draw_line        1610 core/gui_draw.c             draw_line(x+x1, y+y1, x+x2, y+y2, cb);
draw_line         115 core/gui_draw.h extern void draw_line(coord x1, coord y1, coord x2, coord y2, color cl);
draw_line        1042 core/gui_menu.c                     draw_line(x+len_space, yy+rbf_font_height()/2, xx-1, yy+rbf_font_height()/2, FG_COLOR(cl));
draw_line        1055 core/gui_menu.c                     draw_line(xx, yy+rbf_font_height()/2, x+w-1-len_space, yy+rbf_font_height()/2, FG_COLOR(cl));
draw_line         695 core/gui_osd.c     for (i=0;i<9;i++) draw_line(x0+2+i*8,   y0+12, x0+2+i*8,   y0+12-(i&1 ? 5 : 10), col);
draw_line         696 core/gui_osd.c     for (i=0;i<9;i++) draw_line(x0+2+i*8+1, y0+12, x0+2+i*8+1, y0+12-(i&1 ? 5 : 10), col);
draw_line         702 core/gui_osd.c     draw_line(x0+34,y0+16,x0+34,y0+22,col);
draw_line         703 core/gui_osd.c     draw_line(x0+35,y0+16,x0+35,y0+22,col);
draw_line         705 core/gui_osd.c     draw_line(x0+32,y0+19,x0+32,y0+22,col);
draw_line         706 core/gui_osd.c     draw_line(x0+33,y0+18,x0+33,y0+22,col);
draw_line         707 core/gui_osd.c     draw_line(x0+36,y0+18,x0+36,y0+22,col);
draw_line         708 core/gui_osd.c     draw_line(x0+37,y0+19,x0+37,y0+22,col);
draw_line         476 lib/font/rbf_font.c             draw_line(x+i,     y+2-i, x+i,     bottom, BG_COLOR(cl));        // left side
draw_line         477 lib/font/rbf_font.c             draw_line(right-i, y+2-i, right-i, bottom, BG_COLOR(cl));        // right side
draw_line         352 modules/games/gui_4wins.c     draw_line(camera_screen.disp_left, FONT_HEIGHT, camera_screen.disp_right - 1, FONT_HEIGHT, COLOR_GREY_LT);
draw_line         275 modules/games/gui_sokoban.c     draw_line(camera_screen.disp_left+x*cell_size+2, y*cell_size, camera_screen.disp_left+x*cell_size+2, y*cell_size+cell_size-1, FG_COLOR(cl));
draw_line         276 modules/games/gui_sokoban.c     draw_line(camera_screen.disp_left+x*cell_size+cell_size-1-2, y*cell_size, camera_screen.disp_left+x*cell_size+cell_size-1-2, y*cell_size+cell_size-1, FG_COLOR(cl));
draw_line         277 modules/games/gui_sokoban.c     draw_line(camera_screen.disp_left+x*cell_size+2, y*cell_size+2, camera_screen.disp_left+x*cell_size+cell_size-1-2, y*cell_size+2, FG_COLOR(cl));
draw_line         278 modules/games/gui_sokoban.c     draw_line(camera_screen.disp_left+x*cell_size+2, y*cell_size+cell_size-1-2, camera_screen.disp_left+x*cell_size+cell_size-1-2, y*cell_size+cell_size-1-2, FG_COLOR(cl));
draw_line         441 modules/games/gui_sokoban.c         draw_line(camera_screen.disp_left+cell_size*FIELD_WIDTH, 0, camera_screen.disp_left+cell_size*FIELD_WIDTH, camera_screen.height-1, COLOR_WHITE);
draw_line         442 modules/games/gui_sokoban.c         draw_line(camera_screen.disp_left+cell_size*FIELD_WIDTH+1, 0, camera_screen.disp_left+cell_size*FIELD_WIDTH+1, camera_screen.height-1, COLOR_BLACK);
draw_line         143 modules/games/gui_sudoku.c 	draw_line(xPadStart+padLineDistance, yPadStart-padLineDistance, xPadStart+2*padLineDistance, yPadStart-padLineDistance, COLOR_BLACK);
draw_line         144 modules/games/gui_sudoku.c 	for (i=0; i<4; i++) draw_line(xPadStart, yPadStart+padLineDistance*i, xPadStart+padLineDistance*3, yPadStart+padLineDistance*i, COLOR_BLACK);
draw_line         147 modules/games/gui_sudoku.c 	draw_line(xPadStart, yPadStart, xPadStart, yPadStart+3*padLineDistance, COLOR_BLACK);
draw_line         148 modules/games/gui_sudoku.c 	draw_line(xPadStart+padLineDistance, yPadStart-padLineDistance, xPadStart+padLineDistance, yPadStart+3*padLineDistance, COLOR_BLACK);
