TEXT_COLOR        275 modules/games/gui_4wins.c     draw_string_justified(x, 4 * FONT_HEIGHT, (mode_rival == 1) ? lang_str(LANG_CONNECT4_HUMAN) : "cam", TEXT_COLOR, 0, 12 * FONT_WIDTH, TEXT_LEFT | TEXT_FILL);
TEXT_COLOR        351 modules/games/gui_4wins.c     draw_string(camera_screen.disp_left + 12 * FONT_WIDTH, 0, lang_str(LANG_MENU_GAMES_CONNECT4), TEXT_COLOR);
TEXT_COLOR        368 modules/games/gui_4wins.c     draw_string(camera_screen.disp_right - 15 * FONT_WIDTH, 3 * FONT_HEIGHT, lang_str(LANG_CONNECT4_RIVAL), TEXT_COLOR);
TEXT_COLOR         93 modules/games/gui_mastermind.c     draw_string(camera_screen.disp_right-24*FONT_WIDTH, camera_screen.height-6*FONT_HEIGHT-FONT_HEIGHT/2, msg, TEXT_COLOR);
TEXT_COLOR        161 modules/games/gui_mastermind.c     draw_string(camera_screen.disp_right - 19 * FONT_WIDTH, 5 * FONT_HEIGHT, lang_str(LANG_MENU_GAMES_RIGHT_PLACE), TEXT_COLOR);
TEXT_COLOR        165 modules/games/gui_mastermind.c     draw_string(camera_screen.disp_right - 19 * FONT_WIDTH, 6 * FONT_HEIGHT + FONT_HEIGHT / 2, lang_str(LANG_MENU_GAMES_C_IN_ANSWER), TEXT_COLOR);
TEXT_COLOR        167 modules/games/gui_mastermind.c     draw_string(camera_screen.disp_right - 24 * FONT_WIDTH, FONT_HEIGHT + FONT_HEIGHT / 2, lang_str(LANG_MENU_GAMES_AC_COLORS), TEXT_COLOR);
TEXT_COLOR        169 modules/games/gui_mastermind.c     draw_string(camera_screen.disp_right - 24 * FONT_WIDTH, camera_screen.height - 3 * FONT_HEIGHT, lang_str(LANG_MENU_GAMES_CURSOR1), TEXT_COLOR);
TEXT_COLOR        170 modules/games/gui_mastermind.c     draw_string(camera_screen.disp_right - 24 * FONT_WIDTH, camera_screen.height - 4 * FONT_HEIGHT, lang_str(LANG_MENU_GAMES_CURSOR2), TEXT_COLOR);
TEXT_COLOR        171 modules/games/gui_mastermind.c     draw_string(camera_screen.disp_right - 24 * FONT_WIDTH, camera_screen.height - 5 * FONT_HEIGHT, lang_str(LANG_MENU_GAMES_CURSOR3), TEXT_COLOR);
TEXT_COLOR        274 modules/games/gui_mastermind.c                           buf, TEXT_COLOR, 0, camera_screen.disp_width-FONT_WIDTH, TEXT_RIGHT);
TEXT_COLOR        194 modules/games/gui_sudoku.c 		draw_string(xMenuPos, FONT_HEIGHT*i+4, lang_str(LANG_SUDOKU_MENU_START+i), (menuPos==i && mode==MODE_MENU) ? MARKER_TEXT_COLOR : TEXT_COLOR);