COLOR_BLUE 547 core/gps.c f_v_4= COLOR_BLUE ; COLOR_BLUE 745 core/gps.c f_v_2= COLOR_BLUE ; COLOR_BLUE 861 core/gps.c draw_txt_centered(9, vBuf, MAKE_COLOR(COLOR_RED, COLOR_BLUE)); COLOR_BLUE 1115 core/gps.c draw_txt_centered(2, vBuf, MAKE_COLOR(COLOR_WHITE, COLOR_BLUE)); COLOR_BLUE 1330 core/gps.c int f_v_1=COLOR_BLUE; COLOR_BLUE 1383 core/gps.c f_v_1= COLOR_BLUE ; COLOR_BLUE 1030 modules/file_shelter.c draw_char(camera_screen.disp_left+FONT_WIDTH*30, 0, '*', MAKE_COLOR(COLOR_BLACK, COLOR_BLUE)); COLOR_BLUE 1033 modules/file_shelter.c draw_char(camera_screen.disp_left+FONT_WIDTH*30, 0, ' ', MAKE_COLOR(COLOR_BLACK, COLOR_BLUE)); COLOR_BLUE 32 modules/games/gui_4wins.c #define P1_COLOR COLOR_BLUE COLOR_BLUE 281 modules/games/gui_mastermind.c colors[2] = COLOR_BLUE; COLOR_BLUE 222 modules/games/gui_reversi.c camera_screen.height-FONT_HEIGHT*4-1, MAKE_COLOR(COLOR_BLUE, COLOR_BLUE), RECT_BORDER0|DRAW_FILLED); COLOR_BLUE 234 modules/games/gui_reversi.c camera_screen.height-1, MAKE_COLOR(COLOR_BLUE, COLOR_BLUE), RECT_BORDER0|DRAW_FILLED); COLOR_BLUE 329 modules/games/gui_reversi.c draw_string(x, y-10, "REVERSI", MAKE_COLOR(COLOR_BLUE, COLOR_WHITE)); COLOR_BLUE 331 modules/games/gui_reversi.c draw_string(x+FONT_WIDTH*(7-strlen(buf))/2, y+FONT_HEIGHT*2, buf, MAKE_COLOR(COLOR_BLUE, COLOR_WHITE)); COLOR_BLUE 332 modules/games/gui_reversi.c draw_string(x, y+FONT_HEIGHT*2, plm1, MAKE_COLOR(COLOR_BLUE, COLOR_WHITE)); COLOR_BLUE 336 modules/games/gui_reversi.c draw_string(x+FONT_WIDTH*(7-strlen(buf))/2, y+FONT_HEIGHT*6, buf, MAKE_COLOR(COLOR_BLUE, COLOR_WHITE)); COLOR_BLUE 337 modules/games/gui_reversi.c draw_string(x, y+FONT_HEIGHT*6, plm2, MAKE_COLOR(COLOR_BLUE, COLOR_WHITE)); COLOR_BLUE 425 modules/games/gui_reversi.c buf, MAKE_COLOR(COLOR_BLUE, COLOR_WHITE), 0, camera_screen.disp_width, TEXT_RIGHT); COLOR_BLUE 228 modules/games/gui_snake.c case 'b': c = COLOR_BLUE; break; COLOR_BLUE 303 modules/games/gui_snake.c draw_string(camera_screen.disp_width / 2 - strlen(str_buf)*FONT_WIDTH/2,camera_screen.height/2-FONT_HEIGHT/2,str_buf, MAKE_COLOR(COLOR_GREY, COLOR_BLUE)); COLOR_BLUE 452 modules/games/gui_snake.c draw_string(camera_screen.disp_width/2 - strlen(str_buf)*FONT_WIDTH/2, camera_screen.height-FONT_HEIGHT-4, str_buf, MAKE_COLOR(COLOR_GREY, COLOR_BLUE)); COLOR_BLUE 45 modules/games/gui_sokoban.c #define PLACE_COLOR_1 COLOR_BLUE COLOR_BLUE 65 modules/games/gui_tetris.c #define TETRIS_COLOR_BLUE COLOR_BLUE COLOR_BLUE 161 modules/gui_palette.c COLOR_GREEN ,COLOR_BLUE ,COLOR_BLUE_LT ,COLOR_YELLOW , COLOR_BLUE 166 modules/gui_palette.c COLOR_BLUE ,COLOR_CYAN , COLOR_BLUE 341 modules/histogram.c cl=COLOR_BLUE; COLOR_BLUE 387 modules/histogram.c COLOR_BLUE, COLOR_BLUE 456 modules/zebra.c COLOR_BLUE, COLOR_BLUE 539 modules/zebra.c COLOR_BLUE,