draw_line         149 modules/games/gui_sudoku.c 	draw_line(xPadStart+2*padLineDistance, yPadStart-padLineDistance, xPadStart+2*padLineDistance, yPadStart+3*padLineDistance, COLOR_BLACK);
draw_line         150 modules/games/gui_sudoku.c 	draw_line(xPadStart+3*padLineDistance, yPadStart, xPadStart+3*padLineDistance, yPadStart+3*padLineDistance, COLOR_BLACK);
draw_line         211 modules/games/gui_sudoku.c 		draw_line(xFieldBorder+fieldLineDistance*i, yFieldBorder, xFieldBorder+fieldLineDistance*i, yFieldBorder+fieldLineLength, COLOR_BLACK);
draw_line         213 modules/games/gui_sudoku.c 		draw_line(xFieldBorder, yFieldBorder+fieldLineDistance*i, xFieldBorder+fieldLineLength, yFieldBorder+fieldLineDistance*i, COLOR_BLACK);
draw_line         216 modules/games/gui_sudoku.c 	draw_line(xFieldBorder+fieldLineDistance*3-1, yFieldBorder, xFieldBorder+fieldLineDistance*3-1, yFieldBorder+fieldLineLength, COLOR_BLACK);
draw_line         217 modules/games/gui_sudoku.c 	draw_line(xFieldBorder+fieldLineDistance*3+1, yFieldBorder, xFieldBorder+fieldLineDistance*3+1, yFieldBorder+fieldLineLength, COLOR_BLACK);
draw_line         219 modules/games/gui_sudoku.c 	draw_line(xFieldBorder+fieldLineDistance*6-1, yFieldBorder, xFieldBorder+fieldLineDistance*6-1, yFieldBorder+fieldLineLength, COLOR_BLACK);
draw_line         220 modules/games/gui_sudoku.c 	draw_line(xFieldBorder+fieldLineDistance*6+1, yFieldBorder, xFieldBorder+fieldLineDistance*6+1, yFieldBorder+fieldLineLength, COLOR_BLACK);
draw_line         223 modules/games/gui_sudoku.c 	draw_line(xFieldBorder, yFieldBorder+fieldLineDistance*3-1, xFieldBorder+fieldLineLength, yFieldBorder+fieldLineDistance*3-1, COLOR_BLACK);
draw_line         224 modules/games/gui_sudoku.c 	draw_line(xFieldBorder, yFieldBorder+fieldLineDistance*3+1, xFieldBorder+fieldLineLength, yFieldBorder+fieldLineDistance*3+1, COLOR_BLACK);
draw_line         226 modules/games/gui_sudoku.c 	draw_line(xFieldBorder, yFieldBorder+fieldLineDistance*6-1, xFieldBorder+fieldLineLength, yFieldBorder+fieldLineDistance*6-1, COLOR_BLACK);
draw_line         227 modules/games/gui_sudoku.c 	draw_line(xFieldBorder, yFieldBorder+fieldLineDistance*6+1, xFieldBorder+fieldLineLength, yFieldBorder+fieldLineDistance*6+1, COLOR_BLACK);
draw_line         767 modules/gui_fselect.c             draw_line(main_x, body_y-1, main_x+main_w-1, body_y-1, COLOR_WHITE); //border head-body
draw_line         768 modules/gui_fselect.c             draw_line(main_x, foot_y-1, main_x+main_w-1, foot_y-1, COLOR_WHITE); //border body-foot
draw_line         257 modules/gui_grid.c                         draw_line(x0, y0, x1+xo, y1+yo, col);
draw_line         263 modules/gui_tbox.c     draw_line(text_offset_x+(1+cursor-offset)*FONT_WIDTH, text_offset_y+1, text_offset_x+(1+cursor-offset)*FONT_WIDTH, text_offset_y+FONT_HEIGHT-3, cursor_to_draw ? COLOR_YELLOW : COLOR_GREY);
draw_line         269 modules/gui_tbox.c     draw_line(text_offset_x+(1+cursor-offset)*FONT_WIDTH, text_offset_y+1, text_offset_x+(1+cursor-offset)*FONT_WIDTH, text_offset_y+FONT_HEIGHT-3, COLOR_BLACK);
draw_line         375 modules/histogram.c     if (conf.histo_show_ev_grid) for (i=1;i<=4;i++) draw_line(x+(1+w)*i/5, y, x+(1+w)*i/5, y+h, FG_COLOR(hc2));
draw_line         414 modules/histogram.c     if (conf.histo_show_ev_grid) for (i=1;i<=4;i++) draw_line(x+(1+HISTO_WIDTH)*i/5, y, x+(1+HISTO_WIDTH)*i/5, y+HISTO_HEIGHT, FG_COLOR(hc2));
draw_line        1300 modules/luascript.c   draw_line(x1,y1,x2,y2,cl);
draw_line        3004 modules/luascript.c     FUNC(draw_line)
draw_line         133 modules/module_exportlist.c             draw_line