TILE_SIZE 168 modules/games/gui_tetris.c draw_rectangle(camera_screen.disp_left + PREVIEW_X + (TILE_SIZE * i), TILE_SIZE 169 modules/games/gui_tetris.c PREVIEW_Y + (TILE_SIZE * j), TILE_SIZE 170 modules/games/gui_tetris.c camera_screen.disp_left + PREVIEW_X + (TILE_SIZE * i) + TILE_SIZE - 1, TILE_SIZE 171 modules/games/gui_tetris.c PREVIEW_Y + (TILE_SIZE * j) + TILE_SIZE - 1, TILE_SIZE 176 modules/games/gui_tetris.c draw_rectangle(camera_screen.disp_left + PREVIEW_X + (TILE_SIZE * i), TILE_SIZE 177 modules/games/gui_tetris.c PREVIEW_Y + (TILE_SIZE * j), TILE_SIZE 178 modules/games/gui_tetris.c camera_screen.disp_left + PREVIEW_X + (TILE_SIZE * i) + TILE_SIZE - 1, TILE_SIZE 179 modules/games/gui_tetris.c PREVIEW_Y + (TILE_SIZE * j) + TILE_SIZE - 1, TILE_SIZE 215 modules/games/gui_tetris.c draw_rectangle(camera_screen.disp_left + BOARD_X + (TILE_SIZE * i), TILE_SIZE 216 modules/games/gui_tetris.c BOARD_Y + (TILE_SIZE * j), TILE_SIZE 217 modules/games/gui_tetris.c camera_screen.disp_left + BOARD_X + (TILE_SIZE * i) + TILE_SIZE - 1, TILE_SIZE 218 modules/games/gui_tetris.c BOARD_Y + (TILE_SIZE * j) + TILE_SIZE - 1, TILE_SIZE 223 modules/games/gui_tetris.c draw_rectangle(camera_screen.disp_left + BOARD_X + (TILE_SIZE * i), TILE_SIZE 224 modules/games/gui_tetris.c BOARD_Y + (TILE_SIZE * j), TILE_SIZE 225 modules/games/gui_tetris.c camera_screen.disp_left + BOARD_X + (TILE_SIZE * i) + TILE_SIZE - 1, TILE_SIZE 226 modules/games/gui_tetris.c BOARD_Y + (TILE_SIZE * j) + TILE_SIZE - 1, TILE_SIZE 231 modules/games/gui_tetris.c draw_rectangle(camera_screen.disp_left + BOARD_X + (TILE_SIZE * i), TILE_SIZE 232 modules/games/gui_tetris.c BOARD_Y + (TILE_SIZE * j), TILE_SIZE 233 modules/games/gui_tetris.c camera_screen.disp_left + BOARD_X + (TILE_SIZE * i) + TILE_SIZE - 1, TILE_SIZE 234 modules/games/gui_tetris.c BOARD_Y + (TILE_SIZE * j) + TILE_SIZE - 1, TILE_SIZE 770 modules/games/gui_tetris.c draw_rectangle(camera_screen.disp_left + BOARD_X - 1, BOARD_Y - 1, camera_screen.disp_left + BOARD_WIDTH * TILE_SIZE + TILE_SIZE, BOARD_HEIGHT * TILE_SIZE + TILE_SIZE, MAKE_COLOR(TETRIS_COLOR_TEXT, TETRIS_COLOR_TEXT), RECT_BORDER1);