draw_guard_pixel  467 modules/zebra.c         draw_guard_pixel();
draw_guard_pixel  478 modules/zebra.c         n=draw_guard_pixel(); // will be 0 in PLAY mode, should be 1 or 2 in REC mode.
draw_guard_pixel  771 modules/zebra.c         draw_guard_pixel();
draw_guard_pixel  782 modules/zebra.c         n=draw_guard_pixel(); // will be 0 in PLAY mode, should be 1 or 2 in REC mode.