COLOR_BLUE        547 core/gps.c                 f_v_4= COLOR_BLUE ;
COLOR_BLUE        745 core/gps.c                 f_v_2= COLOR_BLUE ;
COLOR_BLUE        861 core/gps.c                         draw_txt_centered(9, vBuf, MAKE_COLOR(COLOR_RED, COLOR_BLUE));
COLOR_BLUE       1115 core/gps.c                 draw_txt_centered(2, vBuf, MAKE_COLOR(COLOR_WHITE, COLOR_BLUE));
COLOR_BLUE       1330 core/gps.c         int f_v_1=COLOR_BLUE;
COLOR_BLUE       1383 core/gps.c                 f_v_1= COLOR_BLUE ;
COLOR_BLUE       1030 modules/file_shelter.c                 draw_char(camera_screen.disp_left+FONT_WIDTH*30, 0, '*', MAKE_COLOR(COLOR_BLACK, COLOR_BLUE));
COLOR_BLUE       1033 modules/file_shelter.c                 draw_char(camera_screen.disp_left+FONT_WIDTH*30, 0, ' ', MAKE_COLOR(COLOR_BLACK, COLOR_BLUE));
COLOR_BLUE         32 modules/games/gui_4wins.c #define P1_COLOR	 COLOR_BLUE
COLOR_BLUE        281 modules/games/gui_mastermind.c     colors[2] = COLOR_BLUE;
COLOR_BLUE        222 modules/games/gui_reversi.c                    camera_screen.height-FONT_HEIGHT*4-1, MAKE_COLOR(COLOR_BLUE, COLOR_BLUE), RECT_BORDER0|DRAW_FILLED);
COLOR_BLUE        234 modules/games/gui_reversi.c                    camera_screen.height-1, MAKE_COLOR(COLOR_BLUE, COLOR_BLUE), RECT_BORDER0|DRAW_FILLED);
COLOR_BLUE        329 modules/games/gui_reversi.c     draw_string(x, y-10, "REVERSI", MAKE_COLOR(COLOR_BLUE, COLOR_WHITE));
COLOR_BLUE        331 modules/games/gui_reversi.c     draw_string(x+FONT_WIDTH*(7-strlen(buf))/2, y+FONT_HEIGHT*2, buf, MAKE_COLOR(COLOR_BLUE, COLOR_WHITE));
COLOR_BLUE        332 modules/games/gui_reversi.c     draw_string(x, y+FONT_HEIGHT*2, plm1, MAKE_COLOR(COLOR_BLUE, COLOR_WHITE));
COLOR_BLUE        336 modules/games/gui_reversi.c     draw_string(x+FONT_WIDTH*(7-strlen(buf))/2, y+FONT_HEIGHT*6, buf, MAKE_COLOR(COLOR_BLUE, COLOR_WHITE));
COLOR_BLUE        337 modules/games/gui_reversi.c     draw_string(x, y+FONT_HEIGHT*6, plm2, MAKE_COLOR(COLOR_BLUE, COLOR_WHITE));
COLOR_BLUE        425 modules/games/gui_reversi.c                           buf, MAKE_COLOR(COLOR_BLUE, COLOR_WHITE), 0, camera_screen.disp_width, TEXT_RIGHT);
COLOR_BLUE        228 modules/games/gui_snake.c         case 'b': c = COLOR_BLUE; break;
COLOR_BLUE        303 modules/games/gui_snake.c     draw_string(camera_screen.disp_width / 2 - strlen(str_buf)*FONT_WIDTH/2,camera_screen.height/2-FONT_HEIGHT/2,str_buf, MAKE_COLOR(COLOR_GREY, COLOR_BLUE));
COLOR_BLUE        452 modules/games/gui_snake.c         draw_string(camera_screen.disp_width/2 - strlen(str_buf)*FONT_WIDTH/2, camera_screen.height-FONT_HEIGHT-4, str_buf, MAKE_COLOR(COLOR_GREY, COLOR_BLUE));
COLOR_BLUE         45 modules/games/gui_sokoban.c #define PLACE_COLOR_1           COLOR_BLUE
COLOR_BLUE         65 modules/games/gui_tetris.c #define TETRIS_COLOR_BLUE      COLOR_BLUE
COLOR_BLUE        161 modules/gui_palette.c                         COLOR_GREEN         ,COLOR_BLUE          ,COLOR_BLUE_LT       ,COLOR_YELLOW        ,
COLOR_BLUE        166 modules/gui_palette.c                         COLOR_BLUE      ,COLOR_CYAN      ,
COLOR_BLUE        341 modules/histogram.c             cl=COLOR_BLUE;
COLOR_BLUE        387 modules/histogram.c         COLOR_BLUE,
COLOR_BLUE        456 modules/zebra.c         COLOR_BLUE,
COLOR_BLUE        539 modules/zebra.c         COLOR_BLUE,