-1, yFieldBorder, xFieldBorder+fieldLineDistance*3-1, yFieldBorder+fieldLineLength, COLOR_BLACK); draw_line 217 modules/games/gui_sudoku.c draw_line(xFieldBorder+fieldLineDistance*3+1, yFieldBorder, xFieldBorder+fieldLineDistance*3+1, yFieldBorder+fieldLineLength, COLOR_BLACK); draw_line 219 modules/games/gui_sudoku.c draw_line(xFieldBorder+fieldLineDistance*6-1, yFieldBorder, xFieldBorder+fieldLineDistance*6-1, yFieldBorder+fieldLineLength, COLOR_BLACK); draw_line 220 modules/games/gui_sudoku.c draw_line(xFieldBorder+fieldLineDistance*6+1, yFieldBorder, xFieldBorder+fieldLineDistance*6+1, yFieldBorder+fieldLineLength, COLOR_BLACK); draw_line 223 modules/games/gui_sudoku.c draw_line(xFieldBorder, yFieldBorder+fieldLineDistance*3-1, xFieldBorder+fieldLineLength, yFieldBorder+fieldLineDistance*3-1, COLOR_BLACK); draw_line 224 modules/games/gui_sudoku.c draw_line(xFieldBorder, yFieldBorder+fieldLineDistance*3+1, xFieldBorder+fieldLineLength, yFieldBorder+fieldLineDistance*3+1, COLOR_BLACK); draw_line 226 modules/games/gui_sudoku.c draw_line(xFieldBorder, yFieldBorder+fieldLineDistance*6-1, xFieldBorder+fieldLineLength, yFieldBorder+fieldLineDistance*6-1, COLOR_BLACK); draw_line 227 modules/games/gui_sudoku.c draw_line(xFieldBorder, yFieldBorder+fieldLineDistance*6+1, xFieldBorder+fieldLineLength, yFieldBorder+fieldLineDistance*6+1, COLOR_BLACK); draw_line 767 modules/gui_fselect.c draw_line(main_x, body_y-1, main_x+main_w-1, body_y-1, COLOR_WHITE); //border head-body draw_line 768 modules/gui_fselect.c draw_line(main_x, foot_y-1, main_x+main_w-1, foot_y-1, COLOR_WHITE); //border body-foot draw_line 257 modules/gui_grid.c draw_line(x0, y0, x1+xo, y1+yo, col); draw_line 263 modules/gui_tbox.c draw_line(text_offset_x+(1+cursor-offset)*FONT_WIDTH, text_offset_y+1, text_offset_x+(1+cursor-offset)*FONT_WIDTH, text_offset_y+FONT_HEIGHT-3, cursor_to_draw ? COLOR_YELLOW : COLOR_GREY); draw_line 269 modules/gui_tbox.c draw_line(text_offset_x+(1+cursor-offset)*FONT_WIDTH, text_offset_y+1, text_offset_x+(1+cursor-offset)*FONT_WIDTH, text_offset_y+FONT_HEIGHT-3, COLOR_BLACK); draw_line 375 modules/histogram.c if (conf.histo_show_ev_grid) for (i=1;i<=4;i++) draw_line(x+(1+w)*i/5, y, x+(1+w)*i/5, y+h, FG_COLOR(hc2)); draw_line 414 modules/histogram.c if (conf.histo_show_ev_grid) for (i=1;i<=4;i++) draw_line(x+(1+HISTO_WIDTH)*i/5, y, x+(1+HISTO_WIDTH)*i/5, y+HISTO_HEIGHT, FG_COLOR(hc2)); draw_line 1300 modules/luascript.c draw_line(x1,y1,x2,y2,cl); draw_line 3004 modules/luascript.c FUNC(draw_line) draw_line 133 modules/module_exportlist.c draw_line