TILE_SIZE         168 modules/games/gui_tetris.c                     draw_rectangle(camera_screen.disp_left + PREVIEW_X + (TILE_SIZE * i),
TILE_SIZE         169 modules/games/gui_tetris.c                                    PREVIEW_Y + (TILE_SIZE * j),
TILE_SIZE         170 modules/games/gui_tetris.c                                    camera_screen.disp_left + PREVIEW_X + (TILE_SIZE * i) + TILE_SIZE - 1,
TILE_SIZE         171 modules/games/gui_tetris.c                                    PREVIEW_Y + (TILE_SIZE * j) + TILE_SIZE - 1,
TILE_SIZE         176 modules/games/gui_tetris.c                     draw_rectangle(camera_screen.disp_left + PREVIEW_X + (TILE_SIZE * i),
TILE_SIZE         177 modules/games/gui_tetris.c                                    PREVIEW_Y + (TILE_SIZE * j),
TILE_SIZE         178 modules/games/gui_tetris.c                                    camera_screen.disp_left + PREVIEW_X + (TILE_SIZE * i) + TILE_SIZE - 1,
TILE_SIZE         179 modules/games/gui_tetris.c                                    PREVIEW_Y + (TILE_SIZE * j) + TILE_SIZE - 1,
TILE_SIZE         215 modules/games/gui_tetris.c                 draw_rectangle(camera_screen.disp_left + BOARD_X + (TILE_SIZE * i),
TILE_SIZE         216 modules/games/gui_tetris.c                                BOARD_Y + (TILE_SIZE * j),
TILE_SIZE         217 modules/games/gui_tetris.c                                camera_screen.disp_left + BOARD_X + (TILE_SIZE * i) + TILE_SIZE - 1,
TILE_SIZE         218 modules/games/gui_tetris.c                                BOARD_Y + (TILE_SIZE * j) + TILE_SIZE - 1,
TILE_SIZE         223 modules/games/gui_tetris.c                 draw_rectangle(camera_screen.disp_left + BOARD_X + (TILE_SIZE * i),
TILE_SIZE         224 modules/games/gui_tetris.c                                BOARD_Y + (TILE_SIZE * j),
TILE_SIZE         225 modules/games/gui_tetris.c                                camera_screen.disp_left + BOARD_X + (TILE_SIZE * i) + TILE_SIZE - 1,
TILE_SIZE         226 modules/games/gui_tetris.c                                BOARD_Y + (TILE_SIZE * j) + TILE_SIZE - 1,
TILE_SIZE         231 modules/games/gui_tetris.c                 draw_rectangle(camera_screen.disp_left + BOARD_X + (TILE_SIZE * i),
TILE_SIZE         232 modules/games/gui_tetris.c                                BOARD_Y + (TILE_SIZE * j),
TILE_SIZE         233 modules/games/gui_tetris.c                                camera_screen.disp_left + BOARD_X + (TILE_SIZE * i) + TILE_SIZE - 1,
TILE_SIZE         234 modules/games/gui_tetris.c                                BOARD_Y + (TILE_SIZE * j) + TILE_SIZE - 1,
TILE_SIZE         770 modules/games/gui_tetris.c     draw_rectangle(camera_screen.disp_left + BOARD_X - 1, BOARD_Y - 1, camera_screen.disp_left + BOARD_WIDTH * TILE_SIZE + TILE_SIZE, BOARD_HEIGHT * TILE_SIZE + TILE_SIZE, MAKE_COLOR(TETRIS_COLOR_TEXT, TETRIS_COLOR_TEXT), RECT_BORDER1